In the past I felt more like looking and hunting for better equipment. The game changed a lot. Everything new was just added to the lootpool of machines and rivals. There should be more in the world.
I don’t want to search houses and bunkers just for a 1c gun, ammo, some health and a low quality attachment.
It’s ok to find crap some times. But the chance to find better (up to 5c) equipment or weapons should become higher with higher character level.
Yes. If you still have an open world with so many locations and hidden places, why don’t they reward the exploration of this world more by placing good quality weapons and equipment there?
Like I said: the game changed. From mysterious survival and exploration experience to an arcade crafting and base building shooter.
I feel like the game is funnest in the early game, within the Archipelago region. After you leave the archipelago, you can kill higher level machines to get vastly better guns. By the time you get experimental weapons the game switches from GZ to EZ.
And the way that the DLC weapon packs, motorbike pack, and weapon skin pack are instantly unlocked is really annoying. It also takes the challenge out of the early game by instantly giving you access to them in the PLUNDRA at the church. At least let me go find them out in the world.
The archipelago gives players the fear/survival feeling that the game launched with.
To be Honest it’s a really Hard decision to make if you can choose only one thing. They could Expand the Island and Giving us a new Machine Class. Also we have only one Boss in GZ. So new Bosses would be Welcome for me. What do you think?
I’m still hoping for this.
Somewhere I once made a detailed suggestion to introduce a soviet boss machine at the same time with expanding the war between these two factions.
But there would have been many changes to be done. I wrote something about changing the region score and level into something faction related. Like factions being able to take control over a region and fighting more against each other. Everything you do helps one of the two other factions.
you destroy fnix machines and bases: soviet influence grows stronger
you destroy soviet machines (and bases): fnix influence grows stronger
there could also be an influence bar for the resistance, but as long as we don’t have random events with npc I see no great chance.
As you read above, I would also introduce soviet bases for marshlands and north coast region, with the ability to expand to forest region, farmlands and mountain region.
The higher the influence of one faction, the more bases of it may appear and the more forces and rivals of this faction roam around.
And the more soviet forces you destroy, the higher the chance for a soviet boss rival, or vice versa a fnix reaper.