@cta102
Silly… maybe not…
See: The GZ team did an extraordinary thing in GZ: a COMPLETE open end.
And THEIR job is to make money.
See, if YOU made a game, would you go for YOUR thing, or for what the general population wants?
Someone actually began doing HIS thing (Star Citizen), but at what cost?
It CAN be done, sure.
There’s always someone that will love what you do, however insane it becomes.
But that would turn out to be a less successful monetary endeavor, right?
And Avalanche’s task is… make money, first!
From where the game “ends” it can begin… EVERYWHERE, aliens, zombies, cave men, you can’t imagine silly enough, and it could go there.
But they want serious things, like… zombies… if this is what the people crave for.
Be realistic!
Think COD for one.
EACH CoD game develloped the frikken Zombie Mode.
Why?
Well, idio… errr… people…
@Hentai_in_action
I hope this helped you understanding the core of the game?
If you have any other question, please fire away.
you keep on repeating the we are the prey and i agree that at the beginning we are but as we progress through the game we turn the tables and as the game trailer says “wage a guerrilla war against the machine invaders” thus becoming the hunters
The core of the game is not you becoming a hunter, au contraire.
You’re a survivor of a human triggered extermination, maybe even extinction, being hunted as you are the last piece of meat that needs erased from existence…
maybe that’s how you see it. and that’s fine, enjoy the game however you want. but my characters plan on hunting them down eventually, still getting hunted myself at the moment
Oh, man, sorry, I did not mean, you are NOT ALLOWED to!!!
I said, the core of the game is us being prey.
I said somewhere, that YOU, the player, are a totally improbable hero.
Yes, extremely unlikely that you make it.
OR so the leftovers of humanity think.
But YOU, oh unlikely hero, will prove THEM different.
However improbable, you will change the course of history!
And if that will be by erasing the machines rather than avoiding them?
Hell, go for that!!!
@Xogroroth
You sound a bit tired and emotional, maybe you need a little nap, the whole premise this game (like almost every other game ever written) is a bit silly, it’s a company creating a game about a past that couldn’t have happened to provide us with entertainment in exchange for money.
Dinosaurs == silly
In the context of the game zombies (look up the definition of zombie, it’s not what Hollywood sells) and some of the options in the survey make sense
I have no doubt that the devs put silly things in there for their own amusement and to provide a bit of cover for what they are considering in the future.
BTW I am speculating and have no information about what they intend, but I know enough game devs to know how they behave.
The company needs to make money.
How?
Pleasing the masses, sadly.
Now, I do not think, many went for dinosaurs, zombies, killer tomatoes, or whatever.
Still, surprisingly, some might actually went for that option.
For whatever reason.
The survey was a good thing, however, yes, it had some SERIOUS questionable ideas.
I am 100% with you in this regard.
But imagine:
80% of those that did the survey, actually want dinosaurs ingame.
Dino’s that can fly, shoot pink lazorz from their plastic teeth while perfoming Maurice Ravel’s Bolero ballet.
If you are Avalanche: what will YOU do?
I have no idea how this thread derailed so far off-topic, but I won’t allow any more discussion around anything other than respawning machines. If you want to discuss other theories or concepts, make another thread, please.
That would be a way to exploit the respawn system, so I can’t agree with that one I imagine if that started happening they might change respawn points of machines in order to stop it.
They shouldn’t respawn at all! What’s that all about? Rebuild, perhaps. Perhaps one component lying about crawls across to another and eventually rebuilds thfree machines where ten were destroyed. Or possibly repopulate along roads - each machine as it dies sends a signal to Machine HQ to tell them it is dead, and Machine HQ sends more robots, who nevertheless have to get there, and who could be ambushed along the way. Okay. Much more interesting, and no more difficult to do.
But the rest of the world is so realistic, that for me respawn out of thin air spoils it a bit. I understand some gamers simply see new “monsters” as a source of “skill points” but for me that ruins it. I try to stay alive at all costs - I have to suspend my disbelief and think that I am the world’s (not to say Sweden’s) only hope.
In my mind, having machines respawn is important they provide some items that aren’t commonly found in loot boxes or crates. That’s just my opinion though. If machines didn’t respawn, they would have to counteract that with loot boxes not respawning in order for balance, relooting areas over and over after you’ve destroyed all the machines in that area would make it very easy, as you wouldn’t ever run out of important items such as med packs, ammunition, or adrenaline shots.