In theory, food would not work any differently than having a second “health” (hunger) bar that drains over time and drains your main health bar when emptied, and can be refilled by using “medkits” (food items)
How would it be any different than adding an option to say drain your health a little bit every minute, functionally?
Unless hunting, cooking etc would be added it would only increase the need to scavenge and loot the houses, which is already boring and tedious work to do.
On top of that, it further hurts the already poor looting and inventory sorting system that’s currently implemented and takes away precious inventory space.
Instead, having potentially dangerous wild animals that can serve as a third party enemy type could be cool.
Then have them drop meat which you can craft into makeshift medkits of some sort (kind of unrealistic, yes, but still a nice alternative way to get medkits)
The problem I have with this is when developers go WAY overboard and force players to be eating more than killing, such as ark or dayz. I swear I’ve had enough berries in ark to feed the entirety of NYC for a day and don’t get me started on dayz.
If it were one or two meals per day, and the type of meal gave a slight boost to a stat or something, I could see it being implemented. If it is literally just a hunger meter, IDK. Maybe it could feed the stamina bar but still, if it becomes a core function to the point where it is annoying it’ll detract from the game big time.
It’s actually relatively common for people to confuse thirst for hunger. If you’re trying to lose weight, it’s important to know the difference between how it feels to be hungry and how it feels to be thirsty. Otherwise, you could be consuming more calories than you need, which makes it harder to achieve your weight loss goals.
Lol I forgot all about this page. Man I missed some funny posts about hunger and thirst.
It depends on how the devs implement how thirst and hunger works for the game. Typically all games that use it if you lack the substance you die or you slowly die.
But here’s an idea towards how the mechanics would benefit. .
What if you drink and eat items And keep the bars% up with water and food helps your regeneration bonus so you’d use less medication packs?
And instead of storing food. You instantly eat and drink from buildings like in dying light.
And instead of having 2 bars there can be one called consumption. Basically adding a regen booster if filled and a negative or no regen if not. So just grabbing food or water that’s random to eat on the spot as an extra to do while scavenging in houses.
In dying light you could find random food that just pick up and ate on the spot to give you % of life is how it worked in dying light.
This game could do the same. Grab and instant eat or drink to fill your bar or keep filled while your in a structure would also make you feel the need to go into regular houses more often too
@pegnose yes you can find them in certain areas like in stores and some kitchens they’ll have nuts, and other small snack like foods you can grab and hold the button down to eat for like 10-25% health refill. I always skipped it cause it’s not as common and it isn’t that big of a health refill.
@pegnose your good. It’s an mechanic that can be way over looked due to it being so minor. I think it was bigger in dead island if I remember right and they just added it in maybe cause they thought they’d be making dead island 2 and not dying light lol.
There’s nothing more that I despise than survival games where they harshly starve you to death. Now, if we’re talking minecraft, it’s fine because food is abundant. Plus, if you also had to carry food, then carry capacity would become even more important and no one would want to use other skill trees. It would not be fun.
Plus, why does anyone like harshly being starved in games? It’s not even realistic that you start dying immediately in the span of a couple hours of not eating. They never get starving correct in those types of games. Awful, terrible, immersion breaking, punishing and uncool.
I agree with @Aesyle here, there’s no guarantee that people will answer your post. Please keep bumping threads to a minimum in the future unless you have something insightful to add to the discussion.
I would like to see a system for this, however would’nt be very annoying if you had low hunger/food and you were onbthe alpine unrest island and being swarmed by multiple enemies. Plus the devs already added semla.
If you want survival just play 7 days to die. This game isn’t a survival game at it’s core like that. I would find that to be annoying. We already have issues with space, having to carry food and water would just exacerbate this issue.
Besides the some survival games mentioned above, i’d also add: DayZ, Subnautica, Subnautica: Below Zero and Solus Project as one of the good ones to play.