Please add a new machine - a bigger one!

I think it’s unnecessary to bring even bigger robots than the tank. The thing in GenZ doesn’t make sense from the lore alone. I would go more in the direction of humanoid robots (Hunter 3.0) I can also imagine air units as support. Addition: Bows with experimental ammunition are a good idea.

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Not to pick but, you say bigger robots are unnecessary to bring in bigger robots, then you say we should add Bows.
We need more variation in robot, not weaponry.
It gets plain after killing the same thing over and over.

Edit:
I noticed you said “bows”.
“Doesn’t make sense in lore”, so you suggest a bow and arrow.
That’ll do perfect agianst a couple hundred tonne war machine with thick plating won’t it.

4 posts were merged into an existing topic: Possible bow/crossbow?

Guys, this topic isn’t about bows. If you want to discuss that, I can recommend this thread. Want me to move the discussion there?

Yes please, that’d be wonderful.

No, this was originally a supplement / example of what you can think of as an idea. In any case, better than any stolen ideas of oversized machines from Wolfenstein.

Instead of an exact copy it’d be alike, a larger tripedal machine.
I never said it had to be the exact size, design or anything.
Just something similar, something in varation and not more humanoid shaped robots, robots aren’t meant to be humanlike, they are robots.
Something that is maybe a step up from the reaper, maybe a endgame boss. You get the point.
It doesn’t have to be a clone.

Atleast clear the petty arguement between the two of us, don’t wanna clog up the thread with it, i’m done if they are.
Opinions are opinions I suppose.

I like this had a conversation with my friend just like this , let’s hope :+1:

I was thinking about something similar to Hunter (in visual aspect, but a bit smaller and faster), that only use melee attacks, the kind of enemy that is hard to snipe with more HP than a runner, but less than the Hunters.

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I just posted and idea that I think solves both problems, by adding bosses which make it harder. Also, by adding new mechanics to the bosses and making them bigger I think it’d make a familiar feel with a twist of scary, new, and dangerous.

^If you wanna see my idea.

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The detail is amazing, this system is exactly what i’m looking for in GenZ.
I’d love to see this ingame!

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Rather than a bigger enemy, I’d like more unpredictable/dynamic elements to current ones, like maybe blowing tick pods off has a chance to spawn a large number of ticks all at once, or using emp on enemies has a chance to “Frenzy” them similar to hacking. maybe have fully disarmed enemies (Weapons blown off) charge and self destruct on the player.
Stuff like that would be good for keeping players on their toes, and adding unique risks to tackling bigger threats by conventional means, and adding more complexity to the numbers game going on in each of our heads as we size up a challenge.

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Hi. I haven’t read the whole thread, but I’d like to have a new type of machines, too. I thought about a “small” transport-unit, as Fnix has to think about moving large distances to conquer the world.
Additionally I had the many destroyed Vraken in mind which somehow have to be hunted down.

So there has to be any type of flying machine to search and hunt down the last survivers, able to defend himself against air and ground targets and able to drop runners or hunters, depending on its final size.

I thought of a dropship like the aerial hunter-killers from Terminator.

Imagine a slow-moving dropship like this, which seeks the nightly Östertörn for some lost souls. You and your team keep hiding for the nightbreaking spotlights… But then someoone does a mistake. A sirene goes on (like the one of the seekers), two hunters and two runners are dropped and a dual-machine gun starts to penetrate your location from above.

It should be a frightening situation and a very new experience.
Just my suggestion, but I hope you like it!

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Another idea:

Although it already looks like a gigantic runner, what do you think of something like the Star Wars First Order Heavy Assault AT-AT?

It could have a machinegun and a greater gun (depends on class) like the tanks (a railgun as some tanks in basedefence have could be an option, too) AND could have two pods to call in hunters.

It should be slow in movement and turning, very limited in total amount (max one per region), heavy armoured, but devastating.

The angel of the front machinegun should be not more than 180°, the angel of the mortar/rocketlauncher/railgun just 45° horizontal. Maybe there could be another small gun at its back and gas canisters.

Here’s another pic to get an idea of its size. Do you see the stormtroopers? :wink:

In my eyes its look perfectly fits Generation Zero.

Big machines make big lag, it wouldn’t be great at moving if it was so big, would get stuck on lots of things. How do you think some teenagers could take down a 20 story building made from protective metals? The game doesn’t need stuff bigger than the reaper. It sounds like because of its slow movement you can just run behind it, shoot it and continue shooting 30k 7.62 before it dies, sure you might get a nice reward from it but if it isn’t any risk why should there be reward?

Therefore I supposed an additional gun at its back side. And there would be lots of hunters called in to defend it.

And what do you think about harvesters? It’s just the same. A few shots with the exp pvg and the rocketlaunchers are gone. After that they are almost helpless. Except of the hunters and the gas. And the loot most times isn’t worth the ammo you spent to destroy it.

But they have a purpose. They are slow machines with the ability to harvest garbage for what ever and have some abilities to defend themselves.

My idea of the (call it “Titan”) is, that fnix uses it as a supportunit for sieges. Its main purposes could be the transport of many hunters over a large distance and frontal attack on enemy defensive structures.

And keep in mind, it’s just an idea like the one with the flying dropship before. There will have to be some new kind of enemy in future updates/dlc as everyone who played the game for a while knows some tactics to destroy everything in a short time. There must be a way to keep the initial feeling of fear that you could have been spottet.

The game don’t seemed to me that one (teenager in the game) should be as fearless that one can offend a group of apoc hunters, a harvester and a tank in such an easy way. With the supposed enemy units (titan, dropship) I thought of a great immersive feeling and some more fear and that you will have to hide in more situations or at least have to work together with a special guerilla-like tactic.

Ok? :wink:

I think östertörn is too small for such a weapon, and to siege what? what FNIX needs is not big siege weapons but faster robots that can hunt down the enemy, one figher jet could probably take this down. And for air support i think FNIX needs not a Terminator like dropship but like a vråken figher jet but it is machine controlled. And the “titan” whould you see from miles away making it less scary

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These. Don’t get caught inside them.

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Ok, that’s your opinion.
But everything had a beginning. And maybe FNIX wants more than just to “clean” Östertörn.
And why is there this big artillery in southern coast region, if FNIX doesn’t need siege-weapons?

There are quite much fast robots for hunting down enemies… And for Östertörn it seems that it worked. But for further expansion it should have capabilities to transport a larger amount of hunters to its destination. And for seeking larger areas for survivors and immediatly being able to hunt them there could be the mentioned dropship.

Small and fast fighter jets (maybe like the GDI ORCA of CnC) can destroy enemy armor effectively. But they can’t seek and kill hidden guerillas. For this task it needs additional ground units.

Ehm, and I think, a gigantic battle-walker like the Titan-idea (or like an AT-AT), which I’m able to see from miles away IS SCARY.

But that’s my opinion, and you’ve got yours.
That’s what a forum is for… Exchanging information, ideas and opinions.