currently the game is incredibly easy, walking around with your weapon annihilating everything you see no challenge. we don’t need ways to make the player stronger or to give the robots more health. the player needs to do something to survive besides eat a medkits after getting shot in the head by a railgun literally twice the players size. there is no strategy, stealth, having to make traps and scavenge to survive, there is just run around and shoot robot.
a few things could.be added to fix this. food is one but nobody seems to like that idea . but food would give us something to do besides run around blowing stuff up.
something else is player health. the player is far too strong. literally just get 400 bullets to the chest and eat this green square and your unkillable. there’s a game called Kenshi with a far better health system. each limb has 3 stages of health, also the head chest and stomach. when injured if a bandage is not applied they will bleed. each part has 3 stages of health, green means it works fine, yellow means the limb is slower and weaker, and red makes it go limb and become useless. you apply a bandage and it heals over time.
not saying generation zero should copy that but a system where you apply bandage to the wound and it heals over time wod be better.
and also the robots aren’t scary or a threat anymore at all because they die so easily.once you get good weapons.
wow didn’t realize how much I wrote