Game tactic and where to use them

Sorry for a littlebit late reply.

I’d love to tell more, but the September update kinda broke the game for me and spoiled my fun, so I stopped playing for a while.

I would just say; for me, smoke grenades worked a good number of times, be creative with them. Use them “in between” you and the enemy. Or if they are stationary; on them, so the machines are covered in smoke.
It seems to give me more ways to sneak around while not getting detected right away.

Do not use them to smoke your own character when you are in a fight, trying to run away.
You have been seen and the machines then have locked on. Some can see through smoke it seems - FNIX ones especially.

If I ever get to play again - hopefully after the Oktober update, i’ll experiment more with them.

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I originally thought that church bell towers would be a good place to snipe from but the rocket and gas attacks changed my mind. The best place I have found in the church is to open the front door and either stand to either side of the door or if they are firing rockets to stand on either stairs. In a house I will run up to a window quickly look around and drop back. If a runner sees you they will usually melee the window which also breaks the window. If a tick is outside and sees you at a broken window they can jump through the window. In a house if the back door which has a large single pane glass I can stand and look out window and none of the machines notice me, but you can’t shoot through that window. If I want the window broken I usually use a shotgun because it usually only takes one shot and I don’t know if there is any difference in damage when I use other weapons. Most of the time using other weapons I see a hole and a spider web in the glass which makes it harder to see outside anyway.

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I think the bell tower is good for sniping runners. Usually they don’t know where you are shooting from.

Yes, @GenerationZeroHero, but you’ll have to use a silencer. As soon as the runners (and usually the hunters) detects you, they close in on the walls and you’ll have to stand in the window pane to get them back into aim. And that is not without risk. When that happens I usually use @Falconwillow strategy and fight from the door opening.

Is it alright if someone tells me how to kill a tank and get tier 5 weapons off it? What do I do?

You can loot 5 star weapons only from fnix class tanks and harvesters ( you obtain also attachements ) and from military class tanks harvesters you can loot weapons from 1-4 stars and attachements :slight_smile: , hope that this will help you .

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I know that but thanks! I was more so wondering the process of actually killing them that absolutely guarantees a tier 5 drop. :slight_smile:

Throw a flare into the open from the Church tower and engage when they run out to it…

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Don’t think there is one. They never used to drop anything but ammunition for me, until someone else joined into my game who was used to getting kit off them. After that, they started dropping weapons. Curious! If you’re not getting one type of thing, invite someone who gets that, and when they have gone, it has changed the algorithm. It’s happened every time so far.

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It’s been a while since the last time someone brought something up, so might as well start up again.

On the subject of running and gunning, I’ve used this tactic since the day I’ve gotten the game. Only recently have I started to go a little more tactical. My method is/was something I call “bullet-and-body throwing.” It’s pretty much just like it sounds. I put myself in the most dangerous spot, and continue throw my body and bullets against every single moving thing around me.

I wouldn’t know how good of a tactic this is as far as time consumption, but on the level of resources, it takes A LOT depending on if you are near a fast-travel point or not. I wouldn’t be surprised if I used thirty med-packs in a single battle at least once. Though most times I’m near a fast-travel point, and don’t require the revives and med-packs.

I feel like I’m forced to use this tactic because every time I use something different like staying under cover, I’m pushed out by some sort of artillery, or runners suddenly decide to rush my spot like they won’t die (irony), or ticks. Does anybody have suggestions for countering this? Also I should say that I’m most often in open areas where there is no cover.

Distraction.

I’d suggest picking up more fireworks

I perform in a similar way - outgunning any threats incoming.
Against tanks and harvesters I use smoke, hunters and runners ignore it.
When its 1v1 against tank or few from one direction I throw it and hide slightly behind it, then shooting off it’s artillery while laying down - mg will shoot just above head if ground is flat enough and/or height difference allow it. As for artillery (harvesters included) - it will shoot into one spot, making more space for maneuvers. Just have to be quick on reflexes to get away in time. One cloud lasts about 10 seconds - you have around 50 shots from MAG/kvm59 and then redeploy a new cloud.

Keep in mind that tanks will approach the cloud, so it may be also used as lure to move tanks closer or to more desirable environment. When harvester is defanged it will go melee anyway.

This is mostly useful in Guerilla (either solo or scaled) and when no OP exp guns in the inventory, which is a rare case in pubs.

Tactics?

Just use the best sniper you can at long range, the best weapon you can at close range, and then run in between reloads.

When you get the EXP PVG 90 its all you need.

Craft the .50 cal for all other ammo, put points in sniper damage and then just kill everything at range.

EZ PZ.

Thanks you for those who have responded. It took me a while to get back to ya’ll because there was a chance for a tornado to come through yesterday. After that I wasn’t able to check again (btw everything is fine).

On the subject of EXP’s, I usually don’t like using them unless it’s the KVM, PVG, m/49, Shotgun, and Krisp (I think it’s krisp I can’t remember). And even then I usually only use them going to into a massive battle with high-level targets.

This mainly is because there is pretty much no star change for the 5c or the 6c unless it’s like burning ammo. On top of that some of them have draw backs, like shooting a slug from the EXP shotgun makes more like a instant blowtorch or something. Maybe it’s just me though

Every 6* weapon has an unique ability, no other weapon or their 5* counterpart has. Due to that, there’s a huge change between 5* and 6* weapon.

Though, it depends on a player if they find the unique abilities beneficial or detrimental.

Yeah I would be the latter. I also pretty much only use flares to reload all me weapons. Yeah once I run out, (most time I would be out of cover as I stated above) I would just switch to my next weapon and so on.