Machine behaviour post April 2020 update

I guess what @knobitobi said would be fine, let the hunter escort spawn out of sight and then run towards the harvester. That would make a reasonable and believable implementation of a harvester calling nearby machines to aid. Maybe some random factor would be fine, too !? E.g. from time to time spawning in hunters of a different class than the harvester.

With hopefully reduced attack speed etc. that would make a harvester a proper and well defended target.
Plus a little rework of the harvesters loot tables.

My 2ct

Thats an prototype non-rival tank btw. The rockets behave like bullets now, they dont go up in the air like they did before.

20200610143432_3

Same discussion topics merged.

Also, one topic discussing new machine behavior is enough.

//Mod

Rockets are fastā€¦ duh.

They are suppose to be fast. they are not fireworks.

Check this short video:

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Its a game not real life. balance in favor of gameplay over realism in a scifi game especially

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That sounded more like a machine gun (probably some sort of a minigun) then a rocket launcher. I guess a rocket would be way more destructive.

There are many types of rockets. Those in particular were probably training ones since this happened during war games.

not to steep on any ones toes her but rocket-pods are direct fire ones still they have 410m/s to 800m/s (50 cal fired from an barret m82 853 to 1219m/s depends on the round Ap rounds are the fastest ones)
artillery rockets are shoot in an arc even tho they have an high exit speed of 690 m/s it takes them long time to hit the target 20km range and upgraded ones 30-40km this is data from BM-21 grad 122mm rockets but its the most common rocket-artillery in the world even to day made in the 60s.

And my point is that it will take them around 25 sec to hit targets at 20km (closest range is 2km). as this rockets cant change there drive load in an way as they are solid propellant rocket closer targets will still take ruffly the same time to hit as they will have an higher arc som less is my ges on it. im not whit an artillery back ground so im coming up short her =)
but i know that most artillery is shooting there stuff then they move before any rounds hit the targets same whit the artillery i was using as ref as this one fires 2 rounds a sec and has 40 rockets loaded and the accuracy of it is ruffly whit in 200m thats why they use all 40 rockets some one will hit. the moderns state of the art ones to day can hit whit in 7m.

but this is a video game and im not sure what type of rockets they have and what they are supposed to be but for an game balance point of view id say it needs more travel time as we cant even out move it as they fire on us when we are almost hugging them now .=)

ps the grg have 230-300m/s (depending on grenade )

Of course rockets are super fast IRL, some of them even faster than the ones in GZ right now.
Slightly off-topic, but speaking of rockets IRL, why does the Carl Gustaf Recoilless Rifle behave like a rocket launcher in-game? That thing does not NOT fire rockets, but a ballistic projectile at 250 meters pr. sec. :wink:

Carl Gustaf Recoilless Rifle (grg ) most of the time its used for firing Rsv rounds whit an tracer in the back for fire adjustment on the go so to say. (spƄrljuspansarsprƤnggranat) there are some rounds that have retil as well but not that common and not in the VPL army standard they have more range and higher speeds only and are heavy as they are more then dubbel the lenght of an normal round

Hi Everyone.
First post so please go easy on me! i finished the campaign last night and thought great lets hit the farmland and take on some of the named machines. No problems or so I thought as I started hitting on an apocalypse tank from some range with .50 cal AP. Having fired around 60 rounds plus 5 Gustav rounds and shed loads of 7.62 AP I finally killed it. This was after dying 9 times and taking out a harvester, the 6 Hunters and god knows how many runners and I end up with steel, plastic, 9 x medium and 8 x small fuel tanks, 1 x Gustav round, 112 x 5.56 and 9 x .50 cal and loads of 9mm and .223, quite disappointing as you can imagine. So I go to the start, hit a random hunter and get an experimental shotgun firing exploding flachette rounds!
Is it me or is this not very well balanced? It just seems a bit odd? I get my arse kicked for basically nothing and when Iā€™m swearing at my xbox and promising to dump this bloody game I get a gem! Itā€™s as if the game is goading me.

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Same discussion topics merged.

//Mod


Disappointing? Probably. But what youā€™re expecting to get for it not to be disappointing? :thinking:

Not a random hunter. Instead a Rival hunter since only Rivals have the chance to drop experimental weapons.

I am going to chime in and mention how I sometimes feel like I am the only one enjoying the current difficulty. Yes, I will die a lot around a safe house. Out in the open, I enjoy having to plan my attack versus just rushing in. I enjoy knowing I have to retreat to maybe circle around an area to poke at the enemy again. I enjoy the game being so brutal that it makes me 2nd guess each decision. I understand otherā€™s are not as masochistic as I am, and I only hope the Devs create a a few more difficultly levels as I would love the current level staying in place as the hardest option.

There are certain things I do fully agree with others on, though. Missiles should be flying up from Harvester missile pods. It feels like Apoc Hunter flamethrower causes damage even before the flames reach you.

Robots tracking you through objects? I mean we know they have infrared, xray, and low light cameras. Who knows if they use a combination and/or enhanced version of these. Harvester spawning Hunters? Donā€™t kill the Hunters, and the Harvester wonā€™t spawn anymore. I disarm the Harvester and the current Hunters. Countless times I have found myself running in circles around a Harvester taking it down with toothless Hunters trying to get me. Ever have a squad of disarmed Hunters running after you? Itā€™s actually pretty funny. Apoc Hunters are a whole different story, though. Their flame throwers are not too hard to knock out, but their bomb launchers have almost the same health as their entire body. Maybe Iā€™m confusing the Apoc Hunter with a Rival Apox Hunter. Hmmā€¦

The easiest way of killing this enemy is not being in their line of sight. Their super vision canā€™t really detect you through a large structure. I will angle myself just right so that I canā€™t see their head, but their arm or leg is just visible around a corner, and I will pick at their leg like a few hundred thousand ants eating at your leg. Ever notice the enemy gets fixated at your last position if they canā€™t track you? Iā€™ve circled around buildings just to catch them still looking at where I last was waiting like a patient puppy, and then I bombard them with more ammo. Typically at their shoulder or arm weapon to disarm them. Iā€™ll admit being caught by too many Hunters in the forest with no real place to hide can be a real pita, though.

I have 163+ hours into GZ and still loving every second of it. I have learned many ways around their ā€œdifficultyā€ level. If GZ was easier, I would have gotten bored of it.

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Iā€™m with you as far as your entire post, but yeah the quote above for sure!

Sometimes the fights become overwhelming but most of the time, even with 2 squads of hunters and a tank and a harvester or two and a bunch of doggies, yeah itā€™s a long running battle but those are the times I look back on as having been the most fun. Granted Iā€™m on adventure modeā€¦ and granted when apoc machines get involved thatā€™s usually when it becomes overwhelming to the point where I just try to run away. Those DOT poison bullets from the apoc runners.

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Exactly! I really enjoy the long battles. This is what I hope is not disrupted by so many claiming that the game is now too hard.

Agreed. Iā€™ve never tried Guerilla yet but Skiemidh feels just right right now.

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Downloaded in 2021 (almost 2022) and this game feels like Early Access.

Machines randomly walk thru walls, have endless ammo, almost never miss a shot (robots yes, but itā€™s a GAME), never de-aggro (solo play is annoying cos of this), appear inside buildings with closed doors (hey, knock them down, shoot them sure, but what are they doing? OPENING THE DOOR AND CLOSING IT BEHIND THEM??).

Lack of interaction with the environment is a big downside too, thereā€™s no sprint-slide, no climbing or clambering over terrain, no destructible environment (ok thatā€™s a big ask) and not enough towers to snipe from :smirk:

Hunters move way too quickly for their size and all the robots need a limit to how close they will get to walls and your character (unless charging), environment stickiness is also terrible and makes running through buildings and doorways a game-breaker.

But it just looks so good! If it moved as well as it looks and had a decent single player campaign this could have been a contender for HL3 :wink:

Have you tried stealth gameplay before? Like MGS 3 Snake Eater/ 5 Phantom Painā€¦