The Final Showdown Update - rumours and discussion (wiki)

Like you said earlier that island is approx. just as big as Himfjäll. But I would love it to get such a big island to explore even if there are not so many POI’s to be found.

A military pontoon bridge would be nice.

I agree with your guess. Kilsberget seems a big enough area to accommodate such a large refinery (1) complex. And the revamps that are going to happen most logically will be there where there are wide open spaces.
(1) I think it’s a refinery

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My imagination from the beginning of GZ 2

*Snipped from Helldivers Aftermath Resurrection of FNIX *

Militärt Forskningslaboratorium FOA53 bottom floor of old secret area.

In the connecting corridor between the new part of the rebuilt MF FOA53 and the old secret part, which was only uncovered a year ago, two technicians make their way to a cavern that was blasted into the rock. Inside is a large Cray super computer.

“Do you think we can get the thing running again?” Peer Gustavsson asked his colleague Arvid Lindqvist. He mumbled back:

“We’ll see, it doesn’t seem to have been damaged by the explosion.”

“Yes, that’s right. The four teenagers did a great job. The whole MFM here was completely destroyed. Only the back part was almost intact. The computer was hardly damaged. Let’s see.”

Their steps sounded hollow in the dark corridor. Finally they reached a security door. Both had to hold their code cards in front of the scanner. A laser beam scanned the cards. A humming sound was heard, a display changed from red to green and the two were able to open the gate. They entered a room that was located in a large rock dome. The ceiling was made of naturally grown rock. In the glow of the diffuse lighting, the ceiling was barely visible.

In the middle of the room stood a huge computer. It consisted of several L-shaped segments, about two meters high, which were put together to form a ring. Arm-thick cables led to the control cabinets in the back of the room.

“Let’s go then,” said Peer Gustavsson.

He sat down at a terminal that was in a niche. He put down his tool bag and took out a current tester.

“Arvid, check if there is power on the line!” he said to his colleague.

He also took a current tester out of his bag, went to one of the control cabinets and opened it. He put the test electrodes on various copper rails. Finally, he took out his tool bag, pulled out a pair of thick rubber gloves and put them on. Then he took a rectangular object out of the bag.

“Take your hands off, I’m just changing the fuses, they’re all blown,” said Arvid to his colleague Peer.
Then he pulled the old fuses out of their holders one by one and pushed new ones in. A red light lit up in the control cabinet.
“Looks good,” said Arvid Lindqvist.
“Then fire it up!” said Peer Gustafsson.
Arvid Lindqvist walked along the control cabinets and switched the heavy switches one by one. In the background, fans started up, which began their work with a quiet howl.
Peer Gustavsson switched on the screen. When Arvid Lindqvist pressed the main switch for the computer, a few lights on the computer lit up and flashed in an irregular pattern. The screen went white. The message EPROM Mode appeared at the bottom. Peer Gustafsson typed something on the keyboard. The display on the screen changed and showed the computer’s BIOS. Peer checked the values. He entered another command on the computer and the display changed again.
File system check in progress.
File system checked, synchronization and defragmentation required.
Duration of synchronization, estimated time 5 hours.
Duration of defragmentation, estimated time 7.5 hours.
“That’s taking too long,” said Arvid. “Let’s do it tomorrow. The box seems to be running.”
“OK,” said Peer. “I’ll shut it down first.”
Peer entered another command, read the display and finally turned off the screen. The two of them turned off the light and left the room again.


Militärt Forskningslaboratorium FOA53 bottom floor of old secret area.

In the dark, light bulbs suddenly lit up in a certain pattern. Red lights turned green or yellow. The computer’s hard drives started up with a whirring and whistling sound. Fans started up. The hard drives made unrhythmic, whirring and clacking noises. Lights on the ring segments flickered.

FNIX awakes…

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:man_facepalming:
Someone forgot to turn off the wake-on-lan settings.

When exactly does your story take place… Or how much time went by after the end of GZ and when this room was uncovered?

I would love to have it set about 10 years later, maybe from 1999 on. It would be an interesting time compared to GZ 1s settings, as there would be some inventions that could really mean a change.
Windows 95 and Windows 98 released in that time span, some important mobile phones were released that year, WiFi became important since 1997…

This could give FNIX a lot more possibilities which it of course would have to learn first.

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That’s the teaser of Helldivers Aftermath

Seven years have passed.

Seven years of happiness, seven years of peace.

We lived our lives

We built a house, studied and worked.

Amelie gave birth to a son

We enjoyed our beautiful little piece of earth

We loved each other and looked forward to each new day.

But then I had inadvertently opened Pandora’s box

First, strange messages appeared on our computer

“PAY ATTENTION TO THE SIGNS!”

“BE CAREFUL!”

We had thought that we had ended it back then.

How foolish we had been to think that we had destroyed FNIX.

FNIX had only been sleeping.

And now it has awakened and is more powerful than ever.

And we have to stop it

Pay attention to the signs
Be careful!

It’s out there…………

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With the mountain region getting some updates, we could be seeing missions leading to the island just west of the region. When SR_Carni mentioned the size of the new area, it may not be land mass size, but the number of missions is not as large. Could be a stronghold of just Soviet machines and they are making landings on the West coast of the mountain region. It does have a large port on that side. Could be the reason for updates in the region.
This would give us more chance at Soviet tokens with just Soviet rivals/machines in the area. That would help balance out the regions that have just fnix machines and rivals. It could also be a way to introduce a new Soviet machine. The same way the Reaper was introduced in the game way back when we found it in the hanger on the island. (Wishful thinking maybe)

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I had some more thought about this, and then I remembered I had documented another slightly altered map from Anya zone, where the streets of Salthamn were shown.

Here below I enhanced the text on the map so it is readable.

Now look at CIVIL DEFENSE SALTHAMN - CONTACT LIST

  • Civil Defense Coordinator
    Gösta Bengtsson, Forellbacken 3 0853-203 56

  • Ass. Civil Defense Coordinator
    Anita Sjögren, Olle Fiskares väg 3 0853-203 60

  • National Guard Coordinator
    Peter Hammargren, Måsvägen 1 0853-203 33

  • Municipal Coordinator
    Anna Jonsson, Vintergatan 8 0853-202 90

It has all of the 4 streets that are on the updated map. It pays-off to document stuff. :wink:
So it’s more likely that the houses of these 4 main NPCs somehow mistakenly were circled on the wrong map.

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You said that 6 couldn’t be it because you’ve been there, but I have been to all small islands including 3, 6 and 7. Island 8 seems only connected on a small narrow path.

What do you think?

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I can’t remember to have been at 3, but 6 and 7 of course.

8 didn’t came to my mind because it’s so far away…and connected to 1.

I still believe it’s 2.

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I hope you are right and it is island 2. But since island 2 is as big or maybe even bigger than Himfjäll, I wonder if the new island is one we can’t see yet, but big enough to accomodate an area worthy to the last update. :coffee:

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I will also hope it is the Island #2. That the mountain region has no revamp is pheraps a clue that this island could be. But as you said. It is bigger than Hjimfäll. I will think it is #7. Because it is not so big and not too smal for placing ther a a camp or a hidden bunker. It is very close to the mainland and tht could be a reason for the Machines to go there and build pherhaps a tunnel or a makeshift bridge to the mainland. We will see.

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Hi @Gysbert , just wondered - I’m not entirely up on recent events here - if the encircled areas in the sea south of Saltholm necessarily have to be islands? Could it be ships at anchor perhaps serving a function for the resistance?

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The announcement of the final update mentions a new area - not specifically a new island :thinking:

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True, but an area we haven’t been on. What else can it be, the mainland?
Edit: O wait you are right, it can be an new attached area on Ostertorn.

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Not islands but houses in Salthamn, because of the street names on the map. But Initially (on first map the one with only 3 circles) they could’ve been ships or landingzones.

Edit: Here two cut-outs

That shows that the circles fit the brown houses. These are the houses of the 4 people I listed a few post earlier.

salthamn map found at Anya zone

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No, but an underground area…
Maybe at FOA2, or even Bunker 666.
Or a location we haven’t been yet, because it just wasn’t there yet… A facility at Kilsberget.

The great question is:
On which way will we get to the new area.
Directly… By bridge or tunnel or ferry or something else…
Or indirectly by something like a cutscene… Like:

We get knocked down, the screen turns black.
When we awake, we’re somewhere else. We directly look into Bolshakovs face. He tells something about a showdown to prove his newest inventions, the ultimate weapon to end the war… And to get hands on fnix.

And bam… Suddenly we are somewhere off the map, on monster island or in a location on one of the big islands with no way out.

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:laughing:

I just came to some sort of conclusion here

Would that mean that we can’t go there again after the showdown is done? I would not like that. Like RÖ, #10011 facility or FOA 53 no longer accessible. Hope not… :crazy_face:

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Well, I would be surprised if the map is changed like adding more land mass to an existing area. I did actually consider the mainland, as it would make sense to control and supervise from there (and then the whole situation got out of hand). Another problem with the mainland is, that it becomes undefined outside the map (actually it ends abruptly in the sea). Then I considered something underground but the announcement mentions terrain which I interpret as an open air location …

But we are encouraged to read up on lore, especially those russian dolls … and where did these russian landing crafts come from … could we be going to an island not on the map yet? A russian island that will pop up in a frame in the lower right corner?

This is just speculation, off course. I’m sure you guys will be proven right. It is one of the existing islands

Anyway, if they saved an island, wouldn’t it be cool if one day a parallel story were released on that? Like “Blueshift” and “Opposing Forces” from Halflife? Perhaps you would play the role of a machine :smile: Well, unfortunately not likely to happen.

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That could be possible.
Or, a direct way to that area just opens after the showdown.

Imagine opening a specific door and then we see an animation like in resident evil 1-3… An opening door… The screen turns black for a few seconds with a loading screen… And suddenly we stand right in front of the door of bunker 666… Which can now be used to travel there.

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Pherhaps there is a mission that we have to chase Bolshakov and we have to sneak up on one of the Hovercrafts with that Bolshakov will escape to an Isand where a russian base is. When the russian dolls play a role in it than pherhaps this could be.

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