I will remake the idea, but add all suggested types into a single post, and update the post as we go.
The ideas added are those that MIGHT fit the world best:
These are compatible lore, not “too exaggerated” or “silly”.
==> “Sneakers” (these crawl silently and ‘unseen’ up to engage you in close combat (Venom Syringe, Electro-Stun, …)
==>“Gunners”: Quad- to Hexa- to even Octopod (depending on the carried weapon type, the more blowback/weight, the more legs to support the weapon and ammo load), different in size from cat (the Quadpods to cow (Minigun maybe).
==> “Cannoneers”: These carry the bigger type weapons which fire explosives. The bigger the cannon the bigger the carrier. Line of Sight engagement.
==> “Artillery”: Bot-turned tanks with cannons, long distance cover for supporting bots under attack. Can engage from kilometers away, NOT-line of sight.
==>“Tactical Systems”: Spy Drones based on specific function.
==> “Support Systems”: Ammo Carriers, Repair Drones, …
==> “Assassin Bots”: Camouflaged, VERY silent bots, very hard to detect. Due to this feature, they are lightly armed and armoured, still VERY nasty when encountered. VERY patient, usually try for headshots.
==> “Diggers”: These burrow themselves like spiders, and wait for an unfortunate soul to pass by. Like the spiders whe have, these engage mostly in close combat, rarely in small range electronic warfare, although they are quite capable in this. Electronic Warfare messes with radios, scopes, and other tech.
==> “Swarmers”: very small flying bots, their only job: annoy the heck out of people by swarming them like mosquitos. They obscure visuals, hearing, and have very small ranged Electronic warfare capabilities: these mess mostly with scopes and similar tools. Not bigger than a bee. Can only be killed by fire AoE attacks.
==> “Trackers”: Small, fairly fast machines, with only one goal: track down life. Always operates with other machines in it’s tracks.
==> “Interceptors”" Long range smaller assault system (as in: can be deployed from allover the country, not that these have long range weapon systems), extremely fast, can cover entire kilometers in basically no time. Called up by the previous tracker bots. Lightly armoured and armed machine type, but dares to swarm (5bots max). Hard to hit due very fast and agile. Not very good in hitting either: their speed/agility limits their engagement capabilities (thus their advantage is their weakness).
==>“Boat Bots”: Simple boat machines, armed but hardly armoured, which cover the edges at the seas.
==> “Tick Deployer”: Tick carrier type, for very fast deployment of Tick drones. (Idea by @Malnical)
This post is prone to updates.
If you have ideas, please tell them, but do stay in line with “existing tech” ingame.
So, no police motorbots or similar stuff, thank you.