Thx Gysbert!
Is it possible to add a marker on each safehouse which stations are there?
Small yellow letters in a small black box next to the safehouse icon would be enough, I guess.
R=recycling station
P=plundra
F=FMTEL
A=apparel crafting station
C=consumeable crafting station
V=vehicle station
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Do you need to know it for every safe house. I just know a few that have all. Only if you do not fast travel would it handy to know, otherwise you just travel to one of those safehouse that have all. I have all at my tyloveden home base.
There 101 safe houses. Do you know what each safehouse has?
I am now back to work outside, but I will think about it.
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I donât even have all safehousesâŚ
They all got lost from one day to another (multiple times!). Just the mission related ones (bunkers i. e.) are still there.
Itâs not a âneed to knowâ. It would just be a nice additional info to safe time. Of course you could just fast travel to the home base where you propably have all stations.
But there are players who donât have the homebase yet. Or players donât want to fast travel. Or they are overloaded and donât want to drop something, because they farmed a ressource they need and then need a recycling station.
There are also places with a vehicle station or a apparel crafting station but nothing more (no safehouse), or even a safehouse without a plundra (not 100% sure anymore).
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I myself try not to use fast travel because it makes the game better if I donât and I am trying to get half a million km traveled. Call me crazy. I will certainly consider it, at least to get a reasonable spreading on the map.
The map is getting more and more fuller. So thatâs another thing to consider; what to put on and what not.
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Maybe for future versions of the map you could work with some small icons and an explaining legend instead of some often repeating textes. That could safe much space.
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Whatâs the deal with âMonster Islandâ?
Itâs an island to the East that doesnât appear on the map. I donât know why itâs called Monster Island, but itâs apparently where the developers do testing and stuff.
This footage might be from Monster Island:
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Travel tip for today. Check the mountain north of Vastra Mark. Look for the eye in the mountain.
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I seems to me that the rock faces in this area look distorted, and maybe this eye is not intended, but a result of the landscape generation. So who knows if this will be in the game for long.
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April 7th map update requires access permissions?
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Should be ok now, Sabredog66
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Post redrawn? I am curious what you wantedâŚ
I just found a better topic for my post. (interesting locations)
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Did some more revamping to the changed old topografic of the Map. Also removed some markations of things that are no longer there due to the changes. And added some tanks in the areas around and at the âBattle of Ăverbyslättenâ for dramatic effect.
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For now I added the suggested letter-code, but only with these 4 letters CRAV, and Only to the main FMtel locations for now. All FMtel locations also have plundra so no need to add the F or the P.
I might do a couple more to get a more even spread. With every addition the map gets bigger and Iâm trying to keep the download to ~16 mb for the phone users.
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I updated the map with a more even spread of (CRAV) Stations. And players should have some extra bases built on Forest locations of their own choice where they can build stations as well. My 4 Forest bases all have all stations.
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During my safehouse travels to add [CRAV] Station markers, I didnât found a safehouse without a plundra. Thereâs only one place with a safe-house icon that has no Plundra and that the starting point of the game at Yttervik in Archipelago. However, I never counted that location as a safe-house to be honest.
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Iboholmen Church is the first safehouse to discover that has a Plundra. At least it was for me IIRC.
I was more happier to find the shotgun âOld Bettanâ in the church at the time though. Running around with a rusty old Moller with 6 rounds and a baseball bat was nerve wracking.
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