We get that you, personally, don’t like the Engineering specialization (you’ve said that twice now, in quick succession). I, in the other hand, find Engineering specialization useful skill, which can also be improved in the future (by adding other features to it).
Now, when to talk about skills that have little use, without any future development - Commander. It is specialization and it allows you to use Field Radio 6 times, rather than normal 3 times. All you need to do, to get the same end result, is carrying 2x Field Radios with you. Moreover, with 2x Field Radios, you can set two, different spawn locations for yourself.
Of course, Commander is just one example of such “less desired” skills.
You re correct, i did mention the uselessness of the tick specialization in rather quick succession. Ill make sure to keep an eye on that.
But, to answer what you said about the field radios- Yes, a simple way to fix the field radio option is to just take two with you, however, that means it would weigh twice as much. But you are correct, it would have the advantage of being able to spawn somewhere else.
I agree to the skill point could be increased a little bit but not infinite. Maybe increased to lvl 40 or 50. I’ve just finished making my first character which is a bit of commando build but still wish I had a couple more
Skills and won’t even get my special skill when I cap out
Imagine being unaware of the skill cap for your first playthrough and not leaving yourself capable of picking up a specialization… and then creating a new character for that reason only to find now it will take you much longer because you aren’t getting mission xp anymore.
Well that’s brave of you. I could not go into huge battles without having the skills first. Let’s say most people agree… then this thread would not exist because levels would mean nothing.
Though, if you’d take out the entire skill tree from the game, game doesn’t break. Instead, it gets (a bit) harder. And without any skills to unlock, we wouldn’t have this topic either.
A rather chloric response, but there is some logic to it.
But, considering the bots shoot missiles at you, have more armor than you (in general), have infinite ammo, there are more than one of them, the devs could add even more kinds and variants of bots, and the weapons you have actually do less damage than in real life, I doubt that being able to unlock all of the skills, would be game breaking. As you have said, the advantage that the skills give you is negligible. So, if removing them would not be game breaking, then conversely, since from your own mouth the abilities don’t do that much, making all of them available to one character also would not be game breaking.
Since i’ve learned the ins and outs of the game, my know-how of the game helps me a lot more than the char skills i’ve unlocked. I even happen to have one max lvl char, who doesn’t have any Combat skills unlocked what-so-ever: What is your skill build? - #9 by Aesyle
However, that is me and me doesn’t = everybody.
I don’t own rights to GZ and i can’t dictate what comes or what goes (since if i can, well… it would be interesting, to say the least). So, if devs have decided that we have skills and we can’t get all at one char, then so be it. I’ve just taken the hand dealt to me and i’ve made best out of it.
There’s new Boss Man in the helm now (Zach) and perhaps, we’ll see change in feature implementations as well. For one, we have gotten several sneak-peaks thanks to Zach (which were non-existent when Paul was the Boss Man).
Maybe, one day, we’ll also get more skills and higher skill cap. We have to wait and see.
there could be a dlc that would raise the level cap along with giving you new gameplay features, I’m thinking olong the lines of Fallout 3 and Fallout New Vegas here because in those games there are add-ons that raise the level cap from the normal (Fallout 3) 21 to 30 and would add more gameplay.
Thats not a bad idea, actually. Because some people don’t want the level cap, but others do, so the devs could leave the decision up to the player, and maybe make a little dough at the same time.
Locking levels behind a dlc just does not wit well with me. It is quite literally putting a pay wall in front of making a more powefrul character. People who do not want more skills can just easily not use them. I am speaking purely of a level adding dlc. If it was story it would be slightly different, but would not change my opinion that much. The devs have only locked missions, collectables, himjfall, and 3 US weapons wit DLC. And I praise them for that (other than the weapons). They only lock the things that directly tie into the dlc and it’s story, not anything else.
I should probably put my opinion on level cap here as well. I think the only essential thing is a skill respec. Whether it be earned, or free at any time. A skill cap increase would be cool to have. Though I only see a need for a cap of 36-46, or maybe even 54. But that is about it.
I totally second that. This is why mi/acrotransactions have this bad reputation, some devs force you to buy them (or stop playing the game) or you’ll have a lesser playing experience.
(The other day I bought Ghost Recons Wildlands because I thought this might be a cool game. But I quickly recognized that the game provided - among others - XP boosters. I immediately refunded the game.)
I don’t like that idea either. Not because i don’t have the money to buy it (heck i would’ve payed double the current DLC prices and still think they are worth the price) but instead that makes GZ P2W. Meaning that you have to pay money to be better (more skills) and this is something i’m not okay with.
GZ devs, so far, have given us tons of free stuff, which is very nice of them. And even the upcoming Base Building feature is free for all as well. Almost any other game has paywall for additional content.
E.g Alpine Unrest DLC. With it, you’ll unlock Himfjäll island and get addition to the lore. However, devs were nice enough to include the new Apocalypse class of machines on the main island as well, so, players who didn’t buy Alpine Unrest can still benefit fighting against Apo machines and even then new KVM weapons, were made available for non-DLC buyers (since those drop only from Apo machines).
Devs could’ve very well kept Apo machines only on Himfjäll and made KVMs available only for DLC buyers, but they didn’t.
I’ll put my 2 cents.
Problem with current level cap that is current skill tree isn’t that good. For example some unskippable XP skills (heal tree, tech tree), which are getting obsolette pretty quick.
While we can have so much as 1/3 of all skills with level cap, some meta-builds like “meaty bullet-sponge vanguard” has to sarcifice even some mandatory early utility skills - that tight it is and also due to these “trash skills”.
One question- So, obviously nobody likes a pa-to-win game…at least, as far as I know. So, how would we go about razing the cap then? Because sure it would be nice if they just put it into an update, but then there are the people that would complain about how they should have kept the level cap (for some reason) so, a DLC is an option, but Aesyle is correct, we don’t want it to be p2w.
I suppose if nobody wants to pay for it, they could make it a free DLC kind of like some of the apparel packs, but that could be a lot of work for something they wont even be charging people for. So, I feel like that would kind of be up to the devs discretion, especially since they would be the ones making the changes.