Most, if not all Experimental Weapons need to be Nerfed

Sausages! Sausages are in the fridge. English sausages, that have been in the freezer since my last visit to England with the car! I defrosted them, and now they are there to be munched! Oh rats, I have no bread. Okay - go and do the two hours work I must do up the mountain, go straight past the house on the way back, buy the bread and sausages with ketchup and mustard in a roll of bread. Can I wait that long? I’m now hungry. Who mentioned sausages? If I go now, I can eat the English sausages while watching European Cup rugby. Perfect. Bye…

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Bootie, I say this with all respect I have for you and your real-life military and war experience: I don’t care at all about relating this video game to anything IRL. Period.

And for the sake of the argument: try running (sprinting!) with a real life .50 cal rifle and hit at least half-decent shots. I bet that is kind of hard. But then, I don’t have the experience.

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Nerfing guns because they are too powerful for sake of realism is a shotty idea in a game like this.
Powerful guns give out players who aren’t good at this a fighting chance and players that have gitgud level at 11, can just start to use low level guns to bring out the challenge.

Edit: ARMA 3 will give out good dose of realism if anyone wants a shooty-shooty-bang-bang game with deadly challenge.

It’s the other way around, Palle. The exp .50 cal seems to be on par with reality. But you find so much ammo for it that you could basically only use this weapon and kill everything from a distance without coming in direct contact with enemies any more.

As it should be. They gave us tools and playground to do whatever and however we like.
I personally like in this game that I can disarm a Tank from a distance and then run next to it to finish it off. Same with Hunters.

I really don’t, with two dots in “finds more ammo.”

Which in fairness sounds like an eminently sane and realistic approach. Isn’t that how you would do things, given the opportunity?

(Though nine times out of ten, there seem to be trees in the way, anyway, once you leave Hjijmfjajll’s towers and slopes behind.)

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I like to do this occasionally. But I find it dangerous - for the appeal of the game, the atmosphere, the idea of the devs how the game started out - if one weapon is able to completely change how the game is being played.

You get lazy, you aren’t threatened anymore. You hunt for your achievements and then there are no challenges anymore. The fun goes away and at some point you just want it to be over.

Ok, not if you take every fight that comes by. But if you fight only if you have to, you totally can. You need to loot, of course, a lot, which also is realistic.

And yes, if you bring up the reality card again, of course you would opt for being safe all the time. And play like that, if you want to. I play a video game which is meant to be fun. Part of the fun comes from challenges and danger. Take that away and GZ is pointless.

I don’t feel weak at all if I run around with a gold AK with gold attachments.

And if I want it to be over, a game that I initially loved, before I have done every mission, because the game starts to get really arcady, then there is a problem.

For me. Of course this can be different for others. But I am trying to make my point, of course.

Well, then we might as well be carry phasers. Let’s have levitating Robots, and jet-packs. It’s difficult to Immerse in something fundamentally unrealistic, unless it is meant to be si-fi, but that’s a different game.

It’s like the discussion in literature between Atmosphere and Plot. C.S. Lewis said that for him a story of Cowboys and Indians produced a danger unlike any other - that is “Danger from Indians”, as being distinct from any other sort of danger. He did not understand people who had nothing to say about Indians, but wanted merely “Danger”. I am on his side, as are the rest of the Immersives. The Xogger (@Xogroroth) knows exactly what I am talking about. I see you don’t… :slight_smile:

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So I am not an Immersive, because I am not a gun nerd. Understood.

Bless you, Peggy, I’m not sure you haven’t missed the point. In this game, guns are all we have to survive with. For me I have to believe in it. I walk out of the first house - there’s a Police car, woods, hills, Sweden, it’s all normal and beautifully done. Except that nomality is gone forever and a teenager has to survive - it’s danger to a teenager in a world upside down.

Hard to explain.

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Oh my…
Machines… Sweden… what a world “we live in”…
MARVELLOUS… XD

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Right before Gen0 got released, me and my brother had a discussion that went something like this:
“Wouldn’t it be awesome if you could distract a robot, I jump it from behind, rip it apart, salvage the stuff and build more awesome guns?”
The discussion derailed when it reached the point where we built our own robots but anyway, I think the Exp weapons is a nice addition to the game. Usually I encounter very large groups of these things and it’s nice to fight back for a change because I’m a bit sick of all the stealth. And I haven’t even reached endgame yet. If you think the game is to easy, be glad that they nerfed the explosives. Cuz IRL, a Carl Gustaf would blow a Tank bot to the next dimension

To me I think what does it matter if they’re OP or not, it’s not like Generation Zero is a competitive multi-player shooter any way.

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Definitely agree :neutral_face::confused::expressionless:

Totally agree. Same with loot farming. It’s PvE. No one gets hurt

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Guys. It is about preserving the atmosphere of the game. By keeping you afraid. That is the whole discussion.

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I did a lot of sneaking and scouting with really bad gear and a healthy respect for the machines, and I had a blast. But ultimately, it’s time to overcome fear/adversity, so there can be closure. An experience with a beginning, a middle, and an end. We shove the alien out of the airlock. We blow up the great white shark.

If I wanted to be afraid indefinitely, I wouldn’t buy a video game. I’d buy a newspaper.

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I feel that the better games have that turning point in them, where we move from hunted to hunter, we stop coping with the situation and start creating it. I’ve had that experience with Generation Zero. I survived. And I changed, to paraphrase a certain someone. Keeping us afraid the entire time denies us the triumph of growth.

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