The safehouse at the south coast near Tonsberg fort. Next to the silos there is a bunker with a locked door. Inside a couple of ordinary tanks. Behind one of them there is a desk with a PC. We have to get to that console - it is hiding in plain sight
Someone will probably mod the game in the near future, although the code seems like thin ice, easily breakable.
Many things could be added, maybe even fixed if the person knows programming…
But what if a note was left in some of the empty rooms behind the locked doors?
Some big movies get a “The making of …” kind-of-documentary a few years after their release. The director, the main cast, the scriptwriter, the producer and other important persons tell their stories about the movie. What worked, what went wrong, what was left out …
I have absolutely no doubt that the initial ambitions about the Generation Zero story was much bigger than what ended up as gameplay on our consoles. Some of the locked doors was kept locked because they were intended to lead somewhere someday. Obviously Annagruva would have had an elaborate mining tunnel system underneath. The Swedes just love to dig tunnels and mine the mountains. Islands were left untouched. Fire stations would have played a role in evacuations. Apartments would have been accessible and played a role in the story.
I would absolutely love to find notes from the scriptwriters, programmers, art directors, composers, producers and all, telling their stories, ideas, and stuff that just might have made it into the game had the circumstances allowed for it.
I remember, that after the final boss fight in Doom I came to a room with pictures of the people involved in creating the game. I don’t really remember the boss, but I remember the gallery of creators
These notes could be the absolute final set of collectibles … “Letters from the Historian”
They released a Google Drive folder with some of these things right before the showdown update.
https://drive.google.com/drive/folders/1NAfJidAG3Q5M18j5KTDPGVA8_3MNoUVf
There was riddle to solve to get access to a discord channel where this could be found iirc.
I want to know what’s in bunker 66(6)! - And we don’t get a conclusion to the apple murderer! We find him, but don’t get to pursue him! I definitely want more. But I get it, this has to be the end. Maybe its not forever, but its the end for this version of the game. If a Part 2 is made, maybe some of those things will be answered!
A man can dream … but do machines?
Electric sheep?
0 1 0 1 0 1 0 1 0 1 0 1 …
In GZ, like in “Do androids dream of electric sheep”, most of the population has been extinguished and no animals except a few birds are to be found. I got no real animal pet. I didn’t get an electric sheep either. But I did get an electric dog … kind of
GZ+40 - or what the sequel might be called - could be set in the near future with humanoid androids. It could be frightening realistic - and frightening relevant.
I can hardly imagine how the story could be continued, to be true. It’s not just the story, GZ lived from. The story is quite poor and with so many untold parts. It’s more the setting. Sweden (other than somewhere in US inspired locations), the 80s, these machines. A different setting would be risky different game.
So I’d guess the first steps should be different perspectives in the same setting.
We could be a regular soldier or a scientist at first, experiencing the cataclysm day, who later becomes part of the iron church faction.
Or what if we’d get more to know from the soviet point of view, including what happens after the elimination of fnix?
So we probably could even start as a soviet spy, hiring at the swedish military/ foa or ssp and then experienced all the above and beyond…
If fallout series are make out of some sort 1920’s dream of 2200, GZ is just more or less a 1990’s dream of 2010. but i’m not so sure which one is really better, a ‘futuristic’ old folk’s tales, or a realistic near future plain story?
GZ’s setting in 1989 Sweden was something new and worked really well, especially for us who’ve been to Sweden and can relate to the culture and surroundings. But the story ended - half done some might claim.
Honestly, I have a hard time imagining a continuation from where we ended - or even from where we began (like Half-life Blueshift and Opposing Forces). The game didn’t become a Blockbuster, and the player base have moved on and might not take a chance with a sequel to a game that had a number of issues.
So, either something new with kind of a legacy reference to GZ but still completely self contained, or nothing at all.
Just my thoughts
Seems like when the story n background became too realistic, it’s not a positive factor for a game, coz it’s hard to expect new n surprising contents.
Maybe except mmo shooting games, becoz who care what’s the story when all you need to do s pull the trigger
Every each of xxxxx I~X: first step, find a gun; second step, find a foe;
I had an idea of where the story could go next and even posted it somewhere out here in the forums I think.
But basically I think it could be about there being a reason why you show up on the shore and suddenly you’re able to wipe out and destroy these machines that trained soldiers couldn’t.
Which is because you actually were meant to be the first infiltrator within the human ranks! But something went wrong and now that you’re self aware, you don’t realize you’re a machine!
So the whole point of the next game could be you trying to find the base where there are more infiltrators being built. - I know, its a “Terminator Salvation” kind of story, but for many, they wouldn’t make a connection that your a machine until it’s revealed later! Kind of shock and awe!
This could unlock certain abilities as well that you could use. As you progress through the story. The world we have now, has islands that were never unlocked. I think the story could continue a little after where the story ended here. And we dive into the awesome 90s! But just use the islands that were left. Put a lot of detail into them and not worry about being able to go back to the old islands, you could see them, but can’t reach them.
Well, that was my thought, but people have way better ideas than me! LOL!
Yes, I remember your post. I replied that the non-working mirrors supported the idea . Could be an intriguing twist to the story.
But … slim chance for more updates
yeah I was always skeptical about the fact an entire army couldn’t hold their own against these robots. especially tanks and fighter jets which didn’t make any sense to me, if my machine gun can shred a tank, I’m more than sure a tank could do even better.
Actually, one more mission just before (or perhaps a part of) the very, very last 7 years anniversary update mission could be “When all is said and done” - that is getting rid of all remaining machines in Õstertörn. When the mission is selected, spawning of new machines is stopped and markers of the 10 machines closest to your current locations are shown on the map. That would be kind of satisfying
And then?
Game over?
I disagree. With the wrong tactics you can easily lose every battle although it seems that you’re more powerful. On the other hand, one man (or teenager) can easily be more dangerous than an army. There are many examples, at least in hollywood and co.
Parts of that of course got lost after some certain updates, when tactics weren’t as important any more…
Works for me. All good things must come to an end. And it might incline me to come back to the game after a while to start up a new character. Lot’s of things have changed since I started it in 2019. I played HalfLife and Portal several times - and enjoyed it too
I remember you saying that too! I even shared that thought with my daughter! That’s awesome!
Yeah, its a sad thing if they don’t follow up. But its been great to enjoy the game and even better meeting amazing ppl like yourself!
Take care!