In that sense, are you implying that apo ticks are boring because they have poisonous stings, rather than mounted handgun to shoot at you? (I just don’t get why every machine needs to have projectile weapon to make them “cool”.)
Actually Apoc ticks are annoying and a slow menace.
The seeker is small and agile, makes perfect sense to add a weapon to the machine to improve it´s purpose which is to find, alert and kill humans.
Just adding radiation is like having 2 versions of a car model, and one just has 30 more HP (Horsepower) than the other (instead of having different features and chassis differences).
In my opinion both combined could make quite a nuisance. A seeker is purely a reconnaissance unit meant to call capable machines to it’s side. Making it something like a gun wearing drone seems like creating a chimera like the actual implementation of the harvester which also can call machines (only hunters in this case) to him. I don’t care about the lousy implementation of the hunter drops anymore but I find it pretty strange that unit types get mixed. (I’d rather have hunters accompanying harvesters then this stupid air drops from mid-air).
I would rather have a real drone-like enemy with missiles then just a seeker with a gun.
It’s a cool idea. The only problem with the Seeker is that it’s usually one of those enemies you spot from a distance and destroy before they can do anything. Seekers have very little health and can’t do much else but honk that horn once they spot you.
They rely heavily on their detection scanners, which have a much larger range than the other Machines are capable of. It also needs to be fairly light, so it can hover without being weighed down by armor.
A gas, or maybe a smoke screen could be cool. Like if they spot you, then immediately deploy smoke so it gets harder to spot it. Or something similar. Make that the noxious, purple gas like Apoc Harvies use and they become a force to be reckoned with.
Edit: Or hell, make them able to deploy Runners.
Xerz that’s a good idea, though maybe this class of seeker could have slightly more health than the others as it carrys stronger and deadlier equipment.
Seekers are too small, but a new enemy a little bigger than a Seeker that transports and deploys runners is an excellent idea !
What’s about with a seeker that can fligh higher than the normal seeker. It flys in a certain altitude so that you can’t see it because it is only a little point in the sky. When it spots you than it falls down on you in the sense of the enemy comes every time out of the sun. Then it flys an attack on you and shoots with pressure air a little poison arrow with strong poison what takes 50% of your life. Two hits and you’re death.
That has a weird concept and is too much lethal no?
Ok, than 25% life . But it’s a nasty thing, isn’t it.
It would be the nastiest thing in the entire game! .
I think for a Halloween special event it would make players afraid, but having it randomly spawned on the entire game map would be troublesome…
that is a very good idea for the next Halloween.
to give us a chance, it could make a noise like a Stuka when it falls down on you so you have a chance to defend
Maybe it could be spawned around certains areas on the map, like 2 locations per region, that would maintain the game balanced.
That is another good idea. I think this on the whole map would not be so good for us.
Another idea: It has only four of this poison arrows because it has only for four shoots pressure air on board. But when you hit the thing with a shoot it could release a cloud of poison gas.
Hum…can´t really say i like the idea bud sorry, but on the other hand i´m not the one who chooses what the next machines will look like.
My ideas are more about :
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VTOL transport machine that reinforces with runners
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Huge and slow quadruped enemy with railgun and machine gun weapons
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Hybrid Hunter with stealth capabilities
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Humanoid machine type ( like a terminator)
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Stationary machine defense turrets
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Slow attack armored Helicopter (1 or 2 spawned per region, armed with slow missiles and dual miniguns on each side and obliviously not looking like any known Helicopter made by humans ).
A seaker that calls in reinforcements when it is destroyed
Well, the Harvester calls down support via some kind of signal and airdrop, so I reckon the Seeker could do the same.
Oh no, please not even more spawning enemies from thin air. I really hope they remove the current system and replace it by a carrier machine or a real launching system.
I absolutly dont like this unlimited supply from “somewhere”.
Please dont encurrage the devs to do more of it.
Rather than hunter air drop pods spawning from thin air, i believe it to be either of the two:
- some form of orbital station or helicarrier dropping them on command
- another form of FNIX artillery cannon shooting the pods next to the harv
I, personally, like this mechanic. Since before, you took out harv’s guards and harv was mostly defenseless. Now, good idea is to take out harv 1st and then dealing with it’s guards.
Since harv is deploying hunters, it would make sense that seeker is deploying runners.
Since seekers explode, I feel they should send shrapnel everywhere, kind of like a frag. But that’s just me. A gas cloud would be cool too!
Yes i have to agree with you, although it makes no sense, because the hunters are falling like they´ve been dropped from Orbit and not from a air transport.
So in an unrealistic way, yes runners can be called by an Apoc Seeker from orbit.