Soooooo. Not sure if we were supposed to do this or not, or if it is for a later idea, but a couple friends and I saw this artillery base that was walled off from the rest of the world and we decided, “F*** it, We’re getting in there!” A failed attempt and 10 compressed air tanks later, we had sent one selected individual to space and over the wall.
We explored for maybe 5 minutes, each of us looking in a new spot, but in the end, we came to the middle and discussed our shared thaughts. So our question is, Are they going to make this into something, A final Boss area, A big arena where you put a few different robots behind each door? Just an Idea.
We loved the look of the inside and think it has some amazing potential for a awesome lore spot.
Is it a quest to open them? We never found anything that worked. All the computers around it were busted, there was a button outside the door in a small concrete pod but we couldn’t use it.
there is no visual handle, but there is a way to open ther door. It is @ about waist height and a white circle will highlight and you can open the door with that, you just have to look hard.
U can get in if u stand in front of left door there’s the opening button same as with other doors, u can’t see it but if ure close enough it will reveal. also all doors inside are to be opened that way.
FOA 2 is testing ground with walls built around to keep something in, not something out.
When looking at the spotlights at the top of the walls, they all are pointed inwards (like IRL prisons have them), rather than outwards.
Also, the destruction inside is far greater than destruction just outside of it.
In my opinion The base was used to keep the first machines to be used sort of like a field test zone because they hadn’t experimented with them I think that some machines where being tested in there and the bases defenders where stopping those ones and that’s why the base was overrun fast
the developers have hidden a clue about the game concerning the FAO 2, go take a look at the FAO 4 you will have your answer and especially observe the ground well.
Assumption:
For the place, FAO 2, I think that this is a test zone for combat machines, it could be that the main ramp in the center is a kind of elevator
In FOA 4, the FOA 2 elevator might be an oversight of using existing assets. If you start looking at tiny details like that, you’d start asking why wiring in rubber tubes is connected to large metal pipes or for the reaper, why are they connected to concrete. You can notice which areas have had objects placed hastily and which places had objects/models somewhat adjusted for the specific scenario.\
Players of GZ will develop pattern recognition in how books are placed in shelves soon enough