Home Base, Feature Requests

I would like the ability to have a 45° rotation so you can have defenses on the corners of your base seeing as how your only allowed 5 offensive structures

While I like the feelings about the separate storages one must be wary too. Keep in mind right now it’s not “tied” to anything but your save game. If some bug happens, and bases get wiped out, and the storage is set up at a per base location, you just lost everything. If we go that route we’ll be backing ourselves into a corner. It’s a lot to ask for them to replace if something happens too. Which means you’ll get nothing back. This has already happened so it’s not just a possibility it is a high probability. That’s not being mean that’s just how it goes. No one can plan for everything but you can limit possibilities. This opens up too many. Now if in a separate system they add space in bunkers or such im all for it.

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The base restrictions seem to limit how big a base can get and how many objects you can put in it, but in practice only limits the number of walls you can put up and seems to be random at each base, as my fire team and I have a lot of the same bases (the ones in the middle of nowhere that we can use as additional safehouse/fast travel points), and the number of walls we can put up at the same base varies from about 50 to almost 200. That’s a lot of complexity variation.

Now, I went into base building, way back when, thinking I could create tower defense style mazes. That quickly disappeared because the number of available walls was WAY short of what I required, and the machines just shoot the walls and destroy them, instead of taking the paths of least resistance. So now my fire team and I have a simple plan, putting a wall around the crafting machines and core, with baffles as exists, no gates unless we need extra walls, and towers on the outside, where they can be shot first so we have base defense repair targets ready to go for the next time that daily comes up. Hunting towers and pillboxes are fine, and if I have enough walls, I’ll put a ring of wooden towers inside for the second floor walk around, and a concrete wall outside for durability.

We really need to be able to vary the designed more.

How about adding a Companion Station option for Base Building at Control Points?? As it is, I have to fast travel to a Home base with a CS, fix my Companion, then fast travel back to my Control Station Base. Just thinking.

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Yes, we’ve asked for that, too.

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Just toggle your gates to manual.:wink:

You’re answering on a post 2 years ago where this option didn’t exist.

Here are some suggestions for base building, that I added to another, broader suggestion thread I made:

Corner pieces
These would be a single column connected to two walls at a right angle to each other. This would allow for the quick placement of corners to the base. The walls would come in 2x1 and 3x1 sizes, so as to fit a range of uses.

Match Soviet base pieces and Resistance base pieces.
For example, there is no Soviet rocket emplacement or mid height column; there is also no Resistance wall slits for shooting out of or single doors. Every piece in each set should have a matching one in the other set, giving a wider range of options.

A wider selection of walls.
Bases tend to be irregular. So give us 2x1, 4x1 and 5x1 walls, to fit those irregular areas and close off the base properly. Remember to do these in both Soviet and Resistance styles.

Roofing
There should be roof tiles that can be built within the base. They could be tarps erected to shelter an area, a Resistance or Soviet tent, or an actual roof made of wood or steel and concrete. This has nothing to do with defense though. These bases feel horribly exposed all the time, and if there is weather, the player is basically left out in the rain or snow, freezing their butts off or getting soaked. This makes the so called ‘safe’ base feel more like it’s just an empty field you’re piling garbage in for some reason. These roofs would of course be high enough to avoid player clipping into and getting stuck, as well as being high and open enough to place crafting stations into. They might come with options for placing lights on the roof as well, or having campfires inside to add a sense of safety to the base. Most of all, they would block out both the weather and muffle the sounds of wind and rain and snow.

Foundations
These would help to deal with the curvature of the ground, allowing for level walls and defensive fortifications. They could be built of wood or concrete, and wouldn’t be able to be stacked very high off the ground, allowing the player to lay out their bases floor before constructing walls. They would also link together, forming a uniformly even foundation. This might require a mechanic to raise or lower the foundation to be above the highest point in the base area, so as to keep them all even.

Allow for the repositioning of the command center of the base.
I mean… come on. It’s a truck. Why is it unable to be parked in a different location? The center should be able to be moved some what to a better location when terrain rendomization puts it too close to a ‘no building’ zone, forcing the player to try to compensate by either building around said zone, or leaving a massive, gaping hole in their defenses. Walls should be able to be placed all around the center to protect it, no matter the location; when this isn’t possible, relocating the center should be allowed. The center would only be able to be moved inside of the initial grid, not far off into any other place on the map, but this would allow the player to choose much more level, accessible ground to build defenses on.

Reduce the ‘dead zone’ around the base center, or at least allow crafting stations to be built within it.
This is another confusing choice. Why can’t I lean a PLUNDRA up against the truck in the middle? If the base is lost, everything is destroyed anyway, so it’s not because of that chance. I doubt a two space workstation is interfering with the transmissions… There’s literally no reason we should be required to build bases in a way that has worktables in danger of being destroyed, and yet here we are.

MOST IMPORTANT!!!
Give base walls proper stats.
This means hit points; how much damage can they take before breaking? Special resistances, if any; is a certain wall segment more resistant to bullets or rockets or fire? Weaknesses, if any; same as above, but what a wall might be weak to. Most of all, please add a definitive difference between Resistance walls and Soviet walls. Right now, they seem to take about the same amount of damage before failing; a small enough difference that all bases might as well be made of Resistance walls, since Soviet walls use Concrete, which is currently bottlenecked by base missions, and Steel, which is a material that is used in so many things it might as well be Platinum considering it’s relative value. I had been going around, wasting hundreds of bags of Concrete to build my bases, only to find out thee resultant base is basically the same as the cobbled together wooden one. This is just wrong, and should be corrected by assigning parts made from stronger materials stronger defensive values.

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Really good ideas in general.
There is much that could be done here,
but keep in mind that basebuilding isn’t an original part of the game which even is totally optional.

This is the only thing I have to say something against.
Yes, logically it should be possible, but I guess technically it would be a too great challenge for the devs. The place of the command center is too important and a too great constant in the code.
It’s the place that is used for the neutral place where you can claim a base and for the FNIX command centers too.

It could be possible that they could instead add in some code that makes an area twice the size of the central ‘no build zone’ flatten itself when terrain is being calculated then. Just something to allow for the player to actually build a base around the command center a bit easier.

Another idea could be adding in ‘leveling’ blocks, like the previously mentioned foundations, so the base when built is evenly leveled, or things like elevating the gun emplacements could be done, allowing them to see further.

I’m aware that the base building was added in later. But still, improvements should be something they can work on over time. I’m just offering ideas as someone who has played many a game involving bases.

Today I encountered another example of why I made the suggestion as to why being able to move the command center would be a useful concept. Due to the RNG of the map, one of the command centers I ran into had a massive water filled sinkhole directly next to it. It resulted in this:

As you can see (and maybe not; it was hard to get perfect angles), about 3/4ths of the area near the command center can’t be built on. This means if I ever wanted to fight at this location, I would lose instantly, and not only am I not able to enclose the center, but I can’t even wall it in from THREE sides. I was only able to roughly enclose one side, which would do nothing to stop bots from shooting into the base.

Again, this is purely the RNG of map generation. Another player might not get the same layout, and when playing with a friend, one of the same bases I had taken over was laid out completely different in their game. If the command center could be moved somewhat, within that zone for placing defenses, this wouldn’t have been a problem; I could just relocate it, then build. But as it is, it’s basically a throw away base I’ll be forced to take over and over, if I even bother to do that much.

Anti aircraft defence. I have been caught in a base a couple of times by the flying machines and they decimate a base really quickly.

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