Single Player Balancing

my feel is there is no balancing for single player

The loot is all about fighting, but when I try to fight the robots there is no chance to win. At the begining it is ok, but after a few missions its getting to hard, no chance at all for nothing, and this give me a bad experience with this game.
Can’t find a easy-mode anywhere, did I missed it?

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I don’t think it is like that I like how it is if it was easy at solo player I most likely wouldn’t play I’m enjoying the challenges of battles yes some times have to run off use the terrain and structures for defence…for instance I got in a fight with 3 tanks /2 hunters 5 dogs and 4 scouts killed everything bar 2 tanks but that was due to run out of ammo for 50 Cal and rocket launcher so had to run …!!

I am too a solo dude, playing the entire game solo. I also felt it was very hard in the beginning, but now it’s much more fun. So yeah, the game will become easier once you learn the quirks of it. Here are a few suggestions:

(1) The runners (look like dogs)
Use a long distance rifle with a scope and aim for that grey cylinder on top of them. This is their fuel cell and will make the whole thing go boom. Once you get a scope, you will start to have one-shot kills frequently even before they get in range for their melee jumps. If they DO come in close, switch to an assault rifle, SMG or maybe shotgun and just blast’em. They will go down after a few hits.

(2) The hunters (bidepals, run fast and have an aggressive AI)
These are the hardest for me actually, and made me frustrated at the beginning of the game. In the early-game, hide inside buildings but if they come too close or even enter the building, you have to be mobile and run constantly. Out in the open, run sideways in large circles and land a few shots in between. Use flares and fireworks to constantly distract them. This is very useful against hunters. Once you get a better rifle with a scope, aim for their weapons: on top of the robot (on their “shoulder”) and in the right “hand” of the robot (from your viewpoint). If you take out its weapons it will be less harmful, but you still need to pepper it with bullets to make it go down eventually. Once you get the rocket launcher this tactic can be changed for a more traditional anti-tank manoeuvre.

(3) Tanks and Harvester (the really big MFers)
Use EMP devices (I find the small and medium size the best ones as those are throwables, the large one you can only plant on the ground). Now, these big dudes are powerful but SLOW to react, and you can surprise/ambush them by sneaking close until the alert-indicator turns yellow, at which point you start sprinting straight toward them. Throw an EMP at them when in range (throws like a grenade), and plant either a gas canister, scavenged fuel-cell or a land-mine right at their feet when they’re still out cold. Run back again, equip a scoped weapon and when you’re in safe explosive distance, shoot the item you planted at their feet and enjoy the fireworks. If the robot didn’t go down at the first attempt rinse-repeat.

Tactics
Many times several types of robots (especially runners and hunters) appear together. Don’t just run straight in and light the place up - you will die if you do so. Rather, crouch down and observe with binoculars for a bit. Stay undetected.

Do you have a plain field anywhere nearby? A dense forest? High-ground or Low-ground? Water?
In larger fights, you need space to retreat to, or a large circumference you can run around in. Staying inside buildings will only help you sometimes and I wouldn’t count on that as a useful tactic.

I didn’t mention Radios and Boomboxes, but these can be useful to draw the enemies to a certain spot on the map.

Example: I place a radio and a gas canister at the same place on an open-ish area while still undetected. I run quickly into the bushes and wait for the enemies to run toward the sound. When they are all close, my rifle fires at the canister and goes boom, hopefully taking out several enemies at once.

If you don’t have radios or flares: Take out the weaker enemies first. Surprise one runner with a one-shot kill on their fuel-cell as described above. The hunters will be alerted and come for you, so you need to constantly move around and aim for their weapons to make them weaker.

If there is a tank/harvester nearby, be extra careful in taking out the weaker enemies first. It is way easier to take down a tank when it’s just 1v1.

Scavenge/Loot items
Always check dead robots and loot boxes. Pick up gas canisters, grenades (I don’t care for smoke but some use them to cover their tracks, personally I don’t care for those), mines, flares and fireworks. The large fuel-cells and gas canisters (red or white) are excellent for taking down tanks and harvesters. Flairs and fireworks easily distract hunters and runners.

Critical hit zones
So, robots are extra sensitive at certain places. There are several components that will take down robots more easily, but as a starter, aim for (1) Runners: Fuel cell cylinders on their top/back, (2) Hunters: Top of shoulder and right-hand weapons AND their “face” with red flowing dot-lights.

Flying drones
These will detect you from very far away and when they hit their sound horn, every enemy in the vicinity will be alerted to your presence. You need to act when you hear this sound: run away or prepare for a fight. You can take them out before they hit their alarm IF you use a scoped rifle and take them out quickly, or if you hit their horns on the top of the drone. Damaging this component on them will make them unable to alert other robots.

Flares/Radio
Use these distractions to your advantage. You can also use sticky flares and throw them at an enemy, which will make other enemies fire at them. Its good fun to observe sometimes! You can also scavenge the loud horn from the drones sometimes, and when you plant them they will act as a powerful radio alerting all enemies nearby. As before, plant mines and gas canisters at the site and when robots are close, light the place up.

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Would like to add to that if it turns out to be a big fight drop a radio transmitter down so if do die can quicktravel back to where u was saves on addrenalin to means going to safehouse first then radio great for surprising bots that have killed you

I have no rocket launcher and no 50Cal, I always run out of ammo on a single big robot, and btw not enough place in my inventory…

playing solo should be much easier at all

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Tanks have been beefed up as of late. They take a lot of cunning and strategy to take down, even one on one. They lock onto you with their machineguns up to a kilometer away and use optic modes like thermal vision and such to see you coming. Once you’ve aggroed a Tank, it’ll know where you are and you must either take it down, or run far away.

My advice is that you avoid the Tanks until you can get ahold of better weaponry. Focus on the beginner island where all the Prototype mechs are. Find Harvesters, learn their weak spots. (Rocket pods, back canister, optics, leg plates etc) Also learn how the Runners that often escort them work, take practice shots from afar, etc. Fight with a safehouse nearby, so you can respawn easier. And only pick up ammo for the guns that you are using. I’ve taken down Harvesters with the .243 hunting rifle, all it takes is patience and some skill.

@CJoke Yes you will not be able to take out a big robot by just shooting at it with a handgun, shotgun or SMG. Think of those as the end-game bosses if you will. You CAN avoid them entirely you know? I have done that many times and you even get XP for escaping combat, so it is definitely a VALID strategy of the game.

Having that said, you CAN also play it smart by doing what I described above. Note that my tactic of taking down a big boy does not include a rocket launcher or a .50 cal at all.

Actually, rocket launchers are not so good against those big dudes imo.

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I disagree shouldn’t be made easier for solo player if it wasn’t a challenge I most likely wouldn’t play the challenge inspires me to come back and try again .just be a bit more patient search the starting areas .I would be quite happy to jump in your game and take to to safehouse where ammo and a 50 cal is and if want get u a rocket launcher but for ammo still need to kill bots

for what reason this game shouldn’t have a easy mode like other games have?
you can play on hardcoremode if you wish, but there is no reason to deny a easy mode to people who want to play in a easy way.

They sell it on steam to everybody and I can’t see anything on the shop-page about “only for high skilled hardcore gamers with years of experience”…

Just out of curiosity how many bunkers have you done I found them very easy kill few ticks and few runners that it hard part is going from farm to farm /town to town

TBH I’m fairly poor at playing games these days I’m old and I gate the controllers that consoles use and I only play the game solo.

However I am at level 17 and can take down tanks and most everything else.

If you run and gun you will not survive very well, you really have to play it smart, you have to stand off and take down the escorts, you have to hid in a house or building and fight from there.

Shoot electrical junction boxes and street cabinets.
Shoot cars and LPG tanks when groups of bots are close to them
Leave fuel tanks close to cars so the robots stand on them and start a chain reaction of explosions
Get sticky flares and turn the hunters on each other.

Most of all sneak away a lot and live to fight another day

Eventually you build up better weapons and tactics.

The only games that have engaged me over the last few years are Mario games, Sniper Elite 4 (which was good training for Gen Z) and this one

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@cta102 if interested need loot go to 1176 / 840 there’s 216 loot crates there good for ammo safehouse not far too 1102 / 660

I will investigate

What I really need is FMJ for the .470 (in the absence of the .50) as I want to do some meaningful damage to hunters at a distance rather than having to run into a building almost every time I encounter them.

@CJoke

We have given you several pieces of advice here. Many of them only include early-game weapons and stuff you can easily find like gas canisters. If you feel invested in the game you could try some of those tactics proposed here.

Excellent! Especially true for the early-game!

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@cta102 am 47 good for hunter when modded even better there is fire on utube where to find the gold weapons mods need to hunt for

Sorry the main gun I use is called AI-76 assault using 7.62 ap ammo

I ditched the AI-76 I first encountered due to the horrible recoil, though I believe this has been toned down after last weeks patch.

So when I find a good one I may give it another try.

I’m carrying a spare ai 76…m/49…and a klaucke 17 all gold if anyone wants .?
Game name sholack.cw

Sorry, but I didn’t asked for any advice. I only want to point out that the single player balancing could be improved with different gamemodes.

to explain it a little bit more, I ask for balancing like

  • there should be a difference in the enemys between single player and multiplayer,
  • there should be games modes like easy, normal and hard like other games have = number of enemys, resitence of enemy, speed etc. while its the bigger robots that are to strong in this game when you want to have an easy solo gameplay.
  • there should be points for sneaking nearby enemys without beeing detected like other games have

what I feel is the very slow progress in skill and level, with always sneaking, hiding, running and killing only the robots that I have to kill for missions the levelups are very slow compared to other games, after 75hours of gameplays the skills should be more developed, after 75hr of gameplay Im level 11 and not gotten not much skills, this should be faster in a easy gamemode… there are triple A games out there where you got the skills maxed out after 75hr gameplay.

I am one of the players who like to play shoot and fighting games in the easymode, no need to blame it, no need to force other people into the difficulty you like. Do I want to have 200+hr gameplay for a playthrough? maybe not, maybe I want to move on to other games after 100+hr or so, it depends on how fast a game gets repetitive and how many different prefabs a map has to explore.

just let the people choose easy and faster progress or hard and slow progress. IMHO it shouldn’t be the question if there should be different game modes, there should be only a discussion about the balancing of those gamemodes.

Hard for you mate it seems, everyone is of different skill level.

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