Gas masks and flashlight

But it is not, and as I pointed out,… IF it is a ‘vesicant’ chemical agent, the gas mask would literally only give you about 20% protection anyway which holds true to the game numbers.

Otherwise you’d need a full body suit. (or the skills to resist)

Sir…
NOTHING except a true HEV type suit will save you from a vesicant agent.
As long as literally 1mm skin is uncovered… you’re prone to it.
That is the harsh reality.
And no, sir, skill will not protect you from poison either.

This is what I am trying to say, sir: the mask should give more protection than a skill.

It is not a skill though, it is a capstone,… the other skills added make it 45% and with mask 65%.

W/O Vanguard active you can only have up to 40% w/ mask with the skills.

The gas damage itself is difficulty modifier to make enemies harder and to keep people from thinking they are safe in one spot.

The gas masks work for everyone when exploring but when it come to combat, if you want to survive, you have to build your character accordingly. Marksmen will try to keep their distance and do heavy damage. A support medic / tank like me will be in the middle of multiple tanks spewing gas.

If they wanted to make it total protection then the masks should fog up and make you blind for wearing it too long, then people will complain about taking it on/off all the time.

All I am saying is, gas/chemical damage is only a part of the battle that is meant for you to not stay in an area for too long. If you want to stay in that area, then spec for it.

Sir, I understand this.
Point is, those that do not pick Vanguard, and do not spec in that skill, are prone to much damage.
Medics, hackers, whatever other tree out there, is basically prone to gas death.

Masks were made to provide good protection, sir.
Not as mere a piece of wardrobe, so to speak…

People asked for improved gas masks.
I do not need them, unless in a bunker, as you said, I hold distance.
But i support their request.
But not all “can” do that…

As for Vanguard, it is beyond overpowered…

Don’t get me wrong, an improved gas mask on my build will just make me invulnerable to gas.

Then now, my character will be way OP.

Well removing Vanguard would fix that, at least for a wee part. :stuck_out_tongue:

Why remove it? Just make it 15-20% instead and let people who want to be tanks, be tanks.

Well, sir, why restrict gas mask usage?
Let those that need a good gas mask have a good gas mask? :stuck_out_tongue:

Touche’ I will be OP.

Sir, let’s be realistic, we are God in the game.
That thing will not make the slightest impact anymore.

yea I know all about that…I was in the military & part of the defense department after that as well…so am pretty versus on what a gas mask can & cannot do…as well as the difference between chemical agents or vesicant …cause I was kinda curious on why you can burn off the gas in rooms, or the fact that the broken tank seems to have an endless supply of gas in it…

1 Like

The world may never know :rofl:

I grew up in the 1980s and trust me there were brighter flashlights they took loads of batteries but we had them, I even had those little ones from the game, they cost 50p great for reading comics in bed after lights out.

The flashlight in the game was the standard one used by the swedish army at that time. You could attach it to your clothes in orde to free up your hands. I think it works just fine for the game. It has low light output but I think that add a feeling of old times.

Regarding your message of Gas masks and Flashlight posted 22d ago, your line about having low light ouput adds a feeling of OLD TIMES ! Sir i grew in the 1980s, I am in my late 40s , I hardly think the 1980s be classed as ancient history. Thanks for your time waylander11

And they do that with all right:

Gas in reality are either attacking your respitory systems (lungs, and mucos membrane (slemhinnor)), the eyes, or it damages even on skin contact.

Partial gasmasks (only covering the mouth and nose) should give full coverage for gasses that only attacks the respiratory system.

Full gasmasks should give coverage for gas attacking the respiratory system or the eyes.

Gases that attacks the skin should get reduction depending on both the gasmask and the clothing. A person that has less exposed skin, and tight clothing should take less damage.

If you encounter nerve gas in real life though only one drop of gas making skin contact with you will kill you.

Gases in reallife can have one two or all three attacks in them, like teargas will blind you, make you cough, and it will even burn your skin. However, a fullcover gasmask should eliminate the two first, and only deal skinburn damage, and only so much as how much skin is actually exposed.

At least if the model used were more realistic.

Gasses in game, damaging ones, are the type that also damages player if it comes in contact of the bare skin. Hence why gas mask in-game only reduces the damage intake and not completely negating it.

As far as clothing goes, devs haven’t made that complex of a system where different apparel items increase/reduce gas skin damage.

I also grew up in the 80s. And it’s old times by todays standards when it comes to much of the technology we use. No kids today know how long it could take to load a video game on your Commandor C64 with a tape deck. And I’m sure you wouldn’t use one today for playing because it’s ancient. The same with flashlights. A budget LED today of the same size would have a much better light output than the one in the game. So in my opinion the 80’s is old times. But that doesn’t make us old.

1 Like

Gamers of today don’t know the pain of loading a cassette at 8.30 before school so it’s loaded ready for when you get home…and it’s a mess of cassette reel stuck together instead.

Happy memories :sob:

2 Likes

Yeah. Its to bad sweden never had combat gas of that kind… or at least officially they never did. I wonder how FNIX manufactures it?