There are definitely still known issues and bugs that we don’t have the resources to fix, it’s always a game of prioritization and cost.
You can still access the terminal in the chamber to spawn tyrants and vultures after the mission triggering event happens in the chamber.
Base repair is free including rebuilding destroyed buildings. Many building costs have been adjusted to account for the fact that they are now effectively a permanent purchase rather than a repeating cost.
Carrying over your max encumberance means you walk normal speed while you have stamina but it’s consumed as you move, then, when it’s empty, you move at a snail’s pace but still move. The amount you’re over the encumberance limit affects how quickly you use up that stamina
Destroyed structures (during base defense missions) can be automatically rebuilt after the mission
The last one brings me to more questions:
What if, for example, two wall segments get destroyed during base defense mission, but I rebuild them immediatly to secure my base during the mission? One stays intact, one gets destroyed again.
I complete the mission and repair my base.
Does the game notice that I rebuilt the walls and only one got destroyed again? Will it rebuild the already rebuilt wall (which should cause issues), too, or refund me the materials? Or is it even impossible to build new structures during a mission?
CROSS-PLAY NOT WORKING: So I have some friends that play on XBox, I play on PC with Gamepass, and ever since the new update (The Showdown Update, Dec.12) I have not been able to join their games. They are not able to join mine, but my friends also playing on PC gamepass can join me. So it seems that cross-play is no longer working.
Appears that my XBox friends version is v.2901074, my version (PC) is v.2911074. This is the cause of the error.
Is anyone else having this issue, or know how to fix it?
There should come a fix for some unintended things in the gamepass Version (this debug stuff).
Maybe that’s why you have different versions: they probably released the wrong build on gamepass.
Not only did they make it where your friends on Xbox can’t join you, but multiplayer as a whole isn’t working, hoping they fix the different versions soon. Although I did enjoy flying around the map in the test version lol
Even though I only play(test)ed for about an hour last night, I found one thing I defintely do not like, the new mechanics when one is overencumbered and loses stamina.
Imho that is happening too fast and/or better should be somewhat like staged. e.g. I had about 300 grams too much on my hips and my character moved out for about 25 m before it switched to snail-mode…
I definitely liked it more with walking infinitely while being overencumbered and not having the possibility to fast travel as it is right now. Even though I had wished to fast travel with a (overly)laden backpack from time to time it’s a total hindrance to my (personal) playstyle right now.
Not being able to run while being overencumbered is totally fair play and ok but moving out on a snails trail is not ! And fast travel is not always a viable solution, especially when I don’t want to get to a safe house or are too far away from one to return on foot/bike, whatever…
Yeah for me it also felt somehow…unfamilar?
Although it’s not a great change and even offers more mobility in total, it totally changes they way we played.
I will have to adjust my playstyle in a great amount.
You know you’re hard on the limit, but while fighting for example a firebird rival and other machines you still Go and loot Lynx for advanced meds… Often it has to be fast, so grab all and … A few meters further while trying to dodge shots of the firebird you almost stop moving. I comes so unexpected but can happen easily.
Before that it was easier to finish a fight while being overencumbered, then manage your inventory and then try to get to a location with a recycling bench and plundra or vehicle station.
The new idea isn’t bad, but it should be adjusted, because it affects grown playstyles too strong. We need more stamina or it should be used way less fast. Even with all skills it’s used too fast.
Btw. Becoming overencumbered now is even a greater thing, because we get so much more ammo for our guns. Even my companion with it’s 32kg space isn’t a great help with that.
@Kimosabe_X @Madchaser
The way i see it, overencumbered should be after the 112 kg, that was the limit before right?
So after that number we walk some meters and the stamina goes down.
Now we actually have less and not more, it was better like it was before.
Its very annoying, so far it seems the worst thing they added.
We could walk with a lot more of stuff before, and now we reach 96 and “No you cant walk anymore without looking like an old man”.
Well the maximum limit dependend on our skills, of course. It was somewhere there with all skills for carry capacity, yes. 110 or 112…
I see, that they not just wanted to give us an advantage (still being able to move somehow and to use fast travel!), but also wanted to limit it with a disadvantage. So, using stamina from 96kg on is ok… In my eyes they just forgot to improve the stamina system.
It was always too fast used up.
For example my augmented N9 should use less stamina and enable us to sprint further. But in fact I don’t see any advantage, because it’s still used within about 2 or 3 seconds.
They should increase the stamina-value by 10 times or reduce the value that’s used per second to 1/10 of what’s now.
My “fix” is to deploy a field radio before I fast travel to a safe house. Can come right back. This is handy for stockpiling a lot of resources quickly. But due to exploring the new island, I will start beginning my portable safe house and deploy a radio near it. Then I just bring the locker to me.
The thing is, constantly using fast travel, breaks the “immersion”
I at least like to go through certain routes and eliminate the machine presence.
Now i have to constantly warp back to a safehouse.
Those extra 16 kG of carrying capactiy i had before the update were enough, now I will need to adjust once again
Well, yes, that could also work.
That would even be SUPER REALISTIC, thats how it is, you have a lot of stuff, its heavy, eventually you have to stop, there you have it.
Now we walk 15 meters and its like we did a marathon.
Hmm… let me get this straight… Drill, Furnace and Chem Lab can only be used during a base defense ?
Otherwise those things don’t work and so do not produce those extra materials we suddenly need for even some common blueprints like e.g. grenades ?