Generation zero ideas

There wont be a pvp mode until they can implement anti cheat software and as the dev’s have no plans for that as of yet, I can’t see pvp happening and as over half of the player base are pve players the dev’s aren’t going to waste time in doing a pvp mode when there is more important issues in the game to fix. I’m a pvp player in lot of other games but in this game I really don’t want to see it I like the non toxic atmosphere. This is just my opinion.

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I like the desert Eagle idea 50. Which I think would be great as a new experimental couod be the Eagle and that would act like the experimentql 50. Sniper with the high velocity barrel on it

Thee SA80 was universally despised by everyone who used it in that day. It’s ten years later that they sent them back to be modified. It jammed like a mudder, and had to be hit with the hand to make it fire more than one round at a time. Let’s not even go there - I have enough trouble as it is…

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:+1:
You just reminded me a very valid point why PvP is very bad for GZ. Besides the toxic atmosphere PvP brings, the cheating would be the worst. Aimbotting, wall hack, max skills, no reload etc will ruin the game for everybody.

It would take way more time, money and effort from Avalanche Studios to implement PvP and keep it under control than they have resources available.

Damage wise, i envisioned Desert Eagle to land between Glock 17 and .44 Magnum. Having 8x round mag with .44 magnum ammo and ability to take a weapon scope would suit it well.

.50 ammo with 7x round mag and elongated barrel would make Desert Eagle better than current .44 Magnum (basically miniature .50 cal s-rifle). That’s too OP for my book, especially since we already have plenty of OP weapons in the game. There’s no need for more OP weapons. Hence why my weapon suggestions are fillers between the current weapons.

Yes, in real life, weapons do misfire or jam and some weapons are more prone to this than others. But in GZ, there are no weapon degradation, jams, misfire or the like. So, if SA80 (L85A1) would work like a charm, would it be that bad of an addition to the game? Especially since it would be 2nd choice for 5.56mm users, alongside AG5.

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The critical point is the round. You build the weapon around the round, and it’s the same round for them both. I suppose it might look cool, but make no other difference! It’s about the same weight, the SA80 is just a tad shorter and easier to carry. Built-in x4 SUIT sight, mind! Rate of fire about five rounds a minute, and a lot of cursing! :laughing:

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You could say the same about AI-76 and AG4 as well. Both are using 7.62mm with almost the same dmg per bullet but somehow they both made it to the game.
Though, AI-76 is based off AK-74 and latter uses 5.45mm instead of 7.62mm. Why devs made such a big mistake - that i don’t know.

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That means having another round in the game, and I keep not getting the ones I use already! I know, I know, changed in November - no it didn’t! Not for me anyway. And any way, I thought it was based on the AK47, which uses 7.62, but a different type…

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My source on this is GZ wiki,
link: https://generation-zero.fandom.com/wiki/AI-76

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If there was to be bot control then I would favor the RC version, ie. you have a controller with the following requirements.

  • Have to be fairly close to where the bot is operating (ie, have to find somewhere to hide close to the danger).
  • Maybe upgrades can give more range, easier hack, longer between AI regain control attempts, longer overall control length).
  • Maybe there can be a hacking mini-game in order to gain a bots control.
  • Some sort of cartridge loot item for your deck to give you ‘charges’, a different types for each bot type. Takes extra inventory and limits endless bot control.
  • Max time of user control until the bot kicks you out.
  • The bot fighting back for its own control and you have to do something (press a controller button every 5 secs or something) in order to maintain control. A bit of a challenge in the middle of a battle I suspect.

Imagine going in to a battle with a bot on your side which has the chance to switch back at any time…

So imagine… You find a safe space (the toilet of a house) and close the door, activate your deck and the screen changes to a scan possibles in range. Different sizes represent different levels of bots and different colours are different bot types. You see a Hunter that looks like a good bet and so slot the Hunter cartridge in to your deck.

Select a Hunter of medium size and the screen zooms in to an unlocking / hacking battle, all around you your fellow players are hiding and waiting. Suddenly you loose and the Hunter is alerted to your position. It signals to its war band as it heads in the direction of your house and friends.

Cursing your luck, or lack of it, you zoom in to a runner whilst fumbling for a runner cartridge. Slamming it in to your deck you hit the icon to start the battle for control. Luck is with you, or is it shear skill, and you can now see through its eyes and control its movements. Luck shines on you again as this is a rocket equipped runner…

Conscious that you only have 5 minutes and the control link light is slowly changing to red as the runners AI is fighting to get control back you charge the Hunters from behind and unleash a jet propelled gift of explosive fury…

Sounds interesting…

Carrying bots around with you bigger than a tic would be … err… challenging :laughing:.

As for weapons, there are a nice selection here. I like the L96 although not saying how practical it would be :grin:.

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We Belgians have quite darn good weapons in this regard.
American weapons do quite a wee of this… in comparison…

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I know there are a few threads for weapons out there but I’ll put it here anyway.

We have two Hunting Rifles ingame, both of smaller caliber, the .243 and the .270. We also have an Anti-Armor Sniper Rifle, chambering .50 BMG. But there’s no middle ground. What we need is a true Military Sniper Rifle, and following the trends of using swedish weapons popular with the times, you needn’t look further than the beginning of the 90’s.

Gamers out there know this weapon well, I daresay it’s one of the most common weapons seen in modern games, up there on the podium with the Rocket Launcher and BFG 9000.

Behold;

The PSG90 Sniper Rifle. Also known as the L96A1, or Arctic Warfare Magnum.

Chambering .308 WINMAG, or 7,62 High Powered rounds in a 10-round magazine.

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If it’s the “most widely used assualt rifle in the world”, then it’s the AK47 - I think it’s a typo! He’s just got the 4 and the 7 the wrong way round. It looks like an AK47, which uses a shorter 7.62 round.

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Well yes, it’s a cheap crappy thing you can find anywhere. :stuck_out_tongue:

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Say, how about this as idea for GZ: Mainland jumps from the past into the near future: 3058…?

Merely thinking out loud…

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Well what like the robots are now so advanced or something like that?

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No, dinosaurs, sir.

Set in the future, wouldn’t you think, the machines would be slightly different from now, about 100 years from now?

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Yep the L96 I mentioned above although the Swedish version makes more sense :+1:

" The PSG - 90 is the Swedish adopted version of the British L96A1, or Artic Warfare (AW). " from Sniper Central .

Good read on this and other sniper rifles for those who are interested.

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The AIAW L96A1 is a bolt-action sniper.
Now, having 2 hunting bolt action hunting rifles and a semi auto sniper rifle ingame, is there need for a bolt action driven sniper rifle?
I mean, we basically have this covered, I’d say?

Thoughts?

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The hunting rifles are quite weak civi models, the Anti Material .50cal is top tier power wise with nothing in the middle ground between.

If the PSG90 were implemented for 7.62 then you also get ammo commonality (with the pluses and minuses that brings).

I do agree with the ‘too many rifles’ view but would rather drop a hunting rife and put in a sniper to cover that middle ground.

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a survival wave game mode would be cool

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