- Experimental weapons feel like they should be super rare as they are super strong.
Right now as it works you can just walk up to any mech and die/get down and you get a X% chane of getting a weapon. My friend in my game got downed for a spilit second before we killed a tank and it dropped a Experimental Pvg 90. This feels like it´s a massive exploit for getting the super rare items at any point, as you can get rivals at the very start of the game this way. What is the point of grinding through the games lower tier loot, if you can just die to get the best loot?
(Imo) only rivals that spawn from killing mechs in an area should have a chanse to drop experimental weapons. This would make it so you can still get them but you can´t just safehouse farm them… cus that is a boring exploit that i´m surprised the devs did´t see…
Also they should give them extra perks as they are not that much harder then normal generic enemies… they just got barely more HP and a bigger combat group, not much of a difficulty increase from alerting a Seeker in most small towns. Maybe give them imunity to EMP? more armor? double weapons? Faster movement speed? More accuracy… group leader even? (cordinate attacks and so on) They are really easy to deal with right now… I hoped for a challenge from this update.
- So much potential, so little change (right now)