I just started a new game on PS4 and encounter my first tank near a church safe house, sorry can’t remember which one, but early on and just got the rocket launcher, so the robot must have been prototype. Anyway, it took 7 rounds and was still alive and able to launch attacks, though it was retreating. Seriously, these weapons are designed to destroy armor and should do MASSIVE damage. I recommend the rounds do around 250% more damage than they currently do. Otherwise why do I even want to use it? As compensation, have the ammo VERY difficult to obtain, but HIGHLY effective. For instance,
dog, 1 hit EDIT:, probably OK see below.
hunter, 2 hits, maybe still moves. EDIT:, seems OK now
Harvester, 3 hits, maybe still moves/attacks. EDIT:, seems OK now
Tank, 4 hits but still alive and able to launch some kind of attack.
Sorry for the EDITs, I made my original post based on an experience with a tank and assumed the other types would be similar by extrapolation. Shouldn’t have jumped the gun. It seems fine except for the tanks at least in the early stages of the game. I also now realize this is more complex than it seems. Since the weapon works fine against all other enemies, simply increasing it’s power would mess up the rest. It would seem a script is needed to know if the target is a tank and then adjust things from there. Not sure if that would introduce lag or hesitation.