Uh… “Specialization” type skill anyone?
I admit that I ended up to classic Vanguard. Because I more single-player player and it does make me JoaT. Why? Mostly because other builds ain’t that practical and my playstyle in general (not only GZ) is about overpowering through upfront skirmishes, but that isn’t solid. Hence Vanguard, health and to fuel inner pack rat - carry capacity. Other skills are either of no use to me, due to being solo most of the time (flanking, marking, revival speed, Last Man, Commander) or I learned how use stuff/behave without other skills, since they are not that rewarding or build deemed too impractical to bother (marksman, salvage and bino skills right off the bat). Oh, and I’d really like to skip some mandatory +dmg skills for Vanguard.
I’ll repeat myself again: we need to tweak and shuffle a bit current skills and branches, unhook from “rigid 8 branches” to about “a bit more flexible 4 branches” since half skills aren’t worth to even bother (not rewarding or can be compensated with player’s finese) to pick in the first place or worth to own, but must dump precious SP into trash/redundant/unwanted skills (that means you, Tech). No need to reinvent bicycle from scratch.
Game moved too far from what current skill tree offers.
Those “mandatory” survival skills actually do their part in balancing builds. I’d say there’s no “compensation” for not picking them.
Let’s look at Deus Ex (the first one, 2000 release date). There’s up to four “layers” of means to progress: skills, augments, inventory and environment (collective term for pathes taken, dialogue choices, money spent). This system is very complicated, but arrange for you a wide variety of choices how to progress. Lacking in skills and augmentation - get critical item and prepare some bribes. For example - no lockpicks and corresponding skills for certain door? Ask for password. Or buy password. Or circumvent the door. Or just f’ng blast the door. There’s always “compensation” or way to circumvent.
It’s not always as described, but thought should get across - system is not balanced, but organized and have counterweights.
In current GZ it’s simplicity isn’t properly organized and doesn’t have “balance” across the board. It’s “center of mass” or most stable point ended up around these “mandatory survival skills” and Vanguard being meta-build. It’s may not be trivial matter for balancing game’s system with currently implemented skills and items, but at least I don’t see it as unsolvable equation.
Again, game doesn’t offer much to “compensate” for not to pick most meta skills.