Recon Update Issues Feedback Thread

I only play solo/as host as me and my partner plays together on my save, but I believe this shouldn’t be a factor.

As for input lag, I doubt this. I never use the equipment wheel since I find pressing 1-8 to be quicker. As for the run-walk-run loop, if it was input lag, it’d stop eventually once the input queue was complete. Then again, all my inputs are responsive without any delay

When aiming with scope to close to an object, downed machine, building, car or whatever, the aim with scope function seems at a lose. It drops down and can’t aim with scope, you are forced away from object, you can see what you are aiming at but rounds hit the object you are standing to close to and sometimes the wheel pops up. Real pain.

EDIT: but it is minor to other game stopping things like crashes.

Good point, but this also happens when aiming into the distance with no obstacle close enough to take me out of scoping :tipping_hand_man:
Might be a bug with the function that takes you out of scoping if too close to an obstacle then :thinking:

I’ve got no more idea.
I never experienced this on PS5.

On Facebook I saw Someone posting about an error message he got when GZ crashed.
He said looked up the error and found the following site.

I just pass it along…

I started the game from the beginning with a new save file.
So far everything is running without problems.
I captured and destroyed the first FNIX Base as a quest of the game.
I currently have 6 neutral points and my own base. The base is where the first FNIX base is to be destroyed.
After that, the first level 2 FNIX base spawned. I destroyed these immediately.
I’m the only one who can’t convert another neutral point into my own base. Why isn’t that possible?
Before I had to destroy one of the FNIX bases before I could build my own base. This no longer works. Otherwise there have been no problems with the new save file and the upgrade so far…

Ever since Base Assault released back in April, youve always had to destroy 2 FNIX bases no matter their level to get 20 command tokens to take over a control point. This is not including the side mission ‘Good News’ where you still get a free control point to take over as it gives you 20 tokens and not 10.

…thx…for information :+1:

Just saying I haven’t noticed any Infinite Tick Problems. Steam PC here.

OK I was in the Saltholmen Naval Bunker last night looking for Poison Gas Canisters, and I noted that

(a) The “Gas Room” no longer has Gas filing it.

(b) The Poison Gas canisters no longer spawn in the room.

Now this could be classed as a minor issue, but Poison Gas Canisters are one of the few reliable ways of getting Electrolyte in the Game at the moment. And it is strange that the Gas Room was effectively removed without it being in the Patch notes. So I feel it is an error that should be simple to fix.

I have no idea if the gas room would be there for a new player and then stops existing after the Saltholmen Naval Bunker mission completes.

Again, Steam PC Version.

Sorry, but I have to ask after a good 2 weeks of mere silence… Any news on a date for a new fix/hotfix for the Tick-spawning-problem and/or the problems that arise from having too many FNIX control points and not being able to get rid of them any more ?

Another issue, when you pick up a schematic there is no notification as to what the schematic is. Before it would appear on the side of the screen like loot, but now the only way to see what the schematic is is to look at your schematics and see if you can remember what you had before (I never can :slight_smile: ).

There was a time where the last was newest.
Isn’t it anymore?

It is on my screen. Maybe you accidentally changed something on your settings?

No, I just can’t remember which one I got last, because it’s about a year ago… And you said something into this direction.

Platform: Steam PC

Description: Thought I would have a go at the game tonight and was disappointed to have lots of issues:
the game freezing on change characters or trying to go to main screen after picking a character, control point fireworks and air strikes constantly, ticks spawning and attacking FNIX robots, turret guns un-destroyable, shield generators un-openable, rockets (fired from a tank) not hitting anything around me leaving them stuck in the floor till they de-spawned, ticks un-destroyable and ignoring me with a de-spawn after a time, ticks sounding their time outs but not blowing up … that’s what I can remember in the space of a ten minute attempt to play the game.

Steps To Reproduce: try to go to main menu, head towards a tank/hunter spawning ticks, head towards a control point

Images / Videos: none

Host or Client: Host

Players in your game: 1 (self)

Specifications:
Windows 10 Home Version 21H2
Intel(R) Core™ i5-2310 CPU @ 2.90GHz 2.90 GHz
|Installed RAM 32.0 GB
64-bit operating system, x64-based processor
Nvidia GTX 1070 (driver version 31.0.15.1694)

uh… I just came here because of this:

  • The weapon wheel now displays used-up items as grayed out in the weapon wheel; picking up more of the “remembered” item will automatically place it in the previous slot

Sounds great! :smiley:

Uh… That being said, the comments here seem to say that the update was not so great after all… :sweat_smile::grimacing:

Not much new. For such an update I would have expected more. Of course, there were some good features.

But the one thing everyone was waiting for, major bugfixing for the fnix bases, and what was written in the patch notes, too, that didn’t work.

At least the new control points in the southcoast are really nice AND you may capture them all, so the amount of fnix bases can’t get even higher.

Some Positive feedback - I’ve been redoing the early missions, and I think the Voice actors for Therese and Whats his name do a pretty decent job of adding to the world as you play. Well done

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