[suggestion]New Enemy Type... TANK!

Both very nice idea’s Xog :+1:

The V2 was actually motor driven. It was fueled up with the amount of fuel that was calculated to get the V2 roughly where it needed to go. As long as the motor was running nicely it would simply fly by but as soon as you heard that motor start “sputtering” it meant that feul was used and the Deathbringer was comming down. Must have been an awefull terrifying sound back then. So yes, a soundeffect like that would be a good warning/indicator.

I also like the simpel widely used, “screaming” sound. The harder the screaming sound
“IIiiiiiiiiuuuuuuwwww” the nearer it comes.

And hey, the Music drop is quite cool also I have to say.
Soundless terror like you call it.
It would even be funny as to drop the music completely down to the point where you can hear the birds whisteling. Soundless terror in pure form, cause you will know very soon that if you hear the birds whistle in the middle of combat in this game, you better get the hell out of there very fast. So, I love that Idea aswell Xog. Nice :ok_hand::+1:

The music should end abruptly.
Make folks just stop and wonder for a moment…
Then the piiieeeeUUUUUWWWWWW sound comes in…

Xog.

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Yes exactly.
That idea is great as it is right there.
Silence, and than, Piuuuuuuuwwwww…
However, you have to agree, Imagine beeing in mid combat:
same music drop. And than all of a sudden you can hear the birds whistle so quite it gets.
No such a giveaway as the Piuuuuw sound we both seem to like, but it would be hilarious as hell in some way. Cause as I say, people would learn very fast that it is not good the hear birds whistle in the middle of combat in this game. Hehe :wink:

Wait, you got birds in game?
Not even crickets here?

But no, not even that.
And maybe even more to create an impending doom feeling: the wind lays down as well…
Just… total utterly silent…

Oh yeeeeeesssss, I got birds in my game.
When I go into the woods and when I stand still,
the soundeffect of the birdswhistle is simply awesome.
At daytime I enjoy this a lot.

Being in that Forest, sun shining through the tree tops,
The light effects, echoing birds whisteling
(even flying up from out of the bushes)

Amazing.

Don’t you have that in your game?
(I don’t believe I have crickets neither)

I even believe, (not to sure to be honest)
but I even think the birds whistle types change at night.

I have other bird sounds at night I think.
I feel like the sound in the woods is different at night but
I need to pay better attention to it to be able to discribe it more accurately.

So real deadly silence as you say. I get the feeling.
Maybe not as funny as running away simply because you hear birds whistle in the middle of combat but I get the picture. True deadly silence before death rains down upon you from above :wink:

I had a new update idea on existing bots, the spiders need a net or snare, that maybe last a few seconds would make them a lot more interesting of a challenge and give larger bots an advantage when your held in place.

In the 90’s, Sweden actually considered turning the S-tank into remote controlled units. Not far fetched considering the whole tank could theoretically be operated by a single person.

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Well, there are Tank Drones, there’s been quite a few experiments in that regard.
Also totally unmanned cannons, controlled remotely.

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Autonomous Tanks and Cannons that are supllied by our most beloved “suggested” Supplying type robots. Can’t waite to get my hands on a 105 MM High Explose Shell from such a supply robot (shells as seen in the artillery Bunkers in game). Simply to be able to drop it on an in-town street to be able to get a shot at in from a safe distance with my .50 CAL. Wuhaaa, bet this explosion will teach those Tanks some awesome flying manouvers while getting blown to pieces. Muhahaha :crazy_face::rofl:

So, why cant the human players use those tanks. I mean, though you might don’t know how to drive it, you still can employ the weapon on it like machinegun or the cannon… Let the robot have those tanks seems pretty unfair…

@Moonmists
Heh, no.
Though nice for the machines, not nice at all for you.
Machines have to be a threat, not a deer.

@Hentai_in_action
Why?
The machines are meant to be a damn hard enemy.
And such a tank would be a formidable foe.

Yes, they mean to be, but just think about it: we are going to face the war machine that drives away trained infantry… That sounds a bit overpowered unless we got weapons or reinforcement that is powerful enough to face it. Employing enemy tanks is OK, but be sure they can be defeated with average amount of ammo or using strategies——by the way there is not that many players to play together against an enemy too big.

You forgot ONE minor fact here.
You’re around 17 in game, and a HERO.
However unlikely, YOU, my friend, are the proverbial Constantine that stands against the evillest of evil, while having cancer.
And guess what?
You WILL manage (hopefully).
So, do not dare disappoint me, save us, or I will come over and kill you a second time. :stuck_out_tongue:

suggestions for your tank idea,
there could be a new bot or perhaps just an alternate version of the tick that that latches on to the tanks or other vehicles already found all over the map to control them.

Not bad.
I could see even a man-size Hunter using these?

If you want to discuss playable vehicles, please check this thread:

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Sounds reasonable, on it.

Sounds like a ok idea but it might be to op