Sorry I haven’t gotten around to checking your guys spots out on the old version, I’m on vacation right now lol, but next time I’m on I’ll make sure to check out those locations, as well as test the render distance!
The best thing about the first Generation Zero version was that there was no weight limit and it was very scary at the beginning because you didn’t know what was coming next or what had happened and you had to learn everything yourself with little or no help at the beginning.
There was no weight at all, but you still had limited space, due to the grid inventory.
I see they decided to change the inventory because of more and more different items to pick up. Even with a mission item with no weight, in the old system you wouldnt have been able to pick it up with a full inventory, too.
The weights also enabled the devs to introduce an effect on stamina, although it’s hardly used.
But the system failed in my eyes because they didn’t make use of its potential. Almost every item and weapons have the same weights, the weights of ressources even have been lowered to almost zero to make use able to carry much more, because we need much more now.
I personally would have loved the old system with the ability to get more slots or additional grids by skills and different sizes of backpacks.
At least one may dream…
Cool I, thought you forgot.
I did completely forget! I’ve had some family over and they just left this morning, but I’m at work right now, hopefully I remember to take a couple videos. Sorry about that
There is another thing that you @dogcoffee might want to look for, if you are curious enough.
Investigation: The case of the removed cave on Iboholmen.
I tried to find the discussion we had not that long ago where @JuanEyeJack mentioned he remembered a cave north east of Yittervik in the early game, that was suddenly removed.
I did a search in that area of Archipelago, and found a ditch (4172, 1874) with a large boulder that has a space at the back, where we can get in, but not out.
However, since the cave was removed, only people who play an early version in which the cave was still there can actually find it.
@Madchaser do you remember that discussion? I don’t seem to be able to find it again.
The cave was overlooking the trail on the northeast side of the island. It wasn’t easy to find but I did excite a few hunters there. I stumble across it more following the trail that follows along towards the top area of the hill.
Sounds sick, I’ll definitely check that out, just had a new vr come in so I haven’t been on gen z as much lately
@dogcoffee Hey, i have a request.
If you find unusual large machine concentrations, could you take some pics and show us?
Try not to die…too much
PS: Its been said a lot but its a shame they abandoned the game, so much to improve, fix and to add
I wish I’d have a screenshot of a situation on himfjäll at the commune… I was hunted by about 40 apoc hunters with no end in sight and ended up there on a watch tower. That was heavy.
In the early game I had some fun encounters with hunters at Hjalmars Stuga. Once done the ground around was covered with hunter corpses to such a degree that it was difficult to loot them Yeah, those were the days …
Come to think about it, when I used to play from like 2019-2020 I remember multiple times where I would be getting chased by 20+ hunters, which was Definitely fun but was a bit terrifying at the time lol
If any Steam players like to try an old GZ-version, I added a summary with a step-by-step in my post from some days earlier. It also features an example download syntax.
Thanks! I was wondering how to do that!
Thanks Gysbert. I will have a very good look at that.
I’ll try it too, thank you very much Gysbert
The more people who give the old version a try, the more people who could help answer the questions we asked in this thread. Like for instance looking for the Cave north-east of Yttervik on Archipelago.
Nice, going back to classic GZ sounds fun!
Try focusing on stealth builds this time they hit different and keep things fresh.