When one speaks of balance, it is EXTREMELY opinionated.
For one it’s just TOO hard, for others like me, the extreme opposite.
Even in Gorilla Mode. 
But that’s why altered modes are requested, so everyone can somewhat have his own preference.
The requested “Survival Mode” where machines are deadly enough to be the greatest pest ever (with if possible additional option for Hardcore Survival, that includes the need for water, food and rest) was before countered by me, no less, for the not that hardcore players having a “walk in the park” mode, so they as well had their game for them.
April’s Patch was insanely stupid, in that, that the changes were global, rather than optional.
I warned about those 'enforcements" being darn bad, but well, who am I…
What do I know.
If it had been optional though, and refined over time, this could have been a tremendous success, for those so eager for a more mature and realistic approach.
So weird…
OPTIONALITY is the answer to SO many issues…
But using it… ah well… who am I…
It would be a great plus for the game, if “everyone had his prefered option playability”.
Been said by a few before.
And I for one stand by that.
Now, let’s look at the title: Shoot, die, rince and repeat.
Now let us be realistic: point me to one game, a shooter/slasher/beat’m’up maybe even, where this is not the case.
Or an RPG, ARPG,MMORPG, …?
It’s all the same style: Do X, Get Y, rince and repeat in one form or another.
There are “a few” exeptions, like story driven games.
Still…
Most games in the last decade are repetition games.
It is what it is.
Getting balance can be extraordinarily hard to achieve, ESPECIALLY since balance is so opinionated.
Too soft is MUCH to hard for others.
GZ TO ME is beyond boring, not even a baby game.
Gorilla Mode, 95 I think aboutish Deaths over 4500 kills?
How the bloody hell is THAT even REMOTELY hard.
But then there might be folks out there with 100 deaths over 20 kills.
Yes, for those players… one cannot but agree: it’s one hard ball game, I guess.
Hence, and I return to the already stated idea: optionality.
This would give much more pleasure to more players.
I truly hope, the lesson given by the April’s patch, and as Miss Aesyle proved by the players in that period active, the Devs took note.
If not… well…
Then they did not.
But that would be another loss for the game, I reckon…