Machine behaviour post April 2020 update

Indeed, new players will have a very hard time dealing with Tanks and Harvesters, i hope they change the Missile salvo parameters.
In my opinion, i think they are going to “fix” this issue soon (May).
If they keep this way, the player base will drop a lot.

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After about 3h I think I got a hang of it :wink: No more running around in the open, destroying 8+ FNIX/Military Hunters one by one :face_with_head_bandage:

I really like the new behaviour. Now they act like true military machines, and not some target practise.

What I would change:
Speed of missiles - somewhere between what was and what is now.
Hunters spawning out of thin air is a bit crazy. But Hunter escort for Harvesters is a good touch.


The missile and mortar salvos Speed are indeed too fast.
The gas attack is op.
The hunters spawning if in limited number and not infinite (as i think it is) are a great idea.
The Tank machine guns, are as they were before November update, they make them worthy opponents.

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Accuracy IMHO also needs to be toned down a bit.
The machines may also have unlimited ammo, but that just screams for a salvo cooldown and machinegun burst limit on their weapons.

Machines spawning out of thin air is indeed completely crazy.
Harvesters (and Tanks) should have a nice solid escort by default. In that case there is no need for ludicrous teleportation shenanigans.
Things like that always ruins a game for me, to be honest. (But in this game, it looks cool though, I admit! :slight_smile: )

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Another testing on Guerilla difficulty, this time with my sniper char and results are interesting.

While harvs and tanks are now hellbent on destroying you, they are still limited by their weapon range, which is less than 250m.

My findings with screens

Sniping proto harv. During the battle, harv’s rocket pod firing animation was constantly going but since i was outside of it’s weapon’s range, no missiles were spawned in.

Harv just blew up.

2nd target at same distance, this time, military tank.

Engaging tank. The waypoint i put down is just behind the tank, at 257m. So, my guess is that tank was about 250m away from me, without ever firing back at me.

The distance without scoping.

And here goes the tank as well.

What makes my findings interesting is that at the range where i engaged the harv, it didn’t spawn in any hunters. My guess is that you need to be at certain distance or closer for hunters to be spawned in.

So far, safe distance is 250m to 400m from the harv/tank. Minimum distance could be even smaller but i need to test it some further.

After another set of testing on Guerilla difficulty, the max range of harv’s rockets is 200m from it.

My findings with screens

Hunters doesn’t magically spawn in, they are actually air dropped, in a big tick pod.

Not all harvs spawn FNIX Concussion Rifle hunters. FNIX harvs do, 3x FNIX hunters per airdrop but this proto harv called in 1x proto hunter airdrop.

Harv firing it’s salvo without any missiles spawned in. The waypoint is at 202m from me and harv is just behind it. Earlier, the harv was at about 183m from me and it’s missiles were spawned in, hitting me pretty good.

The 200m distance without scoping.

And harv blows up.

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To anyone posting "I just jumped into the game and killed X number of the new tanks, harvesters, hunters, blah blah and it ‘wasn’t too bad’ " with your elevated level, experimental weapons, and stockpiles of medpacks, adrenaline, ammo, etc…who cares? Go start a new character and use only the weapons / resources available to you at level 1 and see how “badass” you are. Because that’s what new players are going to experience, even with scaling, and they’ll simply say “F this” and play something else - then the game that has so much potential will likely turn into mostly a ghost town except for the handful of said “badasses”.


As long as you further than 200m from those hellbent harvs/tanks, you are safe. (Based on my findings above.) I’ve sniped tanks with 2* .243 s-rifle a lot in the beginning and while it takes quite a bit of time, it will get the job done.
Also, any damage you deal to machines is saved and if you come across them at later time/date, they still are damaged to the point of your 1st encounter.

At the very least, if they’re going to keep it like this, the devs REALLY need to allow the ability to craft / find protective equipment - gas masks that actually work, armor, true camouflage, etc. Not the current 1% bullet resistance, 1% gas resistance, etc.


forewarning, I play on adventure

Played around with a FNIX tank (and a harvester separately) for a bit and I can confirm max range for the rocket salvo is ~225m, didn’t really have the chance to measure gas cloud range as at that point I was too busy juggling keeping out of the HMG’s firing arc, healing from the gas, and dodging that other tank that sprinted over to help his buddy (always felt bad when the tanks sprint over to their fallen comrade). not a fan out the damage output on adventure difficulty but that’s my opinion there, I play games to de-stress, not to get frustrated (that’s what DOTA 2 is for)

Harvester’s rocket’s are the same story as the tank, max range is ~225m. can be sniped from far away but where’s the fun in that, get closer and use the old tactic of sprinting around the side of it (let’s ignore the hunter reinforcements (which I think is god damn awesome with the drop pods, ignoring the damage output and aimbot accuracy which myself and others have mentioned already) and the concussion bursts/gas clouds) and you find that the rocket pods that are mounted in a fixed forward facing direction can now shoot in a ~270 degree arc. that’s my only problem with the harvester itself at this point.

Rockets however in my opinion have gotten out of hand. Damage and travel speed is a lot more realistic, but I’m not playing on easy/adventure to get bodied by a single rocket salvo that I can’t dodge without simply being out of range. I know there’s the argument of using cover but I want to say a good portion of the game’s map is open fields. not much cover to be had there.

Does feel a lot more satisfying scrapping the big boys though. They’re proper threats now. Just need a little balancing for lower difficulty. (and fixing the firing arc on the harvester’s rocket pods)


I love this game im max lvl, solo player, it used to be fun until this update now its just frustrating i started running outta ammo, burning through medkits, and adrenal shots. Then i just let them kill me so id go to the nearest safe house to conserve what i have left as soon as i spawn im getting shot and hit from what seems like 100’s of m away hunters are inside houses now i played for a few hrs. And couldn’t come up with a better strategy so i put the controller down not playing until this gets fixed.


I think an easy way to fix this would be:

  • Revert to the old speed and range of the Grenade Launchers and of the Rocket Pods.

  • Limit number of hunters that can be spawned from the Harvest “call for help” (maybe 3 or 5 per harvester)

  • Decrease the range of the Tank machine guns, ( but not as it was before the update which was only some meters from the Tank)

This way the game would become more balanced


Yeah I’m sure you’re excited. Now to play it and then let us know your thoughts. It’s a broken mess. Enjoy the constant spamming and hunters just magically appearing over and over and over and over and over and over and over again.


the wepons need balance too a gold rocket launcher should one shot hunder so should the 50 call and lets not even talk about how useless the shotguns are…

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It sure would be nice if the 50 cal hunters dropped 50 cal ammo.

Couldn’t agree with you more… well said.

And I’ll add, “spawning” hunters (or anything) from the sky is just plain dumb… It completely breaks it for me. If they can spawn why would they bother chasing you when they could just teleport next to you? Why would they stay outside of buildings when they could just teleport inside… oh… wait…


Actually, they do, given that you don’t shoot the Concussion Rifle off from the hunter. Though, latter is hard to do given the deadliness of the Concussion Rifle.

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The shotguns were actually pretty useful against harvesters and even against tanks if they were near a building, but now you can´t approach harvesters because of the Rockets and because of the upgrade to gas and melee attack from this type of enemies.
I do agree with the “Recoilless Rifle” it´s been nerfed many months ago.

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The Granatgevär does way more damage now. Taking out a FNIX Tank on Adventure mode took exactly 10 shots, although it was a 5* one.

I´ve been playing the “normal” way (skirmish mode) :sweat_smile: .
It does indeed more damage to hunters, but it´s still not enough.
Anyway the weapons don´t really need any “fix”, just the island DLC and the issues with Rockets, grenade Launchers range and speed and gas attacks.
I still like the game, but almost everyone is hating the new “difficulty” , its not just about kids complaining and asking about weapons and ammo, it´s everybody, kids, teens, young and old adults, even people who enjoys Dark Souls games are not happy.