Relay Beacon for St. Marie Church


#1

Hi all - the icon says “0/1” relay beacons around the church and i can’t find it for the life of me, and Research is my middle name. Does anyone have coordinates?


#2

It is really close to the church, you can see it from the belfry. If you are unable to find it, tomorrow I will be more precise. You can snipe beacon defenders from the bell platform.


#3

If you play in good headphones, you can generally hear it as a crackling sound, and the hearing thing is really accurate. You just turn until the crackle is coming equally from each phone and follow the bearing. Mind you, I use studio quality headphones, but even so, it works very well.


#4

Thanks - i may have a ‘false positive’ on this one. No machines around, I’ve searched everywhere and could not have missed it. I appreciate the help


#5

If you’re question is about St. Maria Church :

the beacon was here NW of the church, in the car park, close to the church (I have already destroyed the mine). Where the pistol points and approximatively the coordinates on my screenshot shows.

Maybe there is another St. Marie Church or you are playing in a French localization ?


#6

I don’t bother to snipe beacon defenders these days - just snipe out the beacon from 250 metres from a good fire position. Every time a machine turns towards me, I simply back down behind cover for five seconds, go back up, and six or seven rounds to the beacon makes it go bang. I take the XP and bimble on my merry way.

If I do take on the defenders, I do so afterwards only if I have a good killing ground close by, (like a barn for instance) and draw them all into the courtyard. Have to be careful of the double doors at the top of a ramp, 'cos it turns out that the Dogs can now get inside.


#7

@Bootie I didn’t know that. Interesting. A beacon exploses like a car after a couple of bullets? I always searched for a gas canister or a grenade. As to the defenders, I usually kill them, because a like field radios giving you a nice teleportation like in medieval fantasy localised games.


#8

If you snipe a couple or runners from a long range even not covered, with a suppressed rifle, usually just one fights back or two. They come closer, not very fast and it is easy to take them with an assault rifle. If your AR is suppressed as well, other runners used to ignore your action.


#9

I wasted a gas bottle on my first beacon. I never read the “tips” (and never have) because I wanted to find out for myself. I didn’t even know they blew up, or that we needed to blow them up, but I kept passing this beacon that said 0/1 and thought “There’s got to be something I’m supposed to do with it!.”

I use a .270 from maximum range, suppressed. When you hit the beacon, the Dogs don’t react the first five or six hits, but then look round. Take your time and wait for them to resume their patrol. When it goes bang they react, but I run away in the opposite direction at once (I hate clouds of Dogs in the open).

It’s not a couple of bullets - it’s about as much as a car. At maximum range it might be ten?


#10

Packs of runners in open space can be efficiently dealt with a rocket launcher. One explosive rocket or two. (I have bad experience with smoke and EMP.)


#11

The gas canisters are cheap. You can have plenty of them from the big industrial storages. On the map there are several safehouses quite close to a building with red gas bottles. Just fast travel to and fro.


#12

They take up space in the inventory I can’t spare. I carry two reds and a white. I’ve only got four lines…


#13

I can’t spare the rockets. If there’s a tank in the way of something I need them all - I might have 7 or 8 in the stocks at any one time - too precious to waste on Dogs.

Smoke is good for closing a big machine - that is: approaching into shotgun range for example. I used three smoke grenades and got right up to a tank that was in action against me, advancing to the smoke, and throwing another one ahead. Never laid a glove on me, and I finished him off with a shotgun. EMP I don’t use much. I have no throwables, and they don’t last for more than ten seconds, however big they are, which means that you have to be really close anyway - not good for an ambush, unless you have serious firepower. You have only ten seconds to destroy and some of that is used up reloading. If you fail, then there you are with an empty weapon and a cross machine at close range…

Which building? I’ve got to South Coast.


#14




#15

Oh, I’m just South of there, going clockwise! I’m drawing breath for the Artillery base - because when I start I shall have to fight through to the finish, or it’ll all be for nothing, with all the machines back in place and my ammunition exhausted. So I need five hours clear before I can play. Another disadvantage of the perishing respawn…


#16

I do not understand, when you respawn, ennemies in place you’ve fought are not respawned. You can do some looting and go back, or teleport back with a field radio and finish your fight. They respawn if you log out, only.


#17

You don’t need gas canisters or explosives to blow up Beacons. A single blast from your shotgun to the box just below the dish is usually enough. I should also note that if there are enemies around the Beacon when you blow it up, they get EMP’d and shut down for 10 seconds or so.

Personally I deploy a gas tank and a lure to draw the enemies away from the Beacon, blow them up, then take out the Beacon.

A single .50 BMG round will also destroy it.


#18

with items being found outside of containers being a one time pick up, do you know if those tanks go away permanently if they explode before you pick them up?
I came across some while being pursued by hunters and they were hit and exploded taking me out with them. I cant remember where they were so i don’t know if they respawned or not .


#19

Ah, you don’t understand. I am playing solo. I now have to reconnoitre, approach, clear and take the Fort and the Artillery base. I want to take my time and not die. I don’t run/shoot/run/shoot/run/shoot. I want to start off with reconnaissance. What am I up against? What is the geography? How do I approach it?

Then I want to start degrading their standing patrols. Take out the Dogs and force the defenders into the centre. Now I can move freely, and they cannot. Then I want to snipe every careless or exposed machine, weakening the defence. Then I want to plan and execute my main operation. But I’d prefer to do that in three one-hour sessions, than in some great marathon, which would mean I can’t play for a week, because I don’t have more than an hour or two at a time in the week. So I can’t take my time, or it’s all to do again every time. With the same machines, who are miraculously returned, but not my ammunition. It’s marathon or nothing. This I hate. I want to play in three dimensions, not just one.


#20

Very interesting, @Bootie. I was aware there were several ways of enjoing the game, but I did not know this one. Thank you for taking time to describe it to me “from inside” :slightly_smiling_face: