Just started playing GZ a couple of days ago. I am on an xbox series s. Have played multiplayer with a few friends. After doing the second bunker area I am no experiencing the same sound bug. Wondering if the dev’s are still working on this? Such a great start to a game and now this.
As far as I know they are aware of the new rattling noises but I don’t know whether they know about other sound problems. Here is an example of even worse rattling sounds:
As an unfortunate addition: the reload sounds are not stable 100%. While they are more stable, it still looses them over time. Need to prepare a clip for that too.
I noticed that a “new location discovered” audio notification never happened for the Talludden location while I was trying to reproduce a bug. The first time I discovered it, the audio cue played, but not the second time I loaded the same save.
A post was merged into an existing topic: Weird Disembodied Machine Sounds - Audio heard from dead and despawned machines
Well I just found out that the rattling is also audible in the distance when containers are nearby. Additional to the awkward noise all around the player, this makes the atmosphere a bit more eerie then necessary
I’ve recently returned to the game and have found that the sfx bug is still a thing along with the others mentioned I’ve been having the same issue when I’m close proximity to vessian bunker the aside from that this bug always seems to take away like you said discovering a new location sound and also the xp notification sound after it and most map sounds too like placing a waypoint scrolling around on the map and hovering over icons all are silent and are still the same this is June now 2022 and I’ve experienced this since launch had this issue on Xbox one and also the series x so it’s widespread between platforms
Oh I wondered what the sound of an ammo box being opened constantly was
I think that has something to do with the rendering/placing of those containers as can be observed here:
In my perception, everytime a container is placed somewhere nearby the sound gets played. In remote areas where no loot container is close this sound is not audible. But when being near those containers the sounds can be heard all the time. In addition the sounds are only played when the player has moved (rotate or walk/run). I hope the devs can fix the sound bugs especially this one since I think they only need to check whether the player has interacted with the container or if it was placed and then play or don’t play the sound.
No sound reloading weapons on xbox series x. Footsteps and breathing are gone. I’ve searched online and tried every fix. Nothing. After having put countless hours into this game I just reached level 24. The audio glitches kill immersion. This seems to have been a known issue for a long time, but still hasn’t been fixed.
I’m done. Too frustrating. Too bad.
Moved to report thread covering the issue.
//Mod
on PS4 I also have problems with sound the Granatgevär m/49 reloading sound is contently playing and having machines sound playing when their is no bots in the area