Before anybody asks, yes this is chatgpt. I put my original text through it to make it easier to read and understand. So without further ado. here you have my thaught
Balancing and Difficulty Concerns in the Game
One of the major issues I see with this game is the imbalance between the threat level and the playerâs capabilities. The âbiggest threatâ in the game, which the Swedish army couldnât defeat, can be easily overcome by a teenager armed with a gun, rocket launcher, and 297 medkits. This disparity diminishes the overall challenge and believability of the game.
Lack of Consequence and Thrill
The game also suffers from having too little risk and too high of a reward. When you die, thereâs no real penaltyâexcept perhaps a blow to your pride. The lack of meaningful consequences makes the game less thrilling. Once players realize that death has no significant impact, any joy and excitement the game initially offers fades quickly. This phenomenon is similar to many horror games where the fear factor disappears once the enemy is fully understood.
Difficulty Scaling and Enemy AI
In my opinion, the difficulty scaling should be much higher. The machines in the game are portrayed as ultimate combat machines that wiped out the Swedish military and home guard. However, it feels unrealistic that a lone teenager (or even a group of four) can easily take them on. To address this, the enemies should be made smarter and harder to kill. The current mechanics, where setting traps and luring machines stops being necessary after acquiring an assault rifle or rocket launcher, undermine the strategic element of the game.
Community Involvement and Future Development
I have many ideas on how this game could be improved, and Iâm sure others in the community do too. Once the developers finish recoding the core game to reduce lag and improve stability, they should engage with the community to gather feedback on what the game needs most. Rather than focusing solely on new additions, they should consider changes to the core gameplay that could make this already beautiful and brilliant concept into a long-term, enjoyable experience.
Beyond Multiplayer
While multiplayer is a current necessity for enjoyment, the game shouldnât have to rely on it alone to create an engaging experience. The key question that developers should ask is: What makes players not want to play this game, and how can we address that to make them want to play, even without a focus on co-op?
I was going to say i hope this relates to many of you, but the truth is of course that is wish it didnt. I wish that this game would have these issues fixed so that feeling the need to have to speak out about these things wasnt neccesary.