Why so aggressive? I really dislike threads which turn into an ugly pile of attacks.
Yeah, me too. It doesn’t help anything, and it’s also against the Code of Conduct, so if you can’t follow that, I suggest taking a break and airing it out. If you can’t agree with someone, let it go instead of pushing a discussion.
That goes for both @Aesyle and @Mr_A1992.
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I’m happy with more space. I won’t use a lot of the plundra storage (always nice to have though), but the extra crafting resource space is amazing, especially since there’s a ton more crafting resources now then there were originally.
I’m removing @Mr_A1992 reply, simply because it deviates from the topic, but also because I feel it’s something that needs to be addressed in PM’s.
Also, cleaning up in the thread a bit.
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I think more storage is a bit of a tragedy to be fully honest, I liked it when I would have to scavenge for everything I needed. The plundra was a good idea due to the rising amount of weapons and etc but I feel like those weapons need to stay stored in the same place rather than teleport with you to any safehouse. I’m happy for storage increase on one side but the other side is quite sad as the game is being pulled away from the original feeling of “do I have enough ammo?” To more “oh I’m out of ammo, let me restock at the plundra” I’m not objecting to the storage as I see it as necessary but it does take something with it.
Personally, I feel that increasing the carry limit / storage capacity just defers having to think about inventory management. More storage is just more stuff to rummage through to find what you want. Players will just hoard more stuff that they will barely use ‘just in case’.
(Yes, ok I admit I have Semla and a Holy Hand Grenade in mine, and I’ll be damned if I’m ever going to use it. Not that I can anyway but that’s a different story! Missing Item Model - Holy Hand Grenade )
The ability to have piles of ammo in the Plundra or being able to craft it at will hasn’t made the game better IMHO, it’s just made it easier. Which I guess is fine.
I think my preferred solution would be to split the guns into a separate storage / gun rack / weapon wall to allow those of us that like to collect the weapons to have a way to store / view them outside of the Plundra, there-by freeing up some space in the Plundra for those that want it.
Although, in all honesty, I’d far rather the devs prioritised fixing the sorting / inventory management over messing with the capacity. Previous attempts to “improve” the sortng just made it worse. Fingers crossed that gets addressed!
One thing that i haven’t understood within the upcoming Plundra/Recycling Station upgrade feature;
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Is it universal, meaning when you upgrade both of them within your base, all other Plundras/Recycling Stations all over the map also get the magical capacity increase
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Or is it localized, meaning that only the Plundra/Recycling Station in your base gets the increased capacity, while the rest on the map keep their original capacity?
Since the Plundra has the same inventory no matter which one you access, I would assume that they all get increased.
Otherwise, when you fill one Plundra up to 400, then access one that hasn’t been upgraded, that one would be overfilled.
Plundra can sustain overfilling. Had that happen when i bought U.S weapons DLC and it dumped all of it to my Plundra, overfilling it.
Given that only the Plundra/Recycling Station in the base are upgraded, while the rest stay the same, it can be where you can take stuff out from any other Plundra/Recycling Station but you can only put stuff in at your home base.
If the stuff you have in Plundra/Recycling Station is less than 200/250 units, all storage spots work as normal. But putting in more than 200/250, you need to travel your home base to put stuff in.
Another question just came to me regarding the upgrade-able Plundra/Recycling Station at player base.
Since all base modules have HP bar, machines can also destroy them. And players can also dismantle them, if needed.
Question is: If my upgraded Plundra/Recycling Station is destroyed or when i dismantle it, do i also loose the upgraded storage capacity? (Which actually can lead to overfilling.)
Logically, if i don’t have upgraded Plundra/Recycling Station, i also don’t have the extra space. And if i build and upgrade them again, i can have more storage space again.
Honestly having it be individual wouldn’t suprise me at all, got to add enough Fluff to make it seem like content worth people’s time cough cough FNIX rising cough cough
This, yes, is another possibility. Where vanilla Plundra/Recycling Stations are kept at 200/250 and mirror themselves, where the one at player base is dedicated storage, separate from the rest. And any content in them, can be accessed only from player base.
If so, destroying/dismantling the Plundra/Recycling Station at player base, does it = loosing all the stuff in them?
If so, you can then cheese the game, by:
- Building Plundra/Recycling Station
- Upgrading Plundra/Recycling Station for increased capacity (+200/ +250 based on current numbers)
- Dismantle Plundra/Recycling Station, while keeping the increased capacity
- Rebuild Plundra/Recycling Station
- Upgrade Plundra/Recycling Station again, for even more storage
Etc.
Indeed. That’s just common sense, and I see no reason to even speculate it working any other way. I would assume the devs are logical thinkers.
In GZ, there is one flaw with that: you can dismantle any base module and get all the resources you spent building it, 100% back (until it isn’t damaged, that is).
With this, all that players need to do, is collect the X resources needed to upgrade, make the actual upgrade and then dismantle the Plundra/Recycling Station to get all the crafting materials back, without loosing the bonus of extra storage. Essentially, players get a double the storage capacity (as per current numbers) for nothing.
I still think that when you’ll loose the upgraded Plundra/Recycling Station, you’ll also loose the benefit. And after that, it can go two ways, either:
- you also loose any gear that was over the vanilla limit
- or your Plundra/Recycling Station gets overfilled, meaning that you can take stuff out, but you can’t put anything back in, until you either get the stuff in there under the vanilla limit or build the upgraded Plundra/Recycling Station again.
When I completely dismantled my base all resources were dropped into my inventory. Weight of all resources inside of recycling station didn’t go over 250.
Well, if you had upgraded storage and you remove it or it was destroyed, common sense would say that you no longer have the bonus which that item provided either, right?
The storage expansion produces far more questions than providing relief. It’s the implementation of it what i’m wondering about. And i know that none of the players can answer that, since we just don’t know. But we can still discuss it, right?
We don’t know if the storage expansion is:
- mirrored across the map
- or localized only in player base
I don’t view the storage upgrade as one-time crafting, like apparel bonuses are. Instead, i view it as bonus that you can loose, if the item that provided said bonus is destroyed/dismantled.
On similar example:
Extended magazine, e.g on .50 cal. If you put 5* extended mag on .50 cal, you’ll increase the ammo capacity of it from 10 rounds to 18 rounds.
Now, if you were to remove the said item (extended mag) from the gun, you’ll also loose the bonus it provided (extra 8 rounds).
I believe the storage expansion follows the same suite - no item to give bonus = no bonus.
Though, compared to the apparel crafting, there is a difference: you can not destroy/dismantle any apparel item you already have. Sure, to remove e.g Bullet resistance bonus, you can craft Explosion resistance but you’d still have some form of bonus on it.
With Plundra/Recycling Station, there is no other form of bonus that can be used to replace the increased storage bonus. But since you can dismantle/destroy the upgraded storage, you should also loose the bonus it provided, just like when you remove extended mag from the gun.
This is, yet another, uncertainty.
What will happen, if the item that provided the bonus and the bonus itself is lost?
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One option, and most likely, is that your storage gets overfilled and you can’t put anything into it, until you either rebuild the upgraded storage, or take enough stuff out until your stuff falls under vanilla limit.
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Another option, which i personally prefer, is that any item over the limit is automatically deleted.
How do you know which items get deleted? Well, game keeps track of items in chronological order, which items are oldest and which are newest. And the newest/latest items in storage, which are over the limit, can go “poof”.
This gives more value of defending the upgraded Plundra/Recycling Station during base defence mission. (And to protect against griefers, devs can do so, that only the host of a game can dismantle base modules, which they should’ve done already.)
This is another part which i haven’t thought of, yet.
How it would be in MP? It could be both ways:
- If you have crafted the upgrade in your game, you also have the upgrade in MP game, where you are a Client.
- Or in MP game, you’ll have the limit at what host has it.
If host hasn’t crafted any upgrades, you have vanilla limits. And any items stored over the limit, can be only taken out. But not put back in (since your storage is overfilled). Until the stuff in storage falls under vanilla limit.
I lean towards 2nd option.
Why? Just look missions completed. If you have all missions completed and you join MP game as a Client, you do not bring any of your completed missions with you. Instead, you have the same mission progress as host has it.
Same goes with unlocked safehouses. If you’ve found and unlocked all safehouses, you won’t get access to all of them in MP game as a Client, IF host hasn’t found them all. You only have access to the same ones as host does.
@Aesyle You are over-complicating this, it´s still to soon for this.
For someone as yourself that has no need for any more storage, you sure talk a lot about it and bring questions and hypothetical situations that might not even be important.
The update is weeks or months away and there is no useful info available so just chill…
It’s a discussion thread, people are allowed to bounce ideas and theories back and forth.
I quite like this idea it would be cool to have a wall rack which you could display you’re weapons you aren’t using, e.g I have a 5 star gold PVG which I don’t use very often but would be cool to have it appear on a rack.