Well, dogs for sure, but further on: Hunters, and tanks.
Also, IMHO, aggression should be upped a lot.
Often I run into a pack of mechs, and… they stare at me for several seconds.
Seeing the Mechs erased (literally: I think they are man-eating machines, considering the lack of bodies compared to the once population :S ) all ground life, these should be extremely aggressive.
Quite bloody literal: Even if they THINK they saw movement of hear a twig break 10 miles away (hyperbole) they should be like instant "MAIM, KILL, DESTROY (, eat???).
These machines were let loose on the island, with only one command: “Find Earth-walking life forms and eradicate.”
Nothing fancy, just that.
They are equipped with a plethora of sensors: Visual Sensors (and IMHO, these should only have ONE type of visual sensor, and not 6 different types, this being it the “Full Vision Sensor”. The reason these are in GZ, would by all military logic means ALL machines are equipped with these, and should be running ALL modes simultaneously, converting the different inputs into one whole picture), sonic sensors, maybe even vibration and movement sensors (if these exist in the GZ realm).
These work 28/24, 11/7, and should get a fix on you some time before you see them (NOT saying HEAR them, OUR hearing should still be the first form of detection and identification).
Right now, we ACTUALLY hunt machines (FNIX tanks mostly for their goodies), but THAT is just 1000% WRONG, and contradictive to the game’s first intention.
It should be US, PLAYERS, being hunted by machines, NOT the way around as it is now.
Machines form “no threat”, and this truly is paradoxical to the game’s original intention.
I believe, it was @larz, that said: “That is to give you a break, to let you catch your breath.”
Well, I can promise you one thing: In reality, the machines do not care for your breath, or you needing a break.
Machines are relentless: you give them an order, and this will be carried out, no matter how or what.
If one machine is told to kill you, but his creator is inbetween you and the machine?
It will simply go through his creator.
Just because, it is told to.
It has no emotion, it needs no rest or food, there’s only ONE thing: completing goal set.
And just this, is what the game, for one, lacks.
Sure, further up North, you might trip over something that triggers a mini army, and dang, pleasure ensured right then!
But this, this should virtually be a CONSTANT, not an event every 20 minutes!!!
Just because THE STORY, the game’s intention.
Ticks, these “annoying, jumping bastards”, are, IMHO, a total fail.
They jump at you, but not much, if anything happens.
And after x time, they go boom.
Why aren’t they running grenades???
They explode, why not turning that explosion into a danger for Earth-walker-life-forms?
THAT would be so frikken military right there, but no…
Shame… such a waste of beautiful potential.
On top, Hunters (and the name informs you there already) have this gorgeous tendency to follow you, at least for a while.
Why don’t doggies do that?
These, in combination with the Hunters, should be hunting you into oblivion, never letting go, keeping snapping at your heels at every step, until:
a) You are very much a little extremely dead.
b) You managed to kill the lot.
But the latter should be bloody hard.
I mean, let us be honest… humans simply are an inferior, annoying little pest compared to machines, right?
At least, when you compare abilities.
But… that’s just me, a simple opinion, I HOPE it is well-motivated nonetheless, but it is nothing more than that: an opinion from a very opinionated Krusty Belgian ex-military.