The gas masks in this game is a bit of a passive interest of mine. They’re on my List of Bugs, and I’m still trying my best to discern if the damn things work at all. I tried it out yesterday at a bunker with yellow gas, I’ve got the Chemist Perk, and I walked into the gas. It ticked down at roughly 1 HP per second, sometimes resisting the damage.
Then I equipped a gas mask and walked back in, and it ticked down at the exact same pace. What gives?
@SunCrusher There are two types. The gas Hunters fire with their grenades, and the yellow caustic gas. It’s never explained if the gas mask (or the perk) resists both, though.
There’s two damage types, also. Gas and poison (I think.) The Apocalypse Runners and Ticks deal the latter. Not sure if the gas is supposed to be one or the other. Also found a broken canister of Apocalypse goo in the Archipelago. Don’t know what kind of damage that deals, but it doesn’t have the DoT effect that the Apoc Runners and Ticks deal.
As far as I know the apoc runners’ smg is just descrived as “contaminated”, but when you are hit it flashes a biohazard symbol next to your health bar, not a radiation tricorn, so I doubt it’s radiation damage. There are byproducts of nuclear refinement and processing that are not only radioactive, but also toxic. My guess is that it is these byproducts that are being used to poison us based on the copious amounts of radioactive waste found in the hellmouth bunker.
I actually like the idea that I had about a full set of protective gear. If each piece (head, jacket, pants, boots, and gloves) have you an additional 20% resistance then the full set would make you completely immune, which it should. As a trade off it could be bright yellow. In addition to making players look like a giant banana this could increase players’ visibility to enemies. Let’s say each piece increases visibility by 10%, adding up to a max of a 50% increase so that even with the stealth perks at max you can’t quite cancel it out entirely.
Gas resistance…and everything else that has a so called resistance perk needs to seriously be looked into. I’ve just picked up all the clothing schematics, and had a moment of reflection when in the crafting station.
I mean…how are the scales balanced here? What’s the specifics to the “perk”
With 1% Bullet Resistance - using basic percentages your telling me that out of 100 shots, 1 of them will not connect?
With 1% Fire Resistance - I spare myself 1 second of burn time during 1:40 of burning alive?
With 1 % Explosion Resistance - I take 1% less shrapnel…you get the idea.
It’s not enough, it’s just not worth the effort for what you get back in return. And complete flip side to this, is that the experimental helmet which clearly shows a vision module attached to it has no perk attached to it at all! Genuine bitter sweet to see an item like this thinking " that’s got to be a rare find with a module in a helmet " only for it to be no more than design.
And finally yes, Gas Masks. If in 1914, scientists could design a mask that can combat mustard gas during the war - then I’m sure the Swedish can develop one in the 80’s to provide more protection to the one currently available.
I would love to see more specialized clothing, for more than just style. Wearing camouflage should decrease your visibility and wearing a helmet should give you some damage protection for example. In addition to my previously suggested hazmat suit, it would also be cool to see things like a firefighter set that grants a majority of fire resistance (say ~80% for the full set), a riot police set (maxing out at ~40% bullet resistance), and a bomb squad set (~50% blast damage resistance).
In a real war the use of poison gas is a war crime. They also mentioned that gasses get into your body through your mucus membranes, but those are all on the inside of your body, protected by the mask. Unless the gas is is getting in through your gaping anus then there is no risk of lethal injury. While it is true that many early poison gasses such as chlorine gas and mustard gas react with skin, modern poison gasses like sarin gas are neurotoxins that target the nervous system through the blood stream, meaning that is has to get to a place where our body exchanges the gasses in the blood. The only place like that in our bodies is the lungs. It’s also worth mentioning that mustard gas rarely killed it’s victims. It would cause the skin to blister which would be very painful and make infection a near certainty. Even with 1980s medicine, the use of antibiotics was widespread and would make dying of infection from an open wound (the most common cause of death in WWI) basically a non-issue.
I see where you’re coming from with this and part of me wants this “realism”, but at the same time I don’t want to force players to wear certain types of clothing because it’s better. I like that people can dress up any way they want without it affecting their gameplay (gas masks being the one exception). Makes for varied and (sometimes literally) colourful characters.
I’m all for freedom of cosmetic choice, but I would also love to see greater clothing functionality. It just currently feels like the game doesn’t adequately do either currently.
There is a lot of choice when it comes to clothing and IMO, that is more than adequate in the game.
Also, clothing resistances can be easily made better than they currently are by adding higher tier clothing resistance schematics into the game. So that players can choose their own clothing pieces where to apply (craft) bonus on, rather than being forced to use (wear) specific items just to get the bonus.
Currently, there are no resistance schematics that apply gas resistance to clothes but perhaps one day, we’ll also see schematic for gas resistance as well.
Yes there are a wide variety of outfits, but if you want the same jacket that you have, but in a different color then you have to just rely on dumb luck to get it, or that piece may not exist in that color. So I don’t think this game does an adequate job of allowing for freedom of customization.
Ive never been in a warzone, nor have i experienced military grade gas attacks, but i do think youre missing a pretty important point.
Many weapons grade gasses can penetrate skin, eyes and other oriffices and even the best gasmasks arent 100% gastight. (You’ll need a over-pressure-mask for that level of protection) If a strand of hair or beard is affecting the sealing rim of the mask, you WILL have leaks. Thats one of the main reasons why youre required to shave while on military duty.
So even tho its quite irritating that one is loosing health while wearing protection, its not unrealistic.
I for one am annoyed by the fact that you never need to replace the filter… From what ive gathered while working with asbestos and PCB, a gas filter can get used up in less than 10 minutes, if the gas concentration is high enough. Do note, thats civilian professional filters, i have no data on military filters.
But theyre about the same size, with roughly the same content and function.