I love experimental weapons and I heard that the devs might look at it again in the future, so I would like to share some ideas for new experimental weapons that I would love to see come to the game, feel free to share your own ideas as well!
Exp. AG5
I would love to see an exp. weapon chambered in 5.56, seeing how this ammunition is slightly weaker than the 7.62 of the AG4, but offers better magazine size and handling, I would go for an experimental feature that buffs accuracy on long engagement ranges, allowing you to engage smaller enemies from some distance without aiming them down precisely and open yourself for attack from larger machines, my idea would be that the bullets have a percentage to home in on enemies, this would only work for dogs, hunters and lynx machines tho.
Exp. AI-76
This gun is all about being a powerhouse, so an exp. variant should build on that.
My idea would be an alternative firing mode, that has a cooldown of 10-15 seconds, basically when selecting this firing mode, you are allowed to fire this mode till the magazine you have loaded is empty, it adds a slightly increased firing rate and much faster and harder hitting bullets, but significantly higher recoil, could replace the burst firing mode or just add a 4th firing mode to the gun.
Exp. Moller:
Pretty straightforward, only experimental that offers higher magazine size than the 5C version, changed from 16 to 20 shots and has a full auto mode that buffs damage to fired bullets on short range, AP bullets have standard damage to 150% to armor and full damage to components, HP has 100% to armor and 150% to components, drawback is that the spread makes it impossible to effectively use the auto fire on more than very close range.
Exp. Meusser:
A stealth sniper, bullets that are fired from stealth have 300% increased damage to both armor and components, as well as a 50% chance to instantly kill a dog, hunter, lynx when it is hit from stealth, regardless of where it is hit.
Exp. HP-5:
Slightly increased fire rate and damage as well as full explosive ammo that unlike with the experimental explosive ammo has a 100% detonation chance if it hits an enemy, highly decreased damage against armor but also highly increased damage against components.
Using experimental explosive ammo on it will unlock the proximity mine effect and buff the damage the explosions do.
Apart from weapons, I would also like to see experimental attachments like scopes that have a highlighting enemy function and increase the damage to enemies shot while looking through the scope.
Could be adjusted for each weapon individually.
And experimental clothing schematics, special effects for the FNIX and experimental clothing that have a higher buff than the 5C variants, while the FNIX boots give a running speed increase, the pants a stamina increase, the top a resistance boost to explosions and bullets and the helmet has a vision device that boosts the distance we can see enemies with when using scopes or something like that.
Maybe we will eventually also see experimental weapons of the US and Soviet weapons, who knows?