Machines materialising in front of my very eyes!

That makes sense, altho at some control points machines do come into the area, like the one near the west of ostervik i once had to kill a seaker who came into the base, and the one in the middle of the forest region (sorry i dont know the names of the control points) had a military tank spawn not too far away and one of the sniper towers started shooting it, and hence the tank got mad and attacked my base.

But i do think there is supposed to be a radius around control points, inhibiting or even stopping machines from spawning. Its killed the forest region for machine hunting and gets real annoying when pretty much all of the big ones, tanks and harvesters, get turned into rivals. You could be gunning for a reaper but all you can do is kill the odd hunter pack and a few runners.

Honestly if there intention with these radii is to protect the base from unwanted attacks, then why not make bases destructable only during base defense? I believe it was like this when it was only tyloveden but that may just be because its very out of the way and hard to experiment on that.

Also the random attacks on bases imo isnt a good idea, take gta online for instance, your mc businesses can get raided randomly (granted ur in a session with more than just urself). If you dont complete the new objective or die trying, then it could potentially be weeks worth of grinding down the drain. I dont want gz to have the same issue with random attacks which could destroy ur base, meaning that ur resources are wasted and 20 command points gone too. Its even worse if its ur only one and dont have any more command points.

Although having said that im not against the idea of extra tanks and harvesters n such join in during defense missions, that added challenge would be greatly appreciated. Same with extra fnix machines defending their control points, and soviet machines attacking them too.

This is a huge problem. Areas like the North Coast border used to be loaded with machines but now they’re a ghost town. And since I’m on PS4, I have to steer clear of the urban area all around Östervik for fear of another save data corrupting crash. That leaves very little Forest area left to fight machines.

In my case, two Soviet machines simply disappeared after two hits, the first disappeared after it was behind a tree, briefly seen on the other side Puff away, the second rolled along the edge of the forest next to a path, after the second hit Puff disappeared

This started happening also in Farmlands :frowning:

In an area around that Rival that I’m looking at:

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This game is in desperate need of a viewing distance slider!

I cant understand why this is not a thing in the game already.
The draw distance was much greater when I started playing a few years back…

I’ve just had an instance of this occurring at a much closer range and in a location where I’ve fought dozens of tanks / harvesters without seeing this happen.

in my experince with this its bc the game has issues loading the enemy “characters” at certain places if you use headphones you can hear areas where large machines like tanks or harvesters will spawn in at, which you may have found a spawn location so you know, i’ve also come across an entire that will disappear if you stand at a specific spot but i couldn’t get the map brought up in time to figure out where i was. i have very bad issues with ticks infinitely spawning so my game crashed.

but your issue seems like a glitch spot where something disappears, you should find the spot and stand there again and look around and see if other objects then just the machine disappeared.

It’s known issue in relation with the control points, that should be adressed by the Recon Update on August 23rd, too.

Fingers crossed it works as planned!

Well I would not call this statement a proper QA :roll_eyes:

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I really need to know what went wrong

Did we get the wrong update? Like some sort of unstable dev build?

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Welp, looks like a certain issue has returned with the most recent update. This was from a stream i did on the 13th December, day after the update dropped.

https://youtube.com/clip/Ugkx0IGZ6SsGeju2HjBQ_5Rc7Ooaoryj5YxS?feature=shares

Same Tank right here, just after finishing the Base Assault.

https://youtube.com/clip/UgkxUlbNZ2Qeo5L9iCpMkrdd4vsoiKX6lJSQ?feature=shares

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What’s that? Did you see this blip?
I almost would have said: bad cut.

Yes, thats why i was also surprised as something random occured. And last i checked, you cant fake live streams ( if you can, im definitely not smart enough to do so)

its because xbox cannot handle the ammount the stuff is going on. and the developers saw that its game crashing every 10-245 minutes so thats an natural thing that xbox players will see alot. im not sure about ps4/ps5 but should the same thing. so it means that developers are listening to xbox or ps4 bugs.

So you think that it’s not a bug, but a crash-prevention-feature?

I haven’t seen disappearing machines for a while now. Maybe you’re right and it depends on the system load…

If that’s the case, it definitely needs improvements. It can’t just let machines, you’re in a battle with, disappear. That’s almost as frustrating as a crash, just without the need for restarting the game.

And of course they should try to find other ways of stability improvements. You cannot just remove the machines you have to fight against…

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this isn’t just on the xbox i have the problem every now and then too, in some random places on the map and i’m playing via steam on pc

One issue, i dont have an Xbox and im reporting this from playing on Steam as can seen in the clips i shared.

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I highly doubt they would have brought over an xbox/microsoft fix over to steam if it was not needed, and steam’s so varied when it comes to crashes that they would be more inclined to change the minimum specs.

Plus, having machines despawn really close by as a fix for when your console/computer is struggling isn’t the best idea, but wouldn’t surprise me if they did add it. The better one would be to decrease the spawning radius of the machines around the player if they only wanted to change spawning/despawning scenarios.

Its still saddens me that machines despawning like this is still occurring, 8 months after I first noticed it. And its now on steam too…

Its always been on Steam, the bug also did get fixed in the September Hotfix. Dangerous Experiments reintroduced it