Have you considered that not all gasses do just damage by inhaling. There are gasses like Mustard gas that does damage through the skin.
I don’t know if we know what kind of gas the player is exposed to in GZ. It’s mostly yellow gas we see, and in industrial areas we find tanks that have markings of Poison Class 4 gas & Giftgas. It’s unclear if either these gasses damage through skin as well as the respiratory system.
I did not but going back to my idea neither I see it is relevant to consider.
To avoid replying to assumed by me your intentions better tell what have you in mind Gysbert?
Since we find compressed air tanks in game maybe make the masks craft-able with a short air supply. Since it is a craft-able item then schematics need to be found and used and just like apparel, craft-able up to level 5.
I think there are a few different gases in the game. purple, yellow and near invisible the apoc ticks, runners and who know what else uses. But a air supply would cover all the breathable gases without the need of different filters
I just wanted to say that the gas mask might not be faulty, and in need of a buff. Part of the damage can be from skin absorption. We don’t know.
The gas in the game makes fighting some enemies harder, and rooms more difficult to search. Just as it is supposed to be.
In all fairness I’m not strongly advocating for resistance buff, yet applying two other things I mentioned without any form of a buff seems ideal recipe for a public rant.
I do think that mask, in current form, when you can wear it indefinitely, could be improved around its statistics to still very much hold its value, but also to provide incentive to not have it = your field of view is just a touch bigger and you can run bit further.
And this without time consuming form of additional in-game mechanic introduction like mentioned replaceable filters/canisters or complete overhaul of the way how mask work (what would require to balance everything else).
Not as long as it’s a clothing.
I would prefer this, too.
Gas masks should be an item like binoculars.
But these two should be moved to fixed buttons (like the flashlights) instead of blocking a place on the weapon-wheel if you want to use them.
Dpad up and down are currently unused.
There should be different qualities (and maybe colors) of binoculars and gas masks (ok, different colors for that already are there).
The gas masks should work like flashlights, which you can switch on or off by pressing the button and where you are able to use other items/weapons, too.
But they could also have an attachment slot for filter-upgrades, like the binoculars have a slot for vision modules.
I think it should be equippable, but I’m not really a fan of permanently binding something to a particular button, what if you don’t want to carry a gas mask (with filters) due to the weight that those should render?
Mmh I didn’t think of that yet.
Maybe like the flashlights, too? (no weight)
And dpad up and down are just fixed slots for binoculars and gas masks but need to be equiped manually, because you must be able to select the quality and color you want to use?
@ObligatedRug050 and @Madchaser do you guys use gasmasks often? I haven’t wore them since I last searched Bergfinken’s lower gassy levels for stims and resources. That’s more than a year ago.
The same for me.
But just because how they work… And because their small effect on gas.
If they would be more easy and fast to use (i. e. by just pressing dpad down) and would have a greater effect I would use it more often.
That’s the reason for this topic.
The masks as they are actually are not really worth to use. Just in one or two bunkers where you have enough time to select it and don’t need your guns so that you may run just with medipack selected.
They could add firetrucks and firestations to the game. There you could find the breathing gears firefighters use. May not work on all gases but maybe for some of them. I don’t use the gasmask because it’s to complicated to take it on and off since it’s clothing so not sure how good/bad it is. I just try to run when I see a gas attack coming.
When I want to get into full character, I would wear my gas mask in areas I know there is going to be gas, not because it works but because it’s what I SHOULD wear for protection, if it really worked. But the same goes for changing into a rain suit, warmer clothing for the snowy areas and so on. They are all just for show and not much more.
The same could be asked about all the apparel. Most of it doesn’t do anything but change the looks of the character, since that is all the gas masks really do now.
There are areas, known areas, that a complete HazMat suit could be worn to get into the areas, like in bunkers or on a lot of the areas in the Himfjall Island missions. There could even be signs posted that it is a hazmat suit area. Then the suit could have a complete breathing system, that really works. Then it would be worth the effort of changing into it.
MOPP gear would be cool, and each piece worn would offer more protection. For example,
Mask: 25%
Coat: 25%
Pants:15%
Gloves: 10%
Boots: 10%
For a total 85% protection.
As a tradeoff for the increased protection,
Your slower, tire quicker, and aiming is slightly wobblier depending on how many pieces are worn.
The main issue is, that still doesn’t offer full protection. It would essentially just create a more complex version of what we have now, although granted it would take longer to die. What would be more beneficial in my opinion would be a gas mask/suit that offers full protection, but does not last indefinitely.
Instead of revamping the gas mask system, just apply the weapon tier system to gas mask. gray, blue, purple, and gold. The better, the longer the protection, with the best being full protection for unlimited time.