New enemy types - Remade

Maybe spawns at specific mission locations; trip some alarms and they come swarming out, or have to evade or destroy a swarm guarding some special location as part of the mission.
Or just high traffic machine areas or places out of the way that you would only venture into intentionally.

There is a setting for it…
of course, not everyone has the guts to play with the indicator off all the time, myself included. It can get kind of stressful when you’re in a bunker and you can hear a Hunter, but don’t know if it’s down there with you, somewhere, or on the surface and you can magically hear it through a layer of rock and dirt.

Yeah, the limited and constant height of the Seeker doesn’t really make it a proper “flying” enemy. It’s pretty much just a loud, gunless Runner, with a floating hitbox. If we had a bot that could descend and ascend, and had a higher cruising altitude, you would have a proper airborne, “flying” threat.

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This sounds like it could be a new mission/dlc for a proper boss fight or an alternative spawn thing like for the reaper :grin:

I liked the “Tank class” idea that the @Max_Powerz had more then it just being an Artillery type thing. I had an idea for it but I’m not sure if they could even put this in the game, but think the Scarabs from Halo 3.
There wouldn’t be many, but they’d be completely random, maybe with ticks for cqc on board and runners/something more humanoid on board to shoot at players on the ground. You take out one of their legs, climb onto it before it recovers, and take out it’s core.
I feel like that would be amazing. Everytime me and my friends would play Halo we’d always look forward to the Scarab boss fights and I think it’d be really awesome to have something like that in the game to just randomly encounter in a place like the farmlands and take out with friends.

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I think that would be a cool idea, there could be a mission, to introduce the new robot.

Yeah! That’dd actually be pretty neat, Maybe if they make one of the other islands able to be traveled to, you have a main mission where you defeat one, then after you complete it more will randomly spawn

Yeah, thats sort of what i was thinking. Or it could be that, at the end of the mission, they are released, or something to that affect. And like you said, they could unlock another one of the islands, for more playable area. Theres that one island thats actually quite large, and there’s absolutely no playable content on it.

You think a sniper robot would be a good idea? like, it spots you first and alerts other enemies to your presence. (kinda like a seeker, but more quiet) very long range, takes large amounts of health per shot. (I have TF2 MVM in mind here) The higher level ones could possibly have silencers making it almost impossible to spot them. I think it would have to have lower health so that it compensates for the damage and range it has. I would like to know what everyone else thinks
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Hwoty_Twoty

Actually, we already have that kind of machine in the game: FNIX hunter with Concussion Rifle. Some military hunters can also have Concussion Rifle but it’s more common to see them on FNIX hunters.

Two screenshots (click here to view)

After April '20 update, machines got very deadly and that Concussion Rifle was one of the worst to face against, since:

  • Per shot, you lost 90 HP (on Guerilla difficulty)
  • All shots penetrated single layer of walls
    Meaning that if you were in the house, you weren’t safe, unless you managed to get two layers of walls between you and it.
  • You had about 0.5 seconds for reaction time
    The time when red laser came online that tracked your postion and when the shot was fired.
  • It had a range of at least 300m, if not more
    300m is the range i personally tested in the game. For comparison, all other machine weaponry has a range of 200m and machine draw-in distance is 400m.

Sadly, devs nerfed the machines back and now, all Concussion Rifles are/have:

  • Reaction time of 4 seconds.
    This alone makes it very easy to avoid being shot.
  • Shots doesn’t pierce walls.
    Houses are safe again.
  • Weapon range is back to 200m.

Someone else had same idea and here’s my thought about it, from another topic:

Just saying, the concussion rifle sort of hoots a rocket like projectile, so wouldn’t a silencer be kind of pointless?

another reason why a sniper robot could be useful, it could even just be a new weapon type for robots.

That is true. If a new type was added, they could look more human, and have some kind of side arm, for close range. That would make it so there not just a repeat of the hunters.

Also, if they weren’t given a medium range rifle, that could be a weakness, to be exploited.

That’s the thing, I think that it stick to the theme of quad or tank looking things, not the sniper robot from man versus machine in TF2

Ive never played that, so ill just have to take your word for it.

However, if we don’t want a humanoid bot, what specifically would it look like?

something like a quad but the body could be a big gun that has little to no armor, compensating with extreme range and damage.

So, essentially a giant tick, but with more firepower, and more dope looking?

What would the fire rate be, and also the range?
What would be dropped when destroyed? It would have to be worth your while, since they would be able to pick you off at whatever range is decided (ideally, that is).

sniper stuff, like a concussion rifle robot drop but more surplus

Ok. That sounds different enough to not be to repetitive, what would the powers of the classes be?

dunno, bigger range maybe, or shorter reload time. I think fnix and apoc classes could have a silencer, making them nearly impossible to find. explode on impact bullets for military class and above. Apocalypse class could easily switch between incendiary and explosive.