Nice idea.
Apoc Seekers are in fact still missing.
I like the idea of somehow deactivating exp. Weapons as well, but an EMP would be senseless, as the machines would be deactivated too.
Additionally… What a radius did you think of? I killed apoc runners with my exp pvg from a distance of 402 meters…
But maybe they could instead have a mobile stealth/fog generator, which makes all machines in a radius invisible for your eyes so that you have to use IR to be able to see them.
Or a mobile shield generator which grants invulnerability to machines in a radius for a specific amount of time.
I’m with you, when you say we can explain anything. You know I don’t mind anything to game throws at me, I will adapt accordingly. Just wondered about the EMP.
It would be best to introduce enemies that change the dynamics of the game, not to introduce enemies that are bigger and take more damage. Here are some examples:
Small support robots - no weapons on them, they flank the enemy and deploy visual and hearing attacks, such as smoke bombs to funnel you towards an area or some noise maker to hide the noise of incoming robots so you can’t tell how many there are or that they are surrounding you.
Road scouts - no weapons, they would be the size of those toddler power wheels cars we all bought for our 3-4 year old for christmas. They would patrol the roads. They would have a large antenna dish to radio back to surrounding robots that an enemy has been spotted. If you manage to shoot the dish off of them before they radio back, then you are not alerted, but the robot itself would still be driving max speed to get away.
Tree scouts - no weapons, same function as road scouts but they are shaped like spiders and are used in forests. They would have ghillie suits on so maybe introducing a new device to detect them would be nice, or don’t.
A repair bot - they go around repairing downed robots. I don’t like how these robots just respawn.
An assassin bot - this would be a prototype that resembles a human form but only uses blades on the arms. Used for stealth missions against an enemy. rare to see but could evolve into something more. They can produce no thermals (if thermal imaging is in the game).
Capture bots - these function to capture an enemy and not kill. They would be armed with tranquilizers and nets. This can be introduced and now we have rescue missions we can perform if allies are captured.
Trapper bots - small, they burrow into the ground and act as “bear traps”. Used only to capture and/or maim.
I’ve only put in about 5 hours into this game so I don’t know the full plot, but I’m getting an idea of what might be going on. My point is that making bigger harder enemies wouldn’t make sense in a robot world as previous robots would be rendered obsolete. So, making new types of robots with different functions would make more sense.
i think specialist models of existing robots, like a runner that keeps its distance with the player and stops to like dig itself into the ground to suppres the player with high caliber rounds from a Mg42 like machinegun. It will make make you take cover. So it is basicly a runner that becomes a sentry gun.
And I have an idea of a division of robots that whould only be encountered at:
FNIX buildings and structures
Broken bridges
Military compounds
Bunkers
They whould be FNIX Engineer Robots
They whould just look like military class robots but whould use things like building equipment and some whould even have claws to move things just like us humans. They whould of course have armed robots around them to defend, maybe like the one i suggested above. And the loot whould be building material.
And i think also two hunters as Snipers, they whould be rare but when you encounter one you need to either take cover and to go away or to advance through covers to get near to it. The team whould consist of a Sniper hunter and a normal hunter to defend it and to spot enemies. It whould be good to have some long distance fights instead of the hunters going up so close all of the time. And also cool because then we could have a sniper battle between us and them
So i think more special robots whould make the combat more like combat and just not loot farming, with these you whould need to take cover more, think of how to defeat them instead of just running up to them and to drop 1000+ of ammo.
Make the combat more like combat between humans
The technology the Reaper uses isn’t available right now (shield generators). Or what about the different kinds of experimental weapons or ammo?
It plays in the late 1980s, but it is still scifi. So why not.
But I don’t like the idea that they would be totally invisible etc. Give the optical attachements (IR, X-Ray, Nightvision) more sense so we get more tactical depth.
Btw. : @Swe111 How far did you play the game, if you don’t already know the highly feared military class hunters, equiped with experimental pvg?
I have played the full game one time, is at another character, but i mean something more a hunter that doesnt stand in the open and just waits to get destroyed but one that will be hard to find, it will barely move but be hidden in bushes and trees and advantage points.
I like this idea but we have the reaper for the tank machine why not add a reaper version for all machine types the reaper Hunter version could even spawn with reaper dogs to attack in a pack
A single big “world boss” would be cool. Im thinking 4 legs, really towering, a couple of tanks hanging below it ready to deploy and defend the big one. Kind of like an AT-AT from star wars.
This should be considered group content and not intended/possible to kill solo. A challenge for endgame players.
That does sound cool, but that for one, sounds like it would lag a lot even for a team of two or 3, and beyond that if someone only plays solo, then that means they would never be able to defeat a key part of the endgame experience.
Since this thread was started pretty close to when the game was released, there have been more machines added since the thread was posted. Since this thread started, we got FNIX machines, then APOC machines, followed by the ammo sponge Reaper and now 3 versions of firebirds, wolf and lynx. And in some battles you have to deal with all of them and in cases, more than one each. A good team cuts them down like nothing. But you see lots of posts of, when you get to many, players can’t handle to many ticks at one time. Why do we need more things to shoot at that don’t really do to much to attack us or fight back.
Instead of just more ammo sponges, why not make the machines smarter. Even a lot of machines in a battle you are only dealing with a few of them at a time, with most machines standing around waiting to be destroyed. Only time its a little hard dealing with machines is the way sniper hunters hide in the bushes and trees and you can’t see them till they use the laser sight. Then runners staying behind hedges and shoot through them. They also make all kinds of noise giving away where they are, there is no having to hunt them. The bigger the machines, the less they will hit you but because of their size, and so many weak points, easy to destroy, just takes a lot of ammo compared to a runner, one shot a runner is destryed, but a pack of them and you can take some damage, if they all would attack and perform skilled attacks, like catching players in crossfire or chase them in a machine ambush points.
How many times has a team fighting a reaper from different hiding points and the reaper takes off running and all players take chase. The reaper turns around and runs back, catching all players out in the open but the reaper doesn’t attack anyone. It’s the perfect time to send out a shock wave. There are a few other things that can make for better battles and size is not one of them.
The sky emperor, the way he works is that when he sees a player he shoot at the player missiles other smaller machines like the harvester! he rules the sky, he is 10x bigger than the fnix tank and is 5x stronger than a apocalypse tank.