BUG REPORT AFTER TACTICAL RESPONSE UPDATE. I did not buy today’s new DLC, just did the free update for now.
Platform: PC
Description: Since this morning’s update, I have noticed that enemies do not load into view or sound range until I am significantly closer than I would have been before the update. Indeed, it requires me to be so close to them that most can see me. About the time I first noticed the issue was when a FNIX tank I moved just into range to see, saw me immediately and ran towards me. This not only is very annoying, breaking a major aspect of the game, but means I will have many close encounters suddenly and without warning.
In the farmlands, my favorite sniping area, the sniper rifle is now useless because of how close I have to get to even shoot at enemies and they are upon me in no time. I tried fiddling with the load distance in the graphics settings but that had no discernable effect.
In the uploaded images, I show both map locations for myself and first person views for the farmlands tower I like to snipe from over a large field and the point where I had to walk to get the tank in the 4th image to load into my view so I could see/hear/shoot it. The tank is short of mid field when it first loads and I am a ways into the field, meaning I was really close to it before it loads and appears, making my sniper rifle rather meaningless.
Before the Tactical Response update today, I could stand even behind the tower a ways, or off to the side, and still see distant enemies clear across the same field and close to its eastern border. That means, imprecisely, that the enemy load distance is less than half what it was before the issue manifest itself.
This bug ruins the sniper aspect of the game, and will ruin other related aspects, like the sniping distance stats, not to mention the effect it will have generally on gameplay of not seeing enemies until they are close enough to attack immediately.
Steps To Reproduce: any load distance as far as I am aware, but I noticed it first and most in farmlands region. (see images)
Images / Videos: 4 images: 1-map view at tower, 2-player view at same tower position showing tank not in view, 3-map view when I could first see enemy spawn <mid field, 4-player view at same map position when enemy spawn <mid field.
Host or Client: host single player
Players in your game: one, single player
Specifications: windows 10 64-bit OS, core i-5 7400, 24GB ram, Nvidia 1080 OC GPU, samsung 960 SSD, samsung G9 mega-wide monitor.
Update later in the day:
I uninstalled the game and removed registry entries and game files everywhere I could find them in my documents folder and steam folders and app data folders, etc. As far as I was able to do it, nothing was left of the game on my computer, that I am aware of.
I reinstalled and started a new fresh game, saving my old save game files separately in another location to restore them if this doesnt work. I worked my way over to farmlands region to test the issue. I and am still having issues with machines and objects spawning into view. Although basic enemies seem to be spawning in at the longer distances of 200 to 250 yards, they still disappear farther than 250 yards.
Objects like the ambient tanks, tree stumps, ambient wrecked machines, towers, various structure and buildings and the like often are not spawned in to view even when they should be showing on high or ultra Scene Complexity settings.
In some circumstances, I have to get really close to have them appear, just like with the machines. In some cases, they disappear but show back up as I walk toward them, then disappear if I stop moving, then reappear as I walk toward them again. The moon in the sky frequently disappears and reappears based on my movement of my camera view or position.