@Xogroroth We might be getting off topic, but it’s your thread…
I have the usual sound and music on, yes. It’s nice for the atmosphere.
I can identify robots by faint sound, and have a pretty good idea where they are and what they’re doing. The bug with dead robots, houses and random spots on the ground playing the wrong noises does throw me.
My play style depends on the local environment, what I’m dealing with and who I’m with, if co-op. I prefer to see what I’m working with up front, though that isn’t always possible. Given a good location, I might use a lure like a radio or comm array to make sure there aren’t surprise visitors. Typically I prefer to snipe weaker robots, or do some component damage on the larger ones as they approach. Seekers I’ll try to snipe their thruster so they go down quickly, quietly, and with a chance to leave me a comm array. With hunters, if I can get a safe place to shoot from, I’ll work from there. If we’re in the open, I’ll keep moving, and hit any not paying attention in any weak spot available. I’m reasonably good at dodging their lunge attack. With tanks, I’ll work from cover and take turns with them as they fire. I’ll hit whatever I can, usually the face, a weapon, the back… I might stun it and run up with some canisters too.
As for terrain, I use everything in the vicinity, as Master Splinter taught us. If I can get terrain between me and the bottom of a tank, I’ll use it to limit its ability to shoot me while I can still shoot it. I try to put trees, rocks, other robots, etc between me and firing guns. I try to trick robots into being close to things I can blow up with less effort, or let them blow them up for me[1]. I’ll use flares and fireworks and hit the robots while distracted. Flares can move robots to places where you can see them better while under cover, and I don’t mind shooting through two aligned windows right across a house or barn. I like putting stickies on the bigger robots. I’ll happily use EMPs if the situation would be helped by it and I’m gutsy enough to run up to an angry tank to do it if I think I’ll get away with it. Recently I’ve been getting into more offensive use of fuel cells and red canisters, deploying them or moving them during combat, not just rolling them off a high spot onto robots below. If cover is sparse or I’m in a crossfire, I’ll consider using a smoke screen for protection, or as with tanks, use the smoke to shield from their cannon and shoot through with IR.
I aim for weak points and component damage, including disabling robots’ weapons and armour plating. If it sparks a lot, it’s a good target. If it stops sparking, I’ll shoot it somewhere else. I’m wary of taking both guns off a tank, unless it’s trapped or we’re in the woods - I’d rather have one predictable weapon to deal with.
I’m not static. Even if I’m stuck in a hut, I’ll move a lot. In the open, I’ll move around if I’m sniping, and run around in the mix if it’s CQC. In urban environments, I’ll use houses and shops like a big tree, and if I have a buddy, try to get robots boxed in or in a cross fire. The advantange to the houses is most have a wide range free EMP available[2] and often some cars to blow up if I’m working with hunters.
I’m using a gold Sjöqvist Semi-Auto for CQC and a gold Älgstudsare Hunting Rifle with IR and OPV vision mod for sniping, backed up with an experimental Automatgevär 4 as a multi role weapon. I have an experimental Klaucke 17 as a side arm, which I’ll use in a battle if I need close up precision and/or high rate of fire, depending on available ammunition (e.g. I don’t have the time to reload the shotgun, and there’s a rocket dog looking at me from a few feet away). My (what do you call the 4-7 buttons?) quick item belt thingy holds two kinds of health packs (big and small), a flare/firework, and either an explosive or EMP, depending. I do dip into inventory in combat if I need to swap something around.
My deaths tend to be where I’ve got stuck on scenery during a rocket attack or I’ve run into trouble trying to resurrect someone. If I’m hurt badly, I’ll take cover and heal myself, or back off for a safer location to fight from.
I don’t like kiting tanks. It feels mechanical and like a grind, despite my strategy for ducking in and out of cover beingtechnically similar.
If you’re terminally curious, here’s a clip of how I handle a bit of CQC chaos in the woods. There are extra fireworks because my friend here isn’t agile and prefers to snipe, and I hate letting my buddies get killed. https://vimeo.com/375477704This got suspended. I don’t know why but I’m not contesting. So just ignore it.
This might have been more information than you were really asking for, but I hope it gives you a little insight into my style.
[1] At Granhygget there’s a lovely spot for a mine between the gas tank and the tractor!
[2] Relays are also free EMPs, handy if you’re overwhelmed.