New idea for bot types


#1

Good guy trade system A rogue robot harvester that roams that allows you to hack with remote hacking skill. -than opens a store menu that’s for upgrading a weapon you own. Worn to exception or special. Can even trade meds for ammo and vice versa.
Can upgrade emergency Flair’s into fire works with adding ammo.(or gun powder)A and a bunch more.
If you kill it, it’s just a basic harvester drop and it spawns some where in the map. Within the Next seven game days. * Would just be funny and cool. More for you level 31s, with not much to do or give solo players a jump.

Horror a harder and solo Hunter with a short mag flame thrower and reaper sickle type melee and it evades destruction and stalks players after they wipe out a squad of hunters. It drops the trappers like the tickers get dropped.

Additional bad guy trapper its just as small as a ticker. It roams and sticks it self to loot boxes and such. If you don’t shoot or disarm first you trigger it’s trap. Class type determines trap strength.

Bigger than tank less mobile than harvester. A Big boi- the hazard. Six legged walker with Front tombstone like plate used to block frontal assault. Motor rocket pods. Aoe Gas and Tesla pods under both back sets of bipod legs front two legs adjust and move tombstone shield.


#2

I was thinking today that in terms of strength and firepower the game could use a machine that fits between a hunter and a tank. I am new to the game and have just cleared the S archipelago and moved on to the south areas of the main island and the step change in AI difficulty is very noticeable. Too many tanks too quickly I think. MInd you it ups the tension game by forcing me to sneak about more.


#3

Yeah, I was just about to say. :slight_smile: You’re under no obligation to engage in most of the fights.
Also, if by “the south of the main island” you mean “Översby Air Base”, let’s just say that that can be a harsh environment by anyone’s standards. :wink:


#4

I haven’t got there yet, and yes, since leaving Norra Saltholmen I have been avoiding most fights. I refuse to combat a tank with a shotgun!


#5

Wise decision, @Saddletank, though I actually managed to take down a tank in the woods near the church north of the Norra Saltholmen bridge by getting behind it and shooting it in the back using my shotgun … very much to my own surprise. I’m never going to try that again :flushed:


#6

FWIW, if you’ve got a decent (blue or purple) Sjöqvist and a lot of buckshot, the prototype tanks are actually not hard if you play smart. Definitely not even going to try a military or FNIX one with just that though…


#7

I took out my first harvester a few days ago but I died about 4 times which sucked because with each respawn its doggie escort respawned as well. It was stuck among some trees near the Nydala safehouse so I was able to shoot it up the bum quite a bit. :wink:

Huge sense of achievement when it finally went down!


#8

Word has it that one of the harvesters carry a special Elgstudsare rifle! Can anyone confirm? I’ve hunted harvesters lately but haven’t found it yet. Sorry, that was off-topic.


#9

Any FNIX Tank or Harvester can have a chance to drop a 5* Älgstudsare :wink:


#10

Carrier a robot similar to the harvester
but its size would be at the width of two harvesters and its length 4 harvesters and it will drop **runners and ticks ** .


#11

sick. I could see that changing some tactics. Even in a house, now your simple question is will the ammo last the tick swarm doggo fleet. Nice addition


#12

A more possible idea for the carrier would be a 4 to maybe 6 legged machine that carries around shipping containers. maybe 1 or 2 containers, since they also may contain valuable loot it is worth the time to kill those.