forewarning, I play on adventure
Played around with a FNIX tank (and a harvester separately) for a bit and I can confirm max range for the rocket salvo is ~225m, didn’t really have the chance to measure gas cloud range as at that point I was too busy juggling keeping out of the HMG’s firing arc, healing from the gas, and dodging that other tank that sprinted over to help his buddy (always felt bad when the tanks sprint over to their fallen comrade). not a fan out the damage output on adventure difficulty but that’s my opinion there, I play games to de-stress, not to get frustrated (that’s what DOTA 2 is for)
Harvester’s rocket’s are the same story as the tank, max range is ~225m. can be sniped from far away but where’s the fun in that, get closer and use the old tactic of sprinting around the side of it (let’s ignore the hunter reinforcements (which I think is god damn awesome with the drop pods, ignoring the damage output and aimbot accuracy which myself and others have mentioned already) and the concussion bursts/gas clouds) and you find that the rocket pods that are mounted in a fixed forward facing direction can now shoot in a ~270 degree arc. that’s my only problem with the harvester itself at this point.
Rockets however in my opinion have gotten out of hand. Damage and travel speed is a lot more realistic, but I’m not playing on easy/adventure to get bodied by a single rocket salvo that I can’t dodge without simply being out of range. I know there’s the argument of using cover but I want to say a good portion of the game’s map is open fields. not much cover to be had there.
Does feel a lot more satisfying scrapping the big boys though. They’re proper threats now. Just need a little balancing for lower difficulty. (and fixing the firing arc on the harvester’s rocket pods)
I love this game im max lvl, solo player, it used to be fun until this update now its just frustrating i started running outta ammo, burning through medkits, and adrenal shots. Then i just let them kill me so id go to the nearest safe house to conserve what i have left as soon as i spawn im getting shot and hit from what seems like 100’s of m away hunters are inside houses now i played for a few hrs. And couldn’t come up with a better strategy so i put the controller down not playing until this gets fixed.
I think an easy way to fix this would be:
Revert to the old speed and range of the Grenade Launchers and of the Rocket Pods.
Limit number of hunters that can be spawned from the Harvest “call for help” (maybe 3 or 5 per harvester)
Decrease the range of the Tank machine guns, ( but not as it was before the update which was only some meters from the Tank)
This way the game would become more balanced
Yeah I’m sure you’re excited. Now to play it and then let us know your thoughts. It’s a broken mess. Enjoy the constant spamming and hunters just magically appearing over and over and over and over and over and over and over again.
the wepons need balance too a gold rocket launcher should one shot hunder so should the 50 call and lets not even talk about how useless the shotguns are…
It sure would be nice if the 50 cal hunters dropped 50 cal ammo.
Couldn’t agree with you more… well said.
And I’ll add, “spawning” hunters (or anything) from the sky is just plain dumb… It completely breaks it for me. If they can spawn why would they bother chasing you when they could just teleport next to you? Why would they stay outside of buildings when they could just teleport inside… oh… wait…
Actually, they do, given that you don’t shoot the Concussion Rifle off from the hunter. Though, latter is hard to do given the deadliness of the Concussion Rifle.
The shotguns were actually pretty useful against harvesters and even against tanks if they were near a building, but now you can´t approach harvesters because of the Rockets and because of the upgrade to gas and melee attack from this type of enemies.
I do agree with the “Recoilless Rifle” it´s been nerfed many months ago.
The Granatgevär does way more damage now. Taking out a FNIX Tank on Adventure mode took exactly 10 shots, although it was a 5* one.
I´ve been playing the “normal” way (skirmish mode) .
It does indeed more damage to hunters, but it´s still not enough.
Anyway the weapons don´t really need any “fix”, just the island DLC and the issues with Rockets, grenade Launchers range and speed and gas attacks.
I still like the game, but almost everyone is hating the new “difficulty” , its not just about kids complaining and asking about weapons and ammo, it´s everybody, kids, teens, young and old adults, even people who enjoys Dark Souls games are not happy.
Going to second this one. I don’t have anything better than the basic gear and guns, have only been playing a few hours over the past week or so.
As a fully leveled up player on two characters, this update is nowhere near useful or fun. This game was never a traditional fps. It was made very clear. It was about stealth, avoiding and occasionally fighting robots.
This is ludicrous with what teleporting hunters with rail guns and lharvesters/tanks with aser missiles that penetrate terrain and houses.
If I wanted a shoot em up I play Halo or something and even then the fight is fair. This is, in my opinion, the definition of radical OP game difficulty.
Yeah, getting into two skirmishes against a harvester and double tanks burned a large chunk of my medkit stockpile.
I’m not even sure the lumberyard safehouse is a viable spawn point now, with the harvester right outside.
EDIT: And I am one of those guys with multiple exotics, and endless reserves of consumables. Only upside is my ammo stocks are more formidable than they were at the start of the fight.
does someone know how to go back to an old version of the game? the new version is unplayable alone
This update is indeed insane. I understand the harvester getting a buff but if you have been reading the blueprints like I have, doesn’t it says the main purpose of the harvester and it’s weapons and they are categorized as weak. I agreed the rocket spam is ridiculous, it’s like all machines went super sayian 2. The game is forcing you to play co op but a lot of people love solo. It’s unfair for the people that just bought the game because all of the great reviews. I want to say I do like the developers are listening to the community and still putting out updates and new features but please tweak the machines again. If a machine can spam with rockets and then flamethrower instant then we should be allowed to kill that hunter and gain its ability to have the same fighting field. If you fight a tank next to a harvester and you don’t have flares you going to have to run to a house or that harvester will spam you with mortar which is about 90 percent chance going to hit you. Even if you spec into running faster you still can’t dodge them. It is a cool feature harvester can call in more hunters but if they are op then it becomes an eyesore. There are plenty of people that love a challenge and play guerilla mode, please do not let solo players that playing on a lower difficulty get bombarded like someone that is looking for a challenge or at least make it fair. Can we get some buffs? I love loot playing games and co op games but I also love playing solo from time to time but when you play a game like diablo and put it on hardcore with only one life, you still have a fighting chance against the enemy as long as you playing strategic. In my opinion I see the developers increasing the level cap, which I would enjoy. I have an idea though do not let any player have all skills unlocked if you do increase the level cap but another suggestion is to respec your skills. With missions and exploring, it is easy to be max level 31 but on the second character, it takes way to long. You in a fight with hunters or runners, you expect them to be more because they are pack enemies but you don’t expect fighting 10 hunters, 8 runners, several seekers, a harvester and a tank for 3900 XP. With a long battle like that, you should have more XP. I do appreciate the building are back in himfall, anyone who hasn’t bought the dlc should because it is a good dlc. The Easter eggs are nice so keep up the good work developers and hope you do listen to the community to tweak the mechanics of the machines or give us a buff.
lets also not forget this cheap nonsense of machines clipping inside buildings. that is utterly terrible.
you can’t, i’ve told both my boys NOT to update theirs.
It would make sense if the harvesters called in nearby machines, the way the seekers do. That would fit thematically. The hunters just beaming in is a little uncalled for.
I think the intention was to make harvs obvious traps.
Before, we had (and still have sometimes) harv guarded by set amount of runners who mainly tailed the harv. Take out the runners and harv is mostly defenseless.
But now, we have lone harv in the middle of nothing. At 1st glance, you’d be thinking it’s easy pickings with slow moving machine and only one ranged weapon. When engaging the harv, the trap is sprung where harv deploys the beacon and set amount of big machine pods are air dropped in. And from those pods, hunters appear who are the actual guards of the harv.
Though, the fire rate and accuracy of harv’s rockets is most likely an error in the machine AI code. Since observing machine behavior, many machines act strangely when in combat.
E.g harv’s resource collection animation is playing the same time as it’s rockets firing animation. Take out air dropped hunters and harv calls in another airdrop of hunters, as long as harv itself is alive. Hunters and runners when reaching near you, are constantly scanning the area. Harvs and tanks are relentlessly shooting at the last location where they saw you. Etc.