Just made another trip and this time into Garphammar.
Found 8x FNIX runners there whom i dispatched effortlessly. Looted around a bit and heard harv coming.
This time, just for testing, i broke my usual tactics of using cover and instead tried to take it on by circle strafing around it and 3x FNIX hunters + 1 Apo hunter it spawned in.
Well, it didn’t go so well since being out in the open is suicide. Dropped down 10 times, used all my adv first aid kits (25) and half of standard first aid kits (10) since there’s one interesting thing about harvs now.
If you ice the hunters 1st, harv will spawn in new ones. It happened twice with me and in the end, i had to battle with 3x waves of 3x FNIX hunters, alongside harv.
Once harv blew up, no more hunters were spawned in and to deal with the rest, i jumped back into my old tactics - using cover.
Just when i was about done with the rest, new batch of machines arrived: 6x FNIX hunters, 4x FNIX seekers and latter ones also lured in 1x FNIX tank.
Dispatched the new machines as well. Though, FNIX tank is also hellbent and it fires it’s rocket salvos and autocannon almost non-stop. Though, me being inside the house and in my element, it wasn’t that much different compared to the pre-April '20 update.
Some screens as well
Out of the 8x initial FNIX runners, 2x of them spawned inside the house when i was on 2nd floor.
Engaging harv at safe spot.
During testing. Out in the open with run & gun tactics.
Once harv blew, jumped inside the house to deal with the rest of the hunters.
Aftermath.
And a nice reward for my efforts as well.
Bottom line is: if you’re outside without any cover - avoid FNIX tanks and harvs as much as possible. Only deal with them if you have some form of cover, preferably roof over your head to protect against rocket salvos.
Then again, GZ has always been a game where using cover with hit and run tactics is the main aspect of the game. If anything, game is now far more realistic, where you do not have any chance when you’re out in the open.
Note: i did all my testing on Guerilla difficulty.
How it is on Skirmish and Adventurer - that i don’t know. Though, lower difficulties lower the damage machines deal to you and machines HP is also lower, requiring less shots to blow them up.
Another test which i’m going to do is the long range one with my sniper char (used my combat char with this test) since i’d like to see how things are at greater ranges (300m - 400m).