I think you are reading a bit too far into it. Ideally the point is not to “summon”, but summon would be the actual gameplay term.
The wording of the Array would go: “Emits sound/waves that draw machines from extremely far distances”
Once placing the array on the ground the player waits a few moments as it emits extremely loud alarm. After a few moments you can begin to hear a few tanks or harvesters approaching with stomping sounds. First running in are runners followed by hunters and big guys in the back. The group can come from any direction or multiple direction of the radius.
Random amount of machines for each array will be a combo of:
2-4 mix of harv/tanks
Either you will have a small battle or large battle pending on what spawns or how many spawns. (or how many players drop one) Smallest: 14 machines / largest 24 machines
It is not like we don’t kill more in a single session anyway.
@Aesyle Actually the characters might not even be human…one possible interpretation from the Endgame, is that the characters have also evolved.
Remember they wake up from the shore, they could just be cyborgs.
They never die, they carry 90 kilos of ammo and weapons and can run a lot, they respawn after dying, not after at the beginning of a “checkpoint”.
So yes, they might even not be 100% Human.
The player will not be turned in “Fnix”, it´s just a Beacon that “attracts” a certain number of enemies.
Enemies respawn all the time , otherwise the game Map would be empty. @JayBowdy Random amount of machines to spawn looks balanced.
The enemies that spawn on the last Himfjall mission are a lot more than the number proposed here.
Seems feasible and a good idea.
Light, Medium and Heavy Comm Array Lures do exactly that and are already in the game.
“A heavy communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location across a large area for a long time.”
I think the idea is worth discussing - lore-wise, you might say the player character found a radio emergency beacon that either was used by the army (so FNIX sends out a detachment to snuff out opposition), or was a part of a machine (maybe a tank/harvester) that is used to call in reinforcements (like the comm lure, but radio vs sound waves).
Seeing the argument ‘If it ain’t broke - don’t fix it’ in reference to a game where destroying one seeker in front of a secluded forest hut draws literally hundreds of seekers, hunters and runners over several in-game hours is interesting for lack of a better word.
The question, for me at least, is if this change could be achieved by differentiating more between the various ‘lure’ objects (radio, boom blaster, s/m/l comm lure). Maybe upgrading the largest lure to a even higher radius?
Idea that gives the ability to cheese the game, by bringing the machines to you, fixed amount of machines, on constant basis, without you going anywhere to find machines. Just stay in the safehouse, “summon” the armada, get killed, respawn back in the same safehouse with 100 HP, rinse and repeat.
At least with current Comm Array Lures, there is a chance that no-one shows up, if there isn’t no-one around, so you need to go to a “better” spot.
Or you could say you can’t use it within a parameter of a safehouse instead of “Not all ideas are good ones”.
That was a snide remark and why it came off rude.
I am not talking about ‘luring’ I am talking about actually finding a place to defend. Set up some defenses with your friends and call in a horde of machines and have a blast. Maybe not your play style? I can see it as a load of fun,…
Your initial idea was all about the ability to pick a place and then “summon” the machine armada to you:
And that can (and most likely), will be used to cheese the game.
However, players have asked for raids/hordes, that devs have interest in and these kind of special events, are defined by the devs, not by players (as where they took place and how many machines there are).
There are already few such missions in the game where you need to defend X spot against machine armada. Only downside is, that you can’t repeat those missions. Repeating missions is another asked feature by players though.
Ok so you made your point many times and I would like to hear others people opinion about it instead of you just shooting down the idea from the start to something that might end up being locked in the end. Can you please after your last post just start moderating the thread instead of forcing your opinion on it? Thank you in advance.
(If you can contribute like the, ‘can’t put it within a radius around the safehouse thing’, I do not mind.)