Second video , blowing one self UP to get Over There > > roll the clip > https://www.youtube.com/watch?v=UpYuUhkmUn0
Some guy tried this trick on my server today, with ONE medium fuel-cell. It didnât work.
White canister and large red bombs most effective propellent , these are the two best in my opinion , just do a pick a mix , TIP place on 45`Degree angle for forwards momentum
Try a Barn entrance slope and donât forget to jump and shoot , PS a rocket is a good Fuse
We should probably not encourage people to do this as it falls into exploit territory which the devs may not approve of.
Itâs a bit late for none encourage people the forumâs buzzing here Unavailable Island's LOL come and take a look at fun stupidity science 101 . Aye pal i get you , but maybe the Devâs are happy that we are finding fun thingâs to do with the in game itemâs at hand , taking oneâs mind of the bugâs currently present in game was my sole intention of that thread so we didnât talk just bugâs â , instead we talked risky Fun ,
@Zesiir i think maybe your video inspired others to go where no one has been before so i suppose we both helped put some fun and effort into the forum , eh good job mr , by way link above will help you find your post 8 days ago my friend , thankâs for helping
Hehe, Iâm just being cautious. Besides, if gas canisters get nerfed in the future itâll be considerably harder to go where we have been, maybe even impossible.
My main reason for exploring beyond the boundaries of the playable area in the game is because I love the terrain of this game. Iâve worked on numerous terrain editor tools in modding other games before and they canât even compare to the Apex engine. Even if itâs just supposed to create the illusion of the mainland, there are fully mapped forests, valleys and mountains there that just go on forever and it looks gorgeous.
So well done Avalanche for that
Nice one cheerâs for the support on thread im gladd you joined in , i did start this so i will hold my handâs up and and yep ermm the Devâs may punish me , but im sure the Dev,s and forum had a laugh at it , ââ on a good note i did record the bugâs on the islandâs i will release them in the 'bug section â and â tear holes â if the islandâs get opened up to the public .
Showed my friend your video earlier was reason for post , even though i have been dropping bombâs behind him ( sometimes â unaware â hes takes to long inventory screen hogger) And sending him skyward lol , heâs has never seen the edge yet ,. - PS great trick on friendâs fast travel to a camp and put explosiveâs out , and then press record and call your friendâs over , downside i play solo now anyhow great video effort appreciated
F.A.B most excellent way to travel. Might just have to try that myself
Personally, I wouldnât want to go somewhere that is not opened up for gameplay yet. But, respectfully, I find the âgame exploitâ discussion on this topic a little bit silly. The game itself should simply prevent it. First of all, the explosion supposed to propel you there should cause instant death on the spot. Secondly, invisible barriers between opened and closed islands based on location should return you to the nearest shore where you are allowed to be. That works like a charm if you jump into the water. You could even return the culprit to the nearest safehouse and let that be a reminder. There has been plenty of time to fix this if the devs considered it to be a serious problem.
Look, youâve made yourself their agent, and therefore perhaps have a moral duty to care about what they may or may not approve of, and thatâs perfectly fine by me. But if you somehow expect the rest of us to care, Iâm afraid youâll have to explain why.
I mean, sure, authorâs intent (to the degree that it is known) can be a great starting point â hopefully, theyâve given things a great deal of thought, and their way works best. Plus if you, say, write a steam review, people will generally expect you to write about the canonical form of the game. Everyone having played the same game helps with discussing it.
But thatâs all it is. A starting point. Youâll probably try to play as intended at first, and if you donât like it, or youâve done everything there is to do and are looking for new thrills, youâll play in whatever way you damn well please.
Suppose you buy an album (tape I guess, this is the '80s ). If the artist had put a note on the back that youâre only allowed to listen with the bass and treble knobs in neutral and while sitting in a church to get the acoustics right, youâd laugh at the fool, and listen the @#$! out of it on the potty, wouldnât you. Most of us would.
Not sure why I should treat software differently in that regard.
If Avalanche wants to pay me to play, they can decide how I play. Otherwise, not so much.
Itâs up to the devs if they want to put invisible walls everywhere, itâs been stated in streams before that theyâd rather not since it can break immersion. The inability to swim in the deep, frigid waters is their way of limiting the player from going where theyâre not supposed to.
As for going beyond the gameâs boundaries, I got the impression that it didnât use to matter much, but since weâve gotten to the point where the devs want to plan on expanding the game world it feels like a bit of a bummer to reveal that ahead of time. By flinging your ragdoll across large bodies of water and getting where you technically arenât supposed to be, that can be counted as an exploit.
Youâre welcome to do it, by all means. But try to keep it off the forums, since it falls inside exploit-territory and it can be a subject thatâs difficult to touch upon.