That’s not really what I was getting at, I said to remove all but the original one with the look to add them back with unique places / scenarios, with one in each region. That’s hardly “removing every thing some group of players didn’t want”. But having 20+ of the exact same scenario spread throughout the map has added nothing quantitive to the game but issues.
Have base building / assaults by all means, but aside from the first one which was genuinely a new feature the rest are just copy / paste jobs scattered throughout the map. I say have them, but put them in unique places, with different locales / environments / set pieces. If you’re going to implement something then take the time to do it right.
If a feature is not ready for prime-time or has caused issues then the devs should not be afraid to put their hands up, excise it, and put it back when it is. Better still, run two versions, a beta and live. Let people play on a stable build while others can opt to take their chances with a beta. Then push the beta to live once it’s ready.
I get that they’re evolving the game and it’s going to go in directions I may or may not like, but unwittingly beta testing a fully paid for product that was sold “as is” shouldn’t be acceptable in 2022. I’m fine with Second Extinction breaking, or any of the other Early Access games I’ve bought over the years, but until the recent EULA change GZ wasn’t that, or at least it wasn’t sold like that.
Edit:
Re-reading this, it might come across as angry, but it’s not. I’m just tired of broken updates and genuinely worry for the devs, the pressure they’re under and the long term viability of the game.
I work in software development and as well as the direction of development for the software projects I manage, I’m ultimately responsible for the quality of my company’s releases. I genuinely feel for the devs but at the same time I do wonder what processes they have in place regarding quality control and version control. Most often bugs are a result of pressure / time constraints and associated corners being cut and very rarely a “lazy” or “incompetent dev” (something I tire of seeing ‘armchair coders’ call out). Whatever the process is at the moment, for one reason or another, it doesn’t appear to be working and I hope the devs are given the time and space needed to address this deep rooted issue. The root cause goes back years, and the bases just seem to exacerbate it.
Personally, I’m all in favour of turning features off, whether I like them or not, if it will reduce bug reports and take some pressure off.