First of all, this topic is related to the threads below. Since it was a bit image heavy, I started a new one, but if the mods feels this should go into one of the existing threads, please feel free to move/merge.
The first thing I did after the patch was to head to Bockhyttan to see the new behavior of the harvesters. This area is a well known hotspot for spawning harvesters in great numbers, and often a fair share of all the other enemies as well. This time was no exception. I counted at least 10+ harvesters, three tanks and a bunch of the others, so perfect for testing.
Started out at Angerås church:
I proceeded to engage the nearest group of harvesters, a group that already had a bunch of regular hunters close by. This group was located in the forest, way across the field (view from the church entrance):
I closed in on the group and engaged. Right away the harvesters spawned the railgun hunters and laid heavy barrage of rockets on me. Other groups close to the first also engaged, so I must have had close to ten railgun hunters in the forest sniping away at me. Went down fast.
Retreated to the church, barely made it there and took cover behind this shack:
The railgunners shot me straight through, which I should’ve known since I’ve encountered them before.
Ran into the church, with the hunters firing away constantly on the church. I don’t know how they could know my exact location when inside the church, because they were firing away straight at me. As soon as I went for the entrance, it was a constant sniper barrage at the door. All this time, the enemies were still in the forest across the field, so quite the distance away from me.
Decided to ‘run for the hills’, and use those for cover:
Now the rocket barrage from the harvesters started, and to me it seems the rockets follows the ground, since they came in close to the ground above the hill top, and then straight down at me. Went down again of course.
You should also consider that the enemies in this area aren’t even of the highest tiers.
I’m not new to this game, and I’ve requested difficulty increase. There are however different ways to implement harder difficulties, and the devs have imho chosen the worst way of bullet sponges and having the machines act like aimbots from Quake 2, instead of working on their AI. More realistic for sure, but for the vast majority I think it’s not fun in any way.
I called it in another thread that this update will scare loads of people away from the game, and I think I’m right. Perhaps not the best way to introduce new people to the game with the free week on Steam.