This question & stats goes out to everyone! Even tho some may think that this could lead into a different topic…but it’s still on topic. This is purely a question & facts to get everyone to think about what they’re saying in this topic & others that come to this topic to read everything that has been said. Lets start with the question…
My question is how does having all of the skills make the player Overpowered (OP) in this game?
Everyone keeps insisting that we “must” have to choose our skills & be locked outta others instead of just being able to unlock them all over time through leveling. As I’ve stated many times already about this being an open world game that is NOT a PvP game…how would having all of the skills be bad? There are TONS of other Open World games out there from both past & present were you can unlock all of the skills & it’s not breaking the game & the skills in those games have way more of an affect on the player & game than the skills in “Generation Zero”. Yet for some odd reason…all you you want to keep a dumb system that doesn’t work in this game just cuz the devs put a crappy locking system in place. Just because a dev put something in a game does not make it ok. As you can already tell…the way how the skill trees are set up with how many points we get does NOT go with the level capping system.
Small examples to back this up…
Under the “Tech Tree” there is a skill called
“Inquisitive Mind” (Level 1: +50% XP earned) & (Level 2: +100% XP earned)
Under the “Support Tree” there is a skill called
“Veteran Guerrilla” (Level 1: +20% base XP) & (Level 2: +40 XP earned)
That right there is a waste of the few points that your allowed to have whereas if you were able to get all of the skills…then those 2 skills (4 points would make total sense)
Back to the OP part…how does having skills such as…
“Healer”, “Inquisitive Mind”, “Veteran Guerrilla”, “Aim Speed”, “Throw Distance”, “Throw Accuracy”, “Carry Capacity”, “Down But Not Out”, “Spotting Intel”, “Lockpicking” & “Enemy Marking”.
…make you Overpowered???
Then if we’re just looking at the percentages…how does these skills with those percentages make you overpowered???
“Mechanic” (Level 2: “May” scavenge up to 50% damaged components),
“Chemist” (Increases your base gas resistance by 10%),
“Covert Movement Speed” (Level 2: 30% Faster Crouch Speed),
“Visibility” (Level 2: 40% Less Visible),
“Movement Noise” (Level 2: 40% Less Noise),
“Running Speed” (30% Faster),
“Hip Shot Accuracy”
(Which at max lowers the negative spread impact of firing when shooting from the hip at Level 3: -15%),
“Weapon Recoil” (Level 2 -30% Recoil)
“Heal Amount” (Level 3: +60% heal amount.)
(Nothing OP about getting extra health from a Medkit.)
“Revive Speed” (Level 2: 50% faster revive speed)
Already I’ve listed 19 skills up above outta 48 already that don’t affect your damage or resistance outside of “Chemist” which is only 10% gas resistance. That’s 40% of the skills that you can have that does not make you OP.
Now lets look at the skills with just a little higher percentages based on what they are. (Meaning what they affect.)
“Stamina Amount” (Level 2: +50%),
“Stamina Recharge” (Level 2: 40% faster recharge),
“Weapon Sway” (Level 3: -45% Weapon Sway)
“Reload Speed” (Level 2: -30% Reload Time)
“Run And Gun” (Level 2: -20% spread of moving while firing)
As you can see with those skills the percentages are not all 50% & up. Outta those skills only 1 is +50% & that is for Stamina. I didn’t know having more stamina makes someone overpowered in a huge open world game.
Now lets look at the skills that affect power (damage) of the player. Which these ones are probably the ones that everyone is saying is OP when put together but lets look at them a little more closely.
“Make 'Em Count” (Single Shot Fire with automatic weapons does more damage to components. Level 2: +10% Damage)
(10% is Not Overpowered.)
“Armor” (Provides an increase to your damage resistance)
(Level 1: +10 Bullet Resistance, Level 2: +10 Explosive Resistance, Level 3: +10% gas resistance)
(10% is Not Overpowered)
“Armor Damage” (Damage done to enemy armor. Level 2: +10%)
(10% is Not Overpowered)
“Trigger Happy” (Damage dealt with automatic fire. Level 2: +10%)
(10% is Not Overpowered)
“Flanking” (Increased chance of causing stagger when firing on an enemy that is targeting another player. Level 2: +40% “Chance” of stagger)
“Designated Target” (Marked enemies take additional damage. Level 2: +10 Damage)
(10% is Not Overpowered)
“Last Man Standing” (Provides a boost to damage resistance for every player that drops below 10% health. Level 2: 10% damage resistance for 15 seconds.)
(10% is Not Overpowered)
“Steady Feet” (Allows player to withstand stronger attacks without being knocked down.)
(Note: You still get knocked down. So it’s not getting rid of the effect…it’s only making it easier for you without breaking the game.)
“Health Amount” (Level 3: +30% Health)
(30% is not making you overpowered.
Note: It’s not 10% + 20% + 30% = 60%…No. At max you ONLY have 30% extra total health.)
“Explosives Expert” (Level 2: +30% explosive area of effect)
(Well…in reality explosives DO alot of damage & an extra 30% is not as much as what someone would consider overpowered)
“EMP Expert” (Level 2: +50% EMP area of effect)
(Same as Explosives Expert)
“Component Damage” (Level 2: +10% Damage to enemy components)
(10% is Not Overpowered)
“Salvage” (Level 2: 100% ammo increase) (Normally right now…most looting only gives you just a few bullets per backpack & other so when it says 100% increase…that means that if you’re only getting say 2-4 bullets per loot now your getting 4-8 bullets per loot which is NOT as much as when someone just reads the skill as 100% extra ammo.) (So again…Not Overpowered. Cuz even what it is right now…you can go to TONS of houses & still gain the same amount. The ONLY thing that this does is that it just lightens the search time a little if your trying to get say 100 rounds for your rifle. It’s not game breaking nor OP. It’s just a small little help & allows you to get back to action a little faster.)
Now for the big skills that are at the bottom of each tree that are kinda your limited time perks (so to speak) that WILL be at the top of everyone’s belief of having all of the skills in the game would make the player overpowered. Now remember that only ONE specialization may be active at a time.
“Marksman” (While active, it completely eliminates weapon sway when using any weapon.)
(In reality this really only helps players that play with Controllers cuz players that use a mouse are always way more precise with aiming. So basically…this is NOT Overpowered at all. If mouse never existed then yes…we could agree that this could be considered as a very strong skill that should be used lightly. However…try saying that to old school games that never had weapon sway & recoil. Players back then didn’t complain & the games were great.)
“Vanguard” (While active, it increases your damage resistance with 25%)
(That’s only 25%. It’s not that much. it’s like slapping on some body armor. So that’s not overpowered)
“Commander” (While active, deployed Field Radios can be used an additional 3 times. Total 6 times.) (Personally this makes no sense. IDK why we are being punished with putting a limit on these things since we can already use fast travel in the game with the safe houses. Basically they should just make these unlimited uses. If we weren’t on such a huge map…then this could be talked about…but the way that the game has been made…this should not be a skill & just be unlimited.)
“Medic” (While active, any player you revive, including yourself, return to the game with 100% health) (This is another debatable one. I can’t see this as overpowered at all cuz most other games out there do this. So this is really just a bonus. Not a overpowered skill.)
“Survivor” (While active, you may respawn on your corpse once per combat.) (Again…can’t be overpowered since right now we can just use an Adrenaline Shot & do the same thing about standing back up in the same spot. So if we fully die…normally we get pushed back to the last / nearest safe house. So this is just exactly like an Adrenaline Shot. So this is Not an overpowered skill.)
“Commando” (While active, the first damage dealt on any unaware enemy is increased by 15%) (15% is NOT that much. Most stealth games normally do 50%-100% extra damage on first unaware hit. This is a guerrilla warfare type game…so this should be a given to be in this type of game. Not overpowered.)
NOTE: This one is NOT a Specialization but it would be higher up on the could be OP status for people that believe that having all of the skills is overpowered…
“Remote Hacker” (Unlocks the ability to hack enemies. Allows you to hack enemies using your binoculars, confusing them temporarily) (Outta all of the skills we’ve listed so far, this one would of been considered to have the most impact. BUT wait till you read the next skill. Anyways…being that it is only just ONE skill like this that confused them…it’s not like your calling down a missile strike on them. This can be used for both funny / fun times & be used to help. If you need a balance for this…then they could maybe make it where you can only confuse 1 or 2 robots after X amount of time between each use of that 1-2 total at a time. But bottom line…it’s not OP.)
“Hacker” (While active, any remote hacking will cause enemies to attack other enemies.)
(This one “may” be considered the most OP to people that have problems with the skills. However…what is the difference between you attacking & them attacking each other? Well…number one…this can be used as a distraction OR this can be used to save a few bullets OR this can be used to give a little or a lot of help. It’s almost in a way like having a friend for a little while. There is no reason this should be considered OP by anyone.)
“Engineer” (While active, the player may scavenge undamaged Tick Pods from enemies & use them to deploy Ticks that attack enemies.) (Same as the last skill…this can be a distraction OR save a few bullets OR give a little bit of help. It’s like having a friend. Now before anyone screams OP to this one…ticks are the smallest/weakest bot outta them all. They are not gonna do hardly any damage to the enemy bots compared to your bullets. So this one is not OP especially since you need space to carry the Ticks.)
Now for the moment that you’ve all been waiting for…the reason WHY & HOW by having all of the skills DOES NOT MAKE YOU OVERPOWERED & does NOT unbalance the game not one bit at all!
Here are the total stats if you have gained every skill in the game.
(Excluding the Specializations since they can only be active one at a time & we are talking about total active stats that are always active once you get them.)
Health = +30% Total
Damage Resistance = +10% Bullet, +10% Explosive, +20% Gas = (Due to Chemist)
(Bullet & Explosive goes to +20% Damage resistance & +30% Gas once under 10% Health for only 15 seconds.)
Damage To Enemies = Single Shot = +10%, Automatic Fire = +10%, & total of +20% for components. Armor = +10% (So with Armor can go up to +20% by combining Armor with single OR auto fire.)
Stamina Amount = +50%
Running Speed = +30%
Crouch Speed = +30%
Movement Noise = -40% less Sound
Visibility = -40% less visible
Hip Fire = -15% At the negative spread impact of firing from the hip.
Run And Gun = -20% spread while moving
Weapon Sway = -45%
Weapon Recoil = -30%
Reload Speed = -30% Reload Time
Being able to withstand more attacks resulting in falling down less.
Explosives = +30% more range
EMP’s = +50% more range
Salvage = Can salvage a few more bullets at a time meaning shaving off a few minutes here & there over a long period of time resulting in being back in action more but not instant results. Also can salvage up to 50% damaged components which can get you some more ammo here & there.
All of the other skills are XP & quality of life improvements.
From these numbers…last time I checked…by having all skills does NOT make you OP & there is NO need to lock any skill from the player. Meaning…the best solution would be like what @Vasdema said about having so many levels give you so many points as you level up.
So lets say if there was 100 points needed to get all of the skills & the game only went to level 50. You can have the first 30 levels give 1 point each. (Total of 30 points so far) Level 31-35 give 2 points each. (Total of 40 points so far) Level 36-40 gives 3 points each. (Total of 55 points so far) Level 41-45 gives 4 points each. (Total of 75 points so far) Level 46-50 gives 5 points each. (Total of the full 100 needed outta 50 levels) They can stretch the leveling out so that you don’t get there so fast like alot of people have been claiming that they hit level 30 extremely fast.
As for the stats…to really help with balancing things out since everyone likes balancing…remove the bonuses on the clothing & just keep the clothing as cosmetic. That will also allow people not to be forced to always wear what they don’t wanna wear just cuz they want those stat boosts. I mean it’s nice…but by allowing us to have all of the skills it would be fine to not have the stats on the clothing. EXCEPT for the gas mask. Keep the Gas Resistant on that cuz it’s suppose to be that way. (Which I am thankful that the devs did make the Gas Mask useful instead of being just cosmetic like alot of other games do.)
Anyways to conclude the long book that I just typed up.
Anyone that is saying that we need to have skills locked to equal balancing & that having all of the skills would make the player Overpowered. Either you didn’t really look into the stats & you just assumed due to being so many skills. Or you missed a class in Math class cuz those percentages are not as much as you think. Even something being 30% is not much.
Here’s an example of % for those of you that don’t know percentages.
Say if you have a video game that costs $60 & there is a sale going on that the game is now 30% off…that means that the game is now $42. As you can see…the game is still over half of it’s total price. 30% only helped save some money…it didn’t make the game under half price nor make it free. Yet in your heads…it seems that 30% makes someone OP. Does it make sense now? So take that same logic into this game when looking at those stats.
Anyways…sorry for this being so long. I just really wanted to get the facts in there since people keep claiming that what I’m saying is opinions…yet I have only been trying to push the facts. (Note: To the posters in this topic…I’m not pointing any fingers or blaming anyone here. There is talk outside of this post about this post. The people know who they are.) Anyways I hope that this clears everything up & makes sense of what I’ve been trying to say. Originally I wanted to just have the original statement…but I should of known that…that’s not good enough since no one wants to actually look at the numbers. It’s ok to want to keep the level cap system in there…but to say that it’s needed is a total opinion. So don’t confuse my comments with your opinions.
Note: Again…no anger was put into this. I just want to get the facts out there. I was actually slowly typing this over the course of many, many hours today. So if there is some things that are a little outta place or a number is wrong somewhere then I’m sorry & I’ll try to correct any mistakes if there is any. This comment shows everything both by itself & together hence of of the little notes saying not OP…cuz it’s facts.
I thank anyone that took the time to read this huge book of a comment & again I’m sorry for it being so long & I wish I could of maybe typed it up a little better…but I do have a life to live & I don’t have all of the time in the world.