Game Settings for GZ

Setting: Field of view preference

Just curious what setting you prefer your field of View to be. I have a 27 inch monitor and I have it set to 66. Is there a reason to play with a more wider or narrower view?

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I also use a 27" but have mine FOV set at max (80) so I see more without having to turn as much. To me it is tunnel vision on less and more regular vision on max.

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I use a 65 inch tv (with PS5), sitting about 1m away, and set the fov to max about two weeks ago. I feel comfortable with it.

I’m not 100% sure but I would have bet that I set it to 100% at first. When I checked the setting while playing coop it showed 80%.

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Always maxed out in all first person shooters. In the Quake days, I used to run 100+. I hate when the view is too narrow.

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Is it really? Not sure. I tried on max and it seems elongated, and smaller. But I guess if I play on that setting I will get used to it. Still I do not see a real benefit.

But why do you hate it?

I am sure you understand what tunnel vision is. In combat it is a bad thing because you become focused on just one target and don’t see other targets around you even though they are still there. In video games decreased (min) FOV brings everything closer to you and you can see it better but it also causes you to not see things that are also close to you unless your turn more towards them.

Get in a room in GZ, stand at one side of the room and look at the other side wall, move the adjustments for FOV from one extreme to the other and look at what you can see at the edges of the screen.
Doorways in wide FOV, max, they are not in view when you zoom in or minimum FOV. You have to move more to look around. Instead of a doorway it may be a machine standing there. If there were a total of 3 machine, one centered and one standing apart on each side you would miss seeing the outside machines.

So with max FOV you get a big picture of what is in front of you without having to look back and forth as much.

Hope that all makes sense, sorry for long reply.

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:+1:

I agree with your argumentation.
But I just raised fov to see more of the beautiful landscape :grin:

With my razer nari ultimate headphones and 3D audio of the ps5 I can hear everything if it is there and where it comes from. I often hear seeker in about 200-300m distance before I see them, take my pvg with ir-view, zoom to where I hear it from, find it and kill it. It’s so great.

In other (faster) games like CoD it don’t like a great fov because I’m more focused if it’s low.

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It does make sense, you explained it very well. In my case, I think, the narrower FOV doesn’t matter to much because I play a stealthy playstyle, where I try not to get surrounded by machines and mostly pick them off sniper style. But I will give the wider view a chance. See if I get used to it.

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34" ultra wide (21:9) - FOV set to 70. Anything more feels unnatural to me.

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55" OLED and I’m sat about 2m away.

I can’t stand anything higher than 50-55°. The way the vertices distort and lean as you turn with a high FoV just looks wrong.

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So with 66 I am cool. I am not a wildly moving player for a reason and I have tried all sorts of settings that doesn’t make me queasy. But it’s obvious already that it’s a personal thing. There is not a typical best setting for this.

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It’s a personal preference, the only thing I’ve noticed that it affects is draw-distance, at least on console it did.

Often, the wider the FoV the closer the draw-distance. If you set the FoV to the lowest setting, stand and position yourself at the point where a building is just visible (i.e. if you take a step back it disappears), then increase the FoV you’ll see the building wink out of existence as the draw-distance decreases to compensate for the wider field of view.

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Setting: Dynamic Resolution.

In another topic I read that Dynamic Resolution on, can give a blurry view looking through a scope, at least for the N16 it was. I already had this setting off, but when I chose this off setting I did not know why I did that. I just had a feeling that a static resolution would be better.

But is it? Is this another personal setting, that for some is good, and for others bad?
Anybody who has Dynamic Resolution on ON?

And what about that SSAO setting, can anybody explain what that is for. and if it needed or not?

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Hi! Hopefully I understood your question correctly.

“Screen Space Ambient Occlusion” simulates the occlusion/blocking of ambient light. It makes a lot of things pop-up. In fact, this is the only advanced effect I kept enabled. I disabled motion blur, screen space reflections, global illumination and TAA.

I think this article is easy to understand:
https://docs.unity3d.com/550/Documentation/Manual/script-ScreenSpaceAmbientOcclusion.html

The Screen Space Ambient Occlusion (SSAO) image effect approximates Ambient Occlusion in realtime, as an image post-processing effect. It darkens creases, holes and surfaces that are close to each other. In real life, such areas tend to block out or occlude ambient light, hence they appear darker.

Here are two sets of comparison screenshots I made:




I hope it helped.


I think that some differences are because of the dynamic weather and sky system, but SSAO is still quite noticable IMHO.

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I tried Dynamic Resolution because my GPU is getting old, but I did not like the decrease in visual fidelity. (That’s the point of Dynamic Resolution, so that’s my “fault”.)

I think there’s also some troubles with the dynamic resolution if you enable the in-game v-sync too. I think this has something to do with the monitor’s refresh rate not being close enough to the targetted 60 fps for dynamic resolution. If your monitor’s refresh rate is 59.4444444 Hz (I’m making that up), I think it triggers a decreases in resolution. I think there are workarounds to use both v-sync and the in-game dynamic resolution.

I suspect forcing half refresh rate vsync while using Dynamic Resolution at a targetted 30 fps can also provoke the same problem.

This is not an issue that is exclusive to the Apex engine. Other games on other game engines can have this problem with v-sync and “dynares”.

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I try to have v-sync on if possible in most game. In GZ I have Dynamic Resolution (DR) off, but like said earlier I did that on a hunch, trying to get a good performance.

So is disabling DR typically a good decision and does it only lead to a sleight loss of visual enjoyment?

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Me too. :slight_smile: I honestly don’t remember the last time I disabled v-sync.

I don’t understand what you wrote about DR. Do you have it currently enabled?

I like dynamic resolution on console games because that’s how game developers keep a stable average frame-per-second, but, on PC, I usually try to decrease other graphics settings to have stable performance; I’ll enable dynamic resolution only if I can’t get stable performance even with the lowest graphics settings.

Also, I need to clarify what I previously wrote. Not every games have troubles with enabling both v-sync and DR.

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No I have it off, because I thought “why would have the resolution change?”

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